Skip to content

Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

4.0 (2 ratings)
Auto-translated
bubuch (red Rampart, Ivor, Mephala) def Stryfe (blue Castle, Kaitlin, Gretchen) 136 jebus
I confirm. The only thing I did well in this game was write a decent message.
User Avatar
Auto-translated
24.04.12 Kilgor (red, Rampart, Kyrre, Kyrre) def hunter98 (blue, Conflux, Random, Inteus) Jebus Cross 123

111 Reached the lookout, revealed 3 Dragon Fly Hives and an external dwelling of dragons, spread out with 6 heroes. The road to the secondary hero and to the ГО is blocked.
112 Revealed 2 external dwellings of Rogue and Griffin Conservatory (1)
113 Revealed another Dragon Fly Hive.
114 Griffin Conservatory taken.
115 Took a Dragon Fly Hive for 6 stacks, standing on the second one.
116 Chain linking work. Took a Dragon Fly Hive for 8 stacks, took an external dwelling of Rogue, a gold mine, took an external dwelling of dragons, took a sword +6, Kyrre got wiped and is in the castle replenishing mana with experience ground.
117 Took another 2 Dragon Fly Hives (4,6). Can't reach the second external dwelling of Rogue by 300 MP. Kyrre is boosting at the ГО (Queen Nagas). Dragons have spawned in the castle.
121 Revealed a shield +4 all and Conservatory 2 nearby, decide to stay an extra day on the respawn. Collecting all of this.
122 Burst into the center, grab Dragon Fly Hive, Cloak of Denial.
123 Grab another 2 Dragon Fly Hives, stacks already around fifty, standing near the necklace +3 all. Parameters around 20. Here we save and take a break.

Later the opponent surrenders without continuing.
Thanks for the game!

Write your nicknames correctly!
Attachments 1
1 file attached • Total size: 2.5 MB
Auto-translated
25.04.12 c0nn3c71nkK.ppL (blue, Dang, Shakti, Shakti) def CJIoHuK (red, Ramp, Kirre, Kirre) 2sm4d(3) 123

Roads are fast. Start in the underground

111 - Shakti has 2 stacks, in the tavern a hero with troglodytes + Ignatius with 3 stacks(!) artifact +1 to speed, 6 heroes, I find passages behind 20+ dragonflies on an Inferno secondary and 20+ ogres behind a portal.

112 - I break through the ogres with heavy losses, 27 ogres with gs, 2 critical morale ._., portal to the swamp, I take the Castle, back through the chain I break through the dragonflies and take Inferno, 7 heroes

113 - I take everything lying around, Shakti at the conservatory, it's not scouted

114 - it's a second-level dwelling... decided not to risk it, already rushing in too often)

115 - I take two external dwellings of lizards and 1 of gnolls

116 - I reveal the external dwelling of gorgons, a secondary with advanced logistics from the other end of the spawn flies for it, I put gorgons in the swamp

117 - I take the external dwelling, Shakti at the conservatory. On the first everywhere 1000, 2 marketplaces, portal (lizards), 1-3,5 in the citadel in the swamp.

121 the opponent is revealed near an adjacent passage, I take conservatory 1, chains to the second conservatory, I upgrade serpents, the opponent is revealed near an adjacent passage

122 the opponent takes my Dungeon, I take conservatory 2, the army is larger, everything is under control =)

123 the opponent takes refuge in a tower where I overwhelm him with 75 gr.lizards and 11 gorgons 3 angels 47 troglodytes against 6 unicorns 14 gr.elves 28 centaurs 4 wivs 14 pegasi + fly

Thanks for the game!
In reply to Kilgor
User Avatar
Auto-translated
Kilgor
24.04.12 Kilgor (red, Rampart, Kyrre, Kyrre) def hanter98 (blue, Conflux, Random, Inteus) Jebus Cross 123

