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But it’s definitely not an overpowered skill and not comparable to Logistics, Attack, or Armorer, etc.
Yeah, right... when dealing with any non-zero ranged units, Tactics outperforms everything. Including Logistics, if it allows you to get out of the spawning area a few days earlier. It also decides the outcome when dealing with fast-moving troops – have you ever tried taking on dragons, phoenixes, or archangels with Tactics?) A large portion of factions start with ranged units, right? – so it’s highly desirable. And for the other half, Tactics is even more essential for separating strong monsters! In battle, it allows you to reduce losses by a significant amount or even to zero; only experience compares to it in this regard. However, if you only plan on fighting creep units, Tactics is not relevant.