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Red Orb (Sphere of Prohibition)

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Lider1
Regarding the rules, I've had this idea for a while, and I think not only I, but many others, have been considering it: let's put to a vote the question of banning the red orb. It's more of a mockery in the game than an artifact. You train and train your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent comes with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-developed hero. And then we wonder why mages aren't dominant? Warriors are. This is already such a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity at all. I'm sure this won't diminish the game in any way, but will only add more variety to it.
I agree! Bring back the mages!
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Весна 2012.