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Isn't there such a system in Disciples? It seems like the spellcasters were in charge there.
This is auxiliary. To speed up the process. But the idea is the same: you capture a city, and the mines nearby are also captured. Only in Disciples, it was organized intelligently. First, the capture of lands happened gradually. Second, the staff could hinder the capture. Third, in the event of a clash between two hostile castles on the same island, a redistribution of lands began. Up to the point that each castle had a profit from the mine on its turn. In short, it was fun.
And what about Heroes? You summon a powerful monster to get a gold mine, but it turns out that you are the one who got it. Because within a couple of days' journey from here, an enemy castle rises. And you did the enemy a favor by giving him this wonderful mine for FREE. And I'm annoyed by such a situation when you see something, but you can't get it. What's the point of having these mines on the adventure map then? Well, they could have built them inside the castles – it's all the same in the end.