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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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Captain
Captain (blue, Rampart, Ivor, Stracker) def Sevan_80 (red, Castle, Valeska, Valeska), 2sm4d3, 116
The opponent surrendered at 114, and then again... the game didn't go well.
And my Necromancer gained a total of 17 parameters in 5 days, plus a lot of bones.
Thanks for the game.
Confirmed, thanks for the game.
The second time, I didn't surrender; it just became uninteresting. Everything started well, Tiris arrived, the question about the main hero was resolved, and then, instead of launching a powerful attack, I deployed archers... It's a pity the game didn't work out; there was a hidden stash of angels :smile35:
P.S. You should be afraid of the living, not the dead ;)
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There will be no opportunity to play until mid-May. Please ask the organizers to refrain from technical support requests.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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29.04.2012 R55Max (red, Castle, Valeska, Piquedram) def Tootsie Pie (blue, Necropolis, Charna, Charna) balance, 115

Slow units were spawned, I spread out, there is an external dwelling of monks, I decided to level Piquedram, quickly experted her Logistics.
Then I see on the adjacent info territory a Sword+3 and an external dwelling of Wyverns, I go for Cavalry in Citadel, followed by a surrender.

Thanks for the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Ariputra, show up! We need to play.
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Paul Man Utd (Dungeon, Shakti, Shakti) def HellLight (Castle, Valeska, Valeska), 8MM6a, 221.
In the middle of the first week, deep within the respawn area, I found 2 manticores' lairs, and had to turn back. I barely managed to take both before the end of the week; one of them was guarded by 80 air elementals – I put up a good fight.
The computer's base was also quite far away, but I managed to take its castle on day 127; the Capitol is already built.)
On the third week, I directed all my heroes and troops towards the treasure, where I immediately found 4 utopias. I spent the entire third week running around them, and also took a max-level consul along the long chain.
On the fourth week, I took two more utopias in the neighboring area to my main base, formed an Alliance, and went to attack my opponent.
Shakti was leveling up poorly: first, I invested in properties, then in wisdom, when all the necessary magic had already been obtained from the utopias, and finally, in the last slot, in leadership.)
On day 211, I take his capital. The rest of the week is spent running around and fighting weak units. On day 217, I take the opponent's last castle. On day 221, he surrenders.
Thanks for the game!
In reply to R55Max
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R55Max
04/29/2012 R55Max (red, Castle, Valeska, Pyrrh) def Tootsie Pie (blue, Necropolis, Charna, Charna) balance, 115

The game started slowly, we spread out, and I had a hidden stash of monks. I decided to level up Pyrrh and quickly used her to capture a log.
Then I saw a Sword +3 and a hidden Viv on the neighboring Inferno territory, so I moved into the horses in the Citadel, and a trade followed.

