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Posts from - Tactics skill in Heroes 3. Auto-translated

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#167
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The question isn't quite formulated correctly in general. Skills are presented as a choice, meaning you have to choose one out of two. As a result, approximately half of the skills will be better than tactics (Attack, Weaponsmith, Earth Magic, and probably Air Magic, etc.), another part is debatable and depends on the game and the hero (because there are games where water and fire are needed, or if there are three stacking effects, then Accuracy isn't so bad). And then there are those that are definitely worse, such as Scouting, Navigation if there's no water, and often Mysticism. So, the conclusion is that it's a decent, solid skill that, if it takes up a slot, won't ruin anything in most cases and won't sink the hero. But it's definitely not an overpowered skill and can't be compared to Logistics, Attack, or Weaponsmith, etc.
#168
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But it’s definitely not an overpowered skill and not comparable to Logistics, Attack, or Armorer, etc.
Yeah, right... when dealing with any non-zero ranged units, Tactics outperforms everything. Including Logistics, if it allows you to get out of the spawning area a few days earlier. It also decides the outcome when dealing with fast-moving troops – have you ever tried taking on dragons, phoenixes, or archangels with Tactics?) A large portion of factions start with ranged units, right? – so it’s highly desirable. And for the other half, Tactics is even more essential for separating strong monsters! In battle, it allows you to reduce losses by a significant amount or even to zero; only experience compares to it in this regard. However, if you only plan on fighting creep units, Tactics is not relevant.
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#169
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VladL
But it is by no means an overpowered skill and cannot be compared to Logistics, Attack, or Armorer, etc.
Yes, on the first turn, a fly or pegasus without tactics will block archers, especially if they have a double shot – and neither attack nor armor will save them...
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#170
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Tim17
From the very first day of the game, I've hated the Tactics skill. Because instead of building it, you can take another excellent skill.

And what do you take instead of Tactics? Keen Eye?)) Tactics, Logistics, Offense, Armor – these are the most important skills that you absolutely need to have. Tactics protects against morale in the first round of fast-moving neutrals, allows you to break through ranged blocks, and in any case neutralizes the opponent's Tactics in Fortress Battles.
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#172
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Marmot
What do you mean? :eek: First Aid allows you to manage the infirmary tent, restoring up to 100 HP per round for a specific stack on expert difficulty.
You'll also say: "Elixir of Life is useless"... :)
The key word here is, unfortunately, BEFORE... and this is one of the main shortcomings of Heroes 3.
#173
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mrshch
The key word here is, unfortunately, "WAS"... and this is one of the main shortcomings of Heroes 3.
I strongly dislike this attitude towards games: "there must be absolute balance, the game must be winnable with both a battle mage and an old hag." No, in all the good games I've encountered, there WAS an imbalance; otherwise, like in modern Bollywood action movies games, it will be - regardless of your actions, your choices - the game is won. In AAAA!!!1 projects, you just sit in front of the screen and click - you can't lose, you can't fall from a height, invisible walls even prevent you from deviating from the rails.
Want to - either take the easy path, if you like the world - indulge have fun like Lytha, don't think - die, die, die!
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#174
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So, the fact that the game is buggy is a good thing?
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#175
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Oh, why are you exaggerating so much? Perhaps, by spending hundreds of additional man-hours, the creators could have made an absolutely perfect balance, like in Starcraft (or what is considered the ideal now?). But – it's not a fact that they even needed it; it's a fact that focusing on one thing often negatively affects something else; and, thirdly – "I don't like the ending of Lord of the Rings, I'll make my own better version, and those who don't rejoice in it are evil, Tolkien-obsessed obscurantists." (This refers to the fact that games, even if very few, are also a form of art, and the desire to "improve" can lead to duplicating the work of Nirvana (c) Goblin).
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#176
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Tootsie Pie
I strongly dislike this attitude towards games: "there must be perfect balance, and the game must be beatable with both a battle mage and an old harlot." No, in all the good games I've played, there WAS an imbalance; otherwise, like in modern Bollywood action movies, the game will be won regardless of your actions or choices. In AAA projects, you just sit in front of the screen and click – you can't lose...
When two people play, one will inevitably lose, whether it's a balanced or imbalanced game. It would be great if the First Aid expert could fully regenerate (not resurrect) units with a tent, and the tent would also provide increased health and possibly self-regeneration. The Eagle Eye expert could study spells directly from the opponent's spellbook during battle, even if they haven't cast them (an alternative way to learn, for example, the Town Portal spell), or during battle, they could cast a certain percentage of the opponent's spells directly from their spellbook (random selection). The Training expert could simply provide a larger percentage of bonus experience. Then there would be a real, interesting choice, and it wouldn't just be Eagle Eye/Fire Magic – you wouldn't have to think too much...
#177
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It's more efficient, yes, but is it better? Why does everything need to have those extra perks? And who are they for? Fire magic, on the other hand, is a powerful thing, often better than air magic (I keep forgetting to use it and then I complain)))
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#178
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Of course, it would have been better. And if the developers had the experience that players have now, I'm sure they would have used that data effectively.

And the expression "Eagle Eye/Fire Magic - no need to think"

clearly indicates that Fire Magic is superior.
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#179
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I took both your fire magic and earth magic at the same time. As a result, I didn't cast any fire spells at all during the entire game.
 

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#180
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Then tell me, what is the difference between "better" and "more advantageous" for you?

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Ment
In the end, I didn't cast anything fire-related even once during the entire game.
Hive-Cons - losses are much smaller
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#181
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It would be better if the game was improved. It's obvious.

This is if we don't get into demagoguery.

The word "more advantageous" in this context is completely unclear to me.
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