Max, if all skills are at their initial level, you won't be able to first max out Necromancy and then all the other skills immediately if you choose Pandora and gain 20k experience. Moreover, if all skills except Necromancy are at the expert level, but one slot is still empty, you still won't be able to do it – to max out Necromancy as the last skill, you need more than 20k experience. Therefore, this cheat won't work.
Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Regarding the rules, I've had this idea for a while, and I think not only I, but many others share it: let's put the question to a vote – should the red orb be banned?
It's more of a nuisance in the game than an artifact. You train and train your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then an opponent shows up with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-developed hero. And then we wonder why mages aren't dominant? Warriors are dominant. This is a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity whatsoever.
I'm sure this won't diminish the game in any way, but will only add more variety to it.
Regarding the rules, I've had this idea for a while, and I think not only I, but many others share it: let's put the question to a vote – should the red orb be banned?
It's more of a mockery in the game than an artifact. You level up your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then your opponent shows up with a red orb, and that's it – game over. And if some kind of defense specialist like Tazar shows up, it becomes virtually impossible to kill a well-leveled hero. And then we wonder why mages aren't dominant? Warriors are dominant. This is a stereotype that everyone has subconsciously accepted. I also want to draw attention to the poor AI with the red orb. On one side, a tank; on the other, you. No creativity whatsoever.
I'm sure this won't diminish the game in any way, but will only add more variety to it.
Весна 2012.
PLAY IT!
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Regarding the rules, I've had this idea for a while, and I think it's not just me, to put to a vote the question of banning the red orb. It's more of a nuisance in the game than an artifact. You level up your hero, build a guild of mages, sometimes even more than one, hoping for magic, but then your opponent comes with a red orb, and that's it – game over. And if a defense specialist like Tazar comes, then it's practically impossible to kill a well-leveled hero.
SOD forever
Все в ней нулево и кукольно.
When playing as Conflux, the starting hero is chosen randomly when the map is generated.
With a certain voting result, for example: Is it possible to allow the player to choose a hero? Or to prohibit the selection of a specific hero as the starting hero, such as Galthran?
5.8.1. In the Conflux castle, it is forbidden to upgrade monsters of levels 1, 6, and 7.
When playing as Conflux, the starting hero is chosen randomly when the map is generated.
With a certain voting result, for example,
Is it possible to allow the player to choose a hero? Or to prohibit the selection of a specific hero as the starting hero, such as Galthran?
The heroes there are all good; you can leave them as they are.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
There are few games for Conflux not because of many "repressions", and not because people are afraid to play as it. But because people are afraid to give Conflux, even in this form.
Sometimes, they don't remove it from the pool, and they don't pick it either.
This is new. I've played quite a few games and haven't seen this happen once.
484800548
Gray butterflies with a speed of 10 on grass aren't even afraid of morale against not-so-fast units.
Archers are easy to kill.
The butterflies themselves often suffer morale loss.
And by week 2, you can have 300 of these monsters in blue swimsuits.
Added 4 minutes later
If retaliatory strike was so terrible, everyone would start as Dungeon with Lorelei.