Posts from Absolute skills
Which absolute skill do you prefer?
8) Mage. Why does a mage need so many spells? I don't see the point, as you won't be able to use that many in a single battle anyway. You can, of course, diversify each battle with different spells, but how much benefit does that really bring?
No way, are you kidding me? I always get it anyway, and this is just an extra bonus. That's how I see it.
P.S.: I voted for the Demons; Gating is awesome. :smile02: :smile20:
Super abilities give a very big advantage!!!
Most Multiplayer games end around level 20; SA is a rare and exotic thing. Since you often need to take unnecessary (random) perks + hope for luck. And spend the whole game struggling with random perks just to get SA right at the very end (if you even manage to get it)?
And in single-player, you can play however you want – if a hero doesn't suit you for the monotonous 100-500 level grind, just take another one; what's the problem? The progression is still the same, all heroes are the same (the special ability is a very small part compared to the total of 