Thanks for the game.
He chose Necropolis for some reason... The game gave him 2 paths, but Charna couldn't level up Necromancy – no meat, no recruits, and no money at all. By turn 115, he still hadn't found any wood, so he decided not to drag it out.
(Thanks to you too)
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29.04.12. OUTLAW(blue,Dungeon,Shakti,Shakti) def Nolife(red,Castle,Valeska,Valeska), 6lm10a, 2-1-6
We restarted long and hard, several regenerations due to slow roads. There are 120 troglodytes, harpies are not built. On the plus side — up top,
there is money and on day 1 I broke through to the metro, from which there is a road fork in the underground. Only 3 heroes were hired, but taking the last respawn
is scary after restarts due to Lore and a minimum of troglodytes. We play. Roads are fast, there are gloves behind orcs. 1-1-2-4 hero, the Miner is at an external dwelling of rocs. 1-1-3 — external dwelling of Rocs with recruitment, I run into 20-49 vampires, turn back. There isn't as much money as it initially seemed, still 4 heroes. 1-1-4-1-1-5 — several crypts on the mud (max and pre-max), visited stables, have logistics, bought 2 more scouts, have a Griffin Conservatory. 1-1-6 — finished the remaining crypts, found another pair of gloves behind gr. harpies, +7th scout. 1-1-7 — broke through the metro from the native respawn into the underground, where 2 hives and 4 resource mines are visible, Shakti is near the stables.
Home — manticores with a citadel + a portal with rocs. On 1-2-1 — the chain ran for the dwarven treasury, Shakti starts into the underground towards the hives. A scout through the dungeon pops out into an adjacent zone in the sands. 1-2-2 — Shakti breaks the mine guards and clears max hives, the second revealed hive turns out to be behind unicorns (guard of a treasure zone). The scout, moving through the sands, reveals Valya on a road with a manticore. 1-2-3 — Shakti, breaking the remaining mines (intensively leveling earth magic), starts towards the gloves, where a Griffin Conservatory is also revealed. Valya breaks through from the sands on her turn. 1-2-4 — Miner takes the gloves, checks the Griffin Conservatory (3-4 with gr.) and camps at the portal leading to the sands, from where Valya broke through.
1-2-5 — we break the upper guard of the portal, send the red scout to the tavern and take the Castle village, where Shakti buys a book with water magic for expert earth. There is a shield, leather, and view earth. I also find a 3rd Griffin Conservatory. 1-2-6 — Shakti, having given away the manticore, remains in the village, replenishing mana, the chain takes the Stronghold village at the other end, where boots, a dwarven treasury, and 2 hives are also revealed. 1-2-7 — Shakti takes a Griffin Conservatory (2) and a bank (2), boost on angels with gloves and expert logistics. Home — Castle and 1k all income. On 1-3-1 — 3rd Griffin Conservatory. 1-3-2 — breakthrough to the main hero's capital, mana doubling and start towards the stables and Griffin Conservatory, at the other end of the chain Deys is leveling skills nicely, who takes the boots, the dwarven treasury behind a horde of grand elves, and loses an angel on moral effects. 1-3-3 — stables, Griffin Conservatory (3) and start into the underground towards the treasure zone behind the unicorns. Already have expert defense, also picked up the fire skill, which never came in handy for the whole game)))). 1-3-4 — Shakti operates in the treasure zone, having taken the pathfinding skill, camps near 4 hives and a Dragon Utopia. 1-3-5 — collected hives (mini pre-mini), painted the external dwelling of red dragons. A 2nd Dragon Utopia and a library are revealed. 1-3-6 — another hive, library, and Dragon Utopia (2) = helm and cuirass, +10-2 -2+10. A Griffin Conservatory, Pandora's Box, and external dwelling of manticores are visible. The manticore went along the chain to take hives near the Stronghold village. 1-3-7 — hives collected and again Deys loses an angel on neutrals))), Shakti takes a 2nd Dragon Utopia (1) — junk. Built dragons at home. 1-4-1 — Griffin Conservatory (4), level-up boosts. 1-4-2 — hive, Pandora's Box on 25 beholders. 1-4-3 — another Pandora's Box already on 25 medusas, dead end and break back home. 1-4-4 — Shakti goes through the stables and towards neutrals, preparing to break
into the next zone, which I targeted through view earth. The chain takes a Necropolis village, picking up a hive along the way, Shakti fights there. There are cyclopes, a library, and a Dragon Utopia (seems 1) — duplication of already owned artifacts. 1-4-6 — Dragon Utopia (2) — spheres of fire and inhibition, dead end and
break into the Castle village, from where I plan to push towards a huge zone visible via view earth. 1-4-7 — Shakti is already on the rocks, the edge of a Dragon Utopia is visible, a necklace +3/+3 magic behind unicorns, Deys is nearby with gr. harpies. Building 4th and 5th mage guilds in the capital gave berserker and implosion for expert earth and fire, but no hint of control(((. 2-1-1 — bringing growth, the Dragon Utopia is junk again, but a 2nd one and 4 hives clustered together are revealed. 2-1-2 — collected hives — 72 rocs already. Freed Kyrre level 10 with a good set of skills. 2-1-3 — finally a holiday on our street — the Dragon Utopia (3) turned out to be natso: +11 all and Control. Ran to paint the nearby Stronghold village, the next Dragon Utopia, which I initially didn't notice, lit up right there. 2-1-5 — Dragon Utopia (2): +2 all and Water Skill, Town Portal to the capital, upgrade dragons and the rest of the army, then Town Portal to the Castle village and from there start towards the opponent's Dungeon. 2-1-5 — I stop at a well, ride to the Dungeon, don't reach a few steps and camp at the teleport nearby. On the opponent's turn, news of surrender arrives, because Shakti locked Valya away from the main army.
Imho, Valya had Dimension Door with expert air and could have broken through to the army, sacrificing the capital and Dungeon, even despite the fact that I would have upgraded my angels to archangels (already built in the red main). Shakti at that point only had expert Town Portal and the mage guild being built in Necropolis also might not have given fly or Dimension Door = time for Valya to regroup and look for counters. But Valya had a complete lack of speed (no logistics, no pathfinding, no speed artifacts), only the stable bonus.
Thank you for the game!!!
_____
Saves: http://zalil.ru/upload/33168897
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22.04.12 ariputra (blue, Dungeon, Shakti, Crag Hack / Shakti) def Van (red, Conflux, Fiur, Xsi) Panic 135

