By the way, the tournament format is SoD-style, but how can you play templates like 8xm12a, 6lm10a, and even 8mm6a with a high probability of generating a lot of one-sided maps (for the first two templates mentioned) and the possibility of getting a one-sided map in the center of the action for the last one????
Perhaps it would be worth focusing on the VT version with settings optimized for full SoD for these templates. Otherwise, we have two options:
1st - get one-sided maps for one of the colors (red or blue), while the other will generate a normal map. The first player aggressively explores the wilderness in search of passages or takes the risk of starting in a one-sided map without the possibility of supporting supply lines, while the second player devours the central treasure piles and waits for the unfortunate opponent.
2nd - deliberately exclude them, not wanting to get the above-mentioned results....
There are already plenty of L-shaped templates declared for the SoD generator.......
Auto-translated