За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
New here? I'm Roha — want a quick tour?
Regarding the rules, I've had this idea for a while, and I think not only I, but many others, have been considering it: let's put to a vote the question of banning the red orb. It's more of a mockery in the game than an artifact. You train and train your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent comes with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-developed hero. And then we wonder why mages aren't dominant? Warriors are. This is already such a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity at all. I'm sure this won't diminish the game in any way, but will only add more variety to it.
Ban the haters of the Orb! This is a mega-artifact, just like the Crown of the Magi or the Crown of the Underworld, but the second and third ones don't always decide the outcome in certain situations. Also, the first one can't teleport or deal direct damage, but it also doesn't have anything to solve when there's a LOM (Lord of Magic) against it. We'll come up with a second, third, or fifth option later. I'm against completely removing the Orb.
PLAY WITH THE ORB
Hey, guys, we're playing SOD (Sword of Destruction), not SOD without the Orb.
This question has been raised for as many years as people have been playing online here. As an artifact, it is certainly not needed. IMO, it is absolutely correctly banned in ВТ. But banning it in SoD is not correct, because it creates yet another useless relic, so it's better to leave it as is.
P.S.: You could cut out all the trash with text editors, but HeroesWorld rules forbid text editors, so we leave it every time.
with the books of earth and air, you can run, jump, escape, but not win. But with the orb against КЗ, КВ or all the books combined if FB takes place - you will win.
Yes????
Very interesting. Some time ago (six months or 10 months back) Sevensan was beating everyone with the Red Orb (anyone who had it against him), why did I give this example, because it so happened that many such games (relatively many) were won by him against the Orb!!!
Damn, I've played a shitload of games, you've played more maybe, but the point is that I personally lost maybe 2 or 3 out of two hundred due to the Orb, and 3 of those were from my side "defense — the Red Orb ))))"
And what's much more common is reading whining from all sorts of top WT guys like "didn't rebuild the guild," "didn't get the right Dragon Utopia," "Dimension Door turns out to be randomly constructed in Heroes!!!!" And imagine the Orb is too!
Enough whining — learn to lose! There are strong and non-whining players on HeroesWorld!
Maybe there's also a tempo factor, who got what when??? If you could get ahead by a day to grab the КЗ, the КЗ is the most powerful artifact, especially its strength increases in the early stage, while the Orb's strength is more in the later stage, because the КЗ helps you get through until the encounter, and the Orb decides it at the encounter! So if you have the КЗ — decide before the Orb.
You can play up to 15, 25, or 35 wins.
On the other hand, many will start playing exclusively as mages, because their 2k burst damage is even greater.
:smile11: up to 35 wins???