111 Reached the watchtower, revealed 3 Dragon Fly Hives and an external dwelling of dragons, spread out with 6 heroes. The road to the secondary town and to ГО is blocked.
112 Revealed 2 external dwellings of rocs and a Griffin Conservatory (1)
113 Revealed 1 more Dragon Fly Hive.
114 Took the Griffin Conservatory.
115 Took a Dragon Fly Hive for 6 wyverns, standing on the secondary.
116 Chain-working. Took a Dragon Fly Hive for 8 wyverns, took an external dwelling of rocs, a gold mine, took an external dwelling of dragons, took a sword +6, Kyrre got defeated and is in the castle replenishing mana with experience ground.
117 Took 2 more Dragon Fly Hives (4,6). Need 300 MP to reach the second external dwelling of rocs. Kyrre is on the march near ГО (Queens Nagas). Dragons are built in the castle.
121 Revealed a shield +4 all and a Griffin Conservatory 2 nearby, decide to stay an extra day at the respawn. I collect all of this.
122 Burst into the center, grab a Dragon Fly Hive, Cloak of the Undead King.
123 Grab 2 more Dragon Fly Hives, wyverns already close to fifty, standing near the necklace +3 all. Stats around 20. Here we save and take a break.

Later the opponent surrenders without continuing.
Thanks for the game!
Confirmed. The respawn was amazing, but I noobed it up and stayed at 123 with 17 wyverns and unclaimed growth... there was no point in stalling. Thx for the game!
P.S. My nickname here is hunter98, not hAnter)))
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to c0nn3c71nkK.ppL
Auto-translated
c0nn3c71nkK.ppL
25.04.12 c0nn3c71nkK.ppL (blue, Dang, Shakti, Shakti) def CJIoHuK (red, Ramp, Kirre, Kirre) 2sm4d(3) 123

Fast roads. Start in the underground

111 - Shakti has 2 stacks, in the tavern a hero with troglodytes + Ignat with 3 stacks(!) artifact +1 to speed, 6 heroes, I find passages to 20+ dragonflies on an inferno secondary and 20+ ogres behind a portal.

112 - I break through the ogres with heavy losses, 27 ogres with greater luck, 2 critical morale ._., portal to the swamp, I take the castle, via chain back I break through the dragonflies and take the inferno, 7 heroes

113 - I take everything lying around, Shakti at the Griffin Conservatory, it is not scouted

114 - it's a two-way... decided not to risk it, I already break in too often)

115 - I take two external dwellings of lizardmen and 1 of gnolls

116 - I reveal the external dwelling of gorgons, Pyr on advanced logistics from the other end of the spawn flies for it, I put the gorgons in the swamp

117 - I take the external dwelling, Shakti at the Griffin Conservatory. On week 1 everywhere 1000, 2 markets, portal (lizardmen), 1-3,5 in the citadel in the swamp.

121 opponent is revealed near an adjacent passage, I take conservatory 1, chains to second conservatory, I upgrade the snakes, opponent is revealed at an adjacent passage

122 opponent takes my dungeon, I take conservatory 2, bigger army, everything under control =)

123 opponent camps in the tower where I overwhelm him with 75 greater lizardmen and 11 gorgons 3 angels 47 troglodytes against 6 cyclopes 14 greater elves 28 centaurs 4 werewolves 14 pegasi + fly

