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Oh, why are you exaggerating so much? Perhaps, by spending hundreds of additional man-hours, the creators could have made an absolutely perfect balance, like in Starcraft (or what is considered the ideal now?). But – it's not a fact that they even needed it; it's a fact that focusing on one thing often negatively affects something else; and, thirdly – "I don't like the ending of Lord of the Rings, I'll make my own better version, and those who don't rejoice in it are evil, Tolkien-obsessed obscurantists." (This refers to the fact that games, even if very few, are also a form of art, and the desire to "improve" can lead to duplicating the work of Nirvana (c) Goblin).