We agreed to play until 2 wins, Panic, my Dungeon against his (Conflux, Barbarian, Inferno, Tower, Fortress)

Van took 2 resets
medium roads

On game 1, many refugee camps, a Stable, 2 Crypts, several upgrade structures, external dwelling of Medusas, Griffin Conservatory 1, Crag Hack nekrolled a little, home Minotaurs in the Citadel, Shakti got Earth and Log.

On game 2, Griffin Conservatory 2, Pandora's Box for 5k XP, 2 Naga Banks, secondary Necromancy, several upgrade structures, Crag Hack nekrolled only 185 Skeletons, Shakti took the Elven village from the reds, wanted to build a Mage Guild there, but Van preemptively built a Tavern in it on his turn.

131 in the Mage Guild, much-needed Slow, secondary Necromancy with Skeleton Transformer,

132 secondary Conflux, 265 Skeletons

133 Dermit discovered Xsi on the road with Angels and Phoenixes, Shakti ran up, -5 Phoenixes in exchange for 10 Eyes and ransom

134 all the meat from 5 castles went to the transformer, resulting in 385 Skeletons, -2 scout heroes, Xsi in the castle, I didn't dare to attack;
On his turn, Xsi attacks himself, a very tough Final Battle, 580 Skeletons, 80 mana, Archer 4/110, oil — against my 24 mana, oil. I ran out of mana, thought it was under Slow, but the hasted Skeletons would kill everyone, lucky that his stats weren't low + his parameters were slightly higher, 210 Skeletons survived.

135 Dermit with the Archer, 100 Skeletons, finished off the single Faeries in the castle.

Thanks for the interesting game.
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24.04.12 ariputra (blue, Dungeon, Shakti, Shakti) vs Van (red, Conflux, Enian, Gunnar) Panic 116

fast roads, Shakti came with 3 stacks

111 Stable on the road, in the prison Ezrael
112 Dwarf Cottage on 15
113 external dwelling scouted with Eye, Shakti went to the Stable with 3 Haspids and the Stone of Experience
114 external dwelling Eye,
115 Shakti captured 1 Haspids, Crypt scouted, external dwelling Troglodytes
116 Griffin Conservatory level 1, Manticores in the Citadel

Van decided not to continue

thanks for the game.
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In reply to Kilgor
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Kilgor
Ariputra, show up! We need to play.
Only 9 days have passed, and I've already played one game. And we started with a year-long goal, so we're ahead of schedule.
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24.04.12 ariputra (blue, Dungeon, Shakti, Shakti) vs Van (red, Conflux, Enian, Gunnar) Panic 116