Thank you for the game!
Thank you for the game
Auto-translated
Group J
25.05.2012 BorzoiD (red, Rampart, Kairie, Kairie) lose Tootsie Pie (blue, Dungeon, Shakti, Charna) 6lm10a 122
In the first game, Shakti had nothing to do – no hiding places, no cons – but Vidomina arrived, followed by Charna, who immediately started exploiting the Necropolis (and then the Earth), with 115 and 150 skeletons, but barely made it to the green computer hut. After the game resumed, he started to lag – in the max-impact zone, he placed and exposed 2 stacks of skeletons((, ran to the computer hut with Vidomina on single skeletons(?) (escaped, but lost a Citadel), no banks, and on turn 121, he was also exposed to Charna, but then the opponent couldn't handle the enraged chickens.
648050691
In reply to zoog
Auto-translated
Tootsie Pie
Group J
05/25/2012 BorzoiD (red, Rampart, Kairie, Kairie) lose Tootsie Pie (blue, Dungeon, Shakti, Charna) 6lm10a 122
In the first round, Shakti had nothing to do – no hiding spots, no cons – but Vidomina arrived, followed by Charna, who immediately started exploiting the Necropolis (and then the Earth), with 115 and 150 skeletons, but barely made it to the green computer. After the game resumed, he started playing poorly – in the max-impact area, he placed and exposed 2 stacks of skeletons((, ran to the computer with Vidomina on single skeletons(?) (escaped, but lost the Citadel), no banks, and on 121, he was also exposed to Charna, but then the opponent couldn't handle the enraged chickens.
I confirm.
On 122, he lost in the cons area.
Thanks for the game!
In reply to BorzoiD
User Avatar
Auto-translated
25.04.12 OUTLAW (red, Swamp, Tazar, Tazar) def Scorpion (blue, Dungeon, Miner, Miner), 8xm12a, 2-3-1, Turn-Based with full SoD settings.
I used all my restarts, and also 116 upon encounter. Here, it generated with the native computer, while Scorpion had one more re1, but with her distribution, I would have also been afraid to take a re (hidden Medusas, 2 Hives behind the stompers, an unguarded prison and 2 roads from the table + decent gold lying around). I also had it pretty good—from the overview on the first day, 2 cons + 1 hive behind the stompers are visible. On the 2nd day, Taz is already standing with logia at the block to the native computer. On 115, Taz spends the night in the computer's Swamp, where the vistas are already built; a 3rd cons was found at home.
116—one of the 4 scouts was killed; we are playing with 4 heroes—money is tight, and I don't even dare think about chains yet. 117—Taz is a few steps from the Rampart village, which the native computer built up to a citadel. At home and in the native secondary—1, 2, 3, 4, 6 with citadels, +1K total income. 2 utopias and a 4th cons have been scouted. Money is crumbs. On the 2nd, there's a scramble for cash; several cons were taken, mostly throne-related, totaling 7 angels out of a possible 9 (-2 remained in cons).
Another 3 utopias were found; the brown Rampart was captured, but at home and in the native secondary, they are still citadels—money is still tight. On 132, 9 angels and a retinue take the first utopia (2k)—K-Waters, +3 all, +1 all
and a bag of gold. 133 +1 angel. 134—utopia (3k), useful items: KO, +4/+4 cuirass, and +50% water boost. Total full control now!! 135 +4 ducks, I paint the Stronghold village, my GG spends the night there replenishing mana. 136—collecting Pandoras for XP and 20 ruins, ogre and bear caches are painted. 137—maxed out utopia = +6 all, +4 all, shield +12, cuirass +10. I portal to the Rampart to replenish mana. In the Rampart, I built a capitol (by the way, timely entry into the economy greatly helped in the endgame, allowing me to buy a ton of power in a couple of days); in the capital 1-7 with a castle, in the native secondary = 1-6 with a castle. We fought the blues for the Necropolis in the center of the dungeon; in the end, I lost. On 141 utopia (2) = +2 all, another shield +12. 142 = cloak of renunciation, +1 angel and a pandora. 143 = utopia with the red orb, a flask +2 hp was captured, TP home to replenish mana. Along the way, I build up the Stronghold, as there is another bear and ruin cache. I painted the Tower, the last brown city. 144 = home cons (4), built a chain to take the caches, hives, and pandoras at the Stronghold. Took the Rampart from the green, where horses and a castle are already built; in my Rampart, I also put horses + an elf cache was painted. 