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I strongly dislike this attitude towards games: "there must be perfect balance, and the game must be beatable with both a battle mage and an old harlot." No, in all the good games I've played, there WAS an imbalance; otherwise, like in modern Bollywood action movies, the game will be won regardless of your actions or choices. In AAA projects, you just sit in front of the screen and click – you can't lose...
When two people play, one will inevitably lose, whether it's a balanced or imbalanced game. It would be great if the First Aid expert could fully regenerate (not resurrect) units with a tent, and the tent would also provide increased health and possibly self-regeneration. The Eagle Eye expert could study spells directly from the opponent's spellbook during battle, even if they haven't cast them (an alternative way to learn, for example, the Town Portal spell), or during battle, they could cast a certain percentage of the opponent's spells directly from their spellbook (random selection). The Training expert could simply provide a larger percentage of bonus experience. Then there would be a real, interesting choice, and it wouldn't just be Eagle Eye/Fire Magic – you wouldn't have to think too much...