Who won?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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By the way, the tournament format is SoD-style, but how can you play templates like 8xm12a, 6lm10a, and even 8mm6a with a high probability of generating a lot of one-sided maps (for the first two templates mentioned) and the possibility of getting a one-sided map in the center of the action for the last one????
Perhaps it would be worth focusing on the VT version with settings optimized for full SoD for these templates. Otherwise, we have two options:
1st - get one-sided maps for one of the colors (red or blue), while the other will generate a normal map. The first player aggressively explores the wilderness in search of passages or takes the risk of starting in a one-sided map without the possibility of supporting supply lines, while the second player devours the central treasure piles and waits for the unfortunate opponent.
2nd - deliberately exclude them, not wanting to get the above-mentioned results....
There are already plenty of L-shaped templates declared for the SoD generator.......
In reply to OUTLAW
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29.04.12 Pyre (red, Rampart, Kyrre, Kyrre) def Dima Surmay (blue, Dungeon, Shakti, Shakti) Jebus Cross 214

Opponent took 2 restarts on 111, I took one on 112. We started; at the respawn there were 3 external dwellings of centaurs. I took 2 of them on the first turn, and built a portal in the secondary Dungeon. On the second week, I took another external dwelling of centaurs and built another portal in the second secondary Dungeon. +17 centaurs per week. Awesome!
By the second week I had taken 4 Dragon Fly Hives. I have XP on land and water.
I managed to reach the treasure zone only on 131. There I took 3 Dragon Fly Hives immediately, then the opponent's scout showed up. I realized I had to act fast.
I took a Dragon Utopia and rushed toward him; he retreated from the treasure zone with all his heroes, realizing he couldn't put up a fight. I started running around the treasure zone, leveling up; I found a Pandora's Box for 5 Angels and a Griffin Conservatory for 2, and a Pandora's Box for all spells (found it twice like that).
After that, the game became tedious, where I tried to catch the opponent's main hero, and he ran away as much as he could, giving up towns and creatures. While chasing, I found good artifacts: +5 All and +4 All.
Eventually I caught him; our armies were almost equal, I had an advantage in Unicorns, his Attack and Defense were slightly lower. But with my Spell Power at 30, Implosion could wipe out anything.
Thanks for the game!
In reply to OUTLAW
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OUTLAW
By the way, the tournament format is SoD-style, but how can you play templates like 8xm12a, 6lm10a, and even 8mm6a with a high probability of generating a bunch of one-sided maps (for the first two templates mentioned) and the possibility of getting a one-sided map in the center of the action for the last one????
It would probably be better to focus on the VT version with settings optimized for full SoD for these templates. Otherwise, we have two options:
1st - get one-sided maps for one of the colors (red or blue), while the other will generate a normal map. The first player aggressively explores the wilderness in search of passages or takes the risk of starting in a one-sided map without the possibility of supporting supply lines, while the second player devours the central treasure piles and waits for the unfortunate opponent.
2nd - deliberately exclude them, not wanting to get the above-mentioned....
There are already plenty of L-shaped templates declared for the SoD generator.......

It's been a long time coming to switch XL maps to Vat by default. For example, on the HPortal, VT is the default in tournaments.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to OUTLAW
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OUTLAW
04/29/12. OUTLAW (blue, Dungeon, Shakti, Shakti) def Nolife (red, Castle, Waleska, Waleska), 6lm10a, 2-1-6
...
But Waleska had a complete lack of speed (no Logistics, no Pathfinder, no speed artifacts), only a stable bonus.
...

The fact that Waleska never found anything to increase her speed is probably the main reason for the loss. And there weren't any good heroes either. Although there was a lot of money, and I fired a bunch of weaklings about 10 times during the game.
I played for the first time on this map, so I spent a lot of time just standing around (I didn't really understand where I needed to go and how to get to a decent treasure).
Thanks for the game!


PS: OUTLAW, Stas9n is my nickname in ISQ, so the report needs to be corrected to Nolife.
PPS: Who should I contact to change my nickname on the forum so that people don't get confused?
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GameRanger, hamachi, ICQ - 354007700

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