145—cons, 2 hives, the chain painted bear and ruin caches. 146—took the Necropolis in the center of the underground back from the blues, GG rushed to take the purple's 3rd Swamp. 147—bigs in the Stronghold, out of absent-mindedness I forgot to place hydras in the secondary; Taz is a few steps from the purple Swamp, a hive nearby. I underestimated the orange, who took the central Necropolis in the underground, ruining the plans to take the native secondary back from the blues. 211—hive, took the 3rd Swamp, hydras are already there. In the Stronghold, a grade for 9 bigs, buying power from 3 Swamps. I decide to build power calmly, collecting clues and cons, capturing central castles, hoping that the Miner would expose himself. Axis is leveling with expert fire, which I couldn't afford before. A bit later, I deck him out in arts + he has KO. Cleared several villages, building the economy everywhere. Found boots as a bonus to expert logia and pathfinding, since the only spotted stables were very far and it was impossible to move through them. In the last slot, I took Water, counting on 2 DD. I gave the blue cap to Axis, took back the Necropolis in the underground, from there I reached the opponent's 2nd Dungeon. Through land viewing, I precisely determined the location of the opponent's capital, deciding to force it, as the Miner stubbornly didn't appear within reach.
I jump to the last cons via the gold bank at the native respawn, revealing the edge of the utopia with the expert scouting skill. 221—I take the cons and freeze, thinking the utopia is already empty, failing to notice the utopia guards (snipers) on the side, smashing into the growth collection and only noticing the mistake on the opponent's turn. There isn't enough money since the first day to buy all the growth = castles are simply bursting with power. On 222, having collected the remaining growth and having 2 DD, I jumped toward the Miner's capital, falling 3 steps short. Axis, having full control with Rampart power, intensely grinds XP and money, while opening dark areas. On 223, I take the blue table, portal through one of my cities to the dark zone where the Miner was spotted. 224, I pick up a health ring there, the Miner has vanished without a trace, I portal from there to my native lands. There is a fierce struggle between secondary heroes to seize central cities. Taz is going to take the last ring for the phial. Here, the blues take back one of the Dungeons on their turn; on 225, the GG has to take it back, postponing the ring for the phial. On their turn, the blues torment the center again, and I have to take back the cities again, as the center cannot be given up under any circumstances. Axis reached level 18, experting air; I plan to teach him air overview to make searching for the blues in the dark easier. On my turn, I notice that the Miner rushed toward the utopia I missed out of stupidity; on 227, I send Taz to intercept (useful items in the utopia: rider's gloves), again failing to take the missing ring for the phial and, in the rush, I leave Axis to spend the night in the central Necropolis. Immediately, on their turn, the blues swarm him with power and arts; dying, Axis takes 10 of the opponent's angels and some scorpikors with an Armageddon, giving up KO, the blue cap, shield +12, and a couple more arts. It's a shame, but now the Miner appears within Tazar's reach!!!! On 231, I jump to the Miner, gear up as a strength build, red orb, handcuffs, and attack. He has 25 magic power and 230+ mana; the armies are, of course, incompatible in my favor. At the start of the round, I wait; Scorpion, learning about the red orb, capitulates. Thanks for the intense battle!!!
______
Saves: http://zalil.ru/upload/33139873
User Avatar
Auto-translated
I confirm the losses against God and Ariputra; further participation makes no sense due to technical issues with Hunter.
User Avatar
Auto-translated
further participation makes no sense because Techwin Hunter is already there.
Or maybe the game will affect the lineup within the group. It's not fair...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to OUTLAW
User Avatar
Auto-translated
OUTLAW
25.04.12 OUTLAW(red,Swamp,Tazar,Tazar) def Scorpiona(blue,Dungeon,Miner,Miner), 8xm12a, 2-3-1, TM with full SoD settings.

