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What about in Heroes? I took out a tough monster to get a gold mine, but it turned out that I did them a favor. Because within a couple of days' journey from here, there's an enemy castle. And you've done the enemy a favor by giving them this wonderful mine for free. And I'm annoyed by this situation, when you see something but can't get it. What's the point of having these mines on the adventure map then? They might as well have built them inside the castles – it's the same thing in the end.
If the fort is neutral, the mine will be yours and will work without problems. But if you run to the territory controlled by an opponent and remove the guard from the gold mine, it doesn't make sense, because in all previous Heroes games, the opponent would almost immediately recapture it with a secondary hero from the nearest town... so in this regard, nothing has changed.