The game turned out to be very difficult for me, yet very interesting and educational; it's exactly in games like these that you grow:smile54:

A particular feature of the game is perhaps the very long road to the center; I couldn't establish a foothold in time, and as a result, on the second week, I made a mistake instead of pushing forward. I returned to my own respawn and stalled in place, since the second exit led only to a treasure zone and the other second exit was somewhere off-road into the unknown… As a consequence, Tazar was able to feast well in the center, while my treasure zones didn't particularly please me with artifacts; in 4x Dragon Utopia there were sets of balls and other repeated medium artifacts. The only joy was in the first Dragon Utopia(1) where I got wings on 135.
I spent a long time running from Tazar, having control and good scouts for backup. I tried to push back the center to reach intact treasure zones… But Tazar was alert and wouldn't let me break through))

Thanks for the game and the great experience!:smile02:


469326983
Auto-translated
group F
26.04.12 Dima Surmay (blue, Castle, Valeska, Valeska) def MaxGor (red, Dungeon, Shakti, Shakti) 8mm6a 215

At the beginning, the archers are not built, but I have 34 from the start. Castle has a small block of up to 50 Orc Chieftains behind a Pandora's Box. I decided not to attack immediately, to upgrade the archers, and level up a bit... In the end, I was given Tactics and immediately upgraded it. The Pandora's Box was taken without losses; in the first round, I blocked the orcs with a butterfly, and I got 5000 gold. Overall, on the first week, I have Citadel levels 1, 2, 4, 6 plus an external dwelling of Cavaliers. On the second week, I went to look for the opponent, but the roads turned out to be very long... I never reached him and decided to return, picking up Boots of Speed and Shackles of War along the way. Weeks 2 and 3 were nothing special; I leveled up a bit, took 2 Griffin Conservatories for only 3 Angels. True, already on the second week I spotted one of the opponent's heroes nearby, but I did not seek a meeting with the main hero. Overall, I went to capture the opponent's and neutral castles only on the 4th week, having Town Portal and Expert Earth. The opponent saw that I was heading far from my castle and had no chain, so he went for my castle. I had 2 turns before he arrived. In the end, on the last turn, I took a Pandora's Box for all Air Magic, having Expert Air already, which helped a lot in the final battle — my chain hit one and a half times harder.
Thanks for the game.
In reply to Dima Surmay
Auto-translated
Dima Surmay
group F
26.04.12 Dima Surmay (blue, Castle, Valeska, Valeska) def MaxGor (red, Dungeon, Shakti, Shakti) 8mm6a 215

at the start archers are not built, but I have 34 from the start, Castle has a small block of up to 50 Orc Chiefs behind a Pandora's box, I decided not to hit immediately but to upgrade archers and level up a bit... in the end I got Tactics and immediately advanced it, the Pandora's box was taken without losses in the first round by blocking the orcs with a butterfly, giving 5000 gold. In general, on the first week at the Citadel 1,2,4,6 + plus an external dwelling of Cavaliers. On the second week I went looking for the computer player, but the roads turned out to be very long... I never reached him and decided to return... picking up Boots of Speed and Shackles of War along the way. Weeks 2 and 3 nothing special, I leveled up a bit, took only 2 Griffin Conservatories for 3 Angels total. True, already on the second week I saw one of the opponent's heroes nearby, but I didn't seek a meeting with the main hero. In general, I went to take the opponent's and computer players' castles only on the 4th week, having Town Portal and Expert Earth, the opponent saw that I had moved far from my castle and had no chain, so he went for my castle, I had 2 turns before he would arrive, in the end on the last turn I took a Pandora's box for all Air Magic, already having Expert Air, which greatly helped in the Final Battle — my chain hit one and a half times stronger.
Thanks for the game.
I confirm, I didn't expect Town Portal:( Thanks for the game
In reply to ProtosArchon
User Avatar
Auto-translated
ProtosArchon
ProtosArchon (Red, Stronghold, Craig Hack, Craig Hack) def 7z (Rampart, Mephala, Mephala) 8mm6a, 2.1.5

Hard start due to the bad connections, but later things got much better. Got DD, fly and TP from topes, builded another stronghold town and with two roc and behemot dwells had much bigger army and won the game. Thx for playing!

Confirmed. There was an elf ambush on the respawn point, so I decided to play. But I had trouble with artifacts. I didn't find any control artifacts, and that's what I paid for. Even though I summoned 12 angels and 40 ducks. But my opponent, with a Hat and a Crown of the Magi, caught up in terms of angels and caught me while I was rushing. Overall, there were a few mistakes on my part, but I played pretty well. Thx for the game.

P.S. Here's the recording:
part 1 - http://www.twitch.tv/alex7z/b/315935349
part 2 - http://www.twitch.tv/alex7z/b/316030302
User Avatar
Auto-translated
Captain (blue, Rampart, Ivor, Stracker) def Sevan_80 (red, Castle, Valeska, Valeska), 2sm4d3, 116
The opponent conceded at 114, and then again... the game didn't go well.
And my Necromancer gained a total of 17 parameters in 5 days, plus a lot of bones.
Thanks for the game.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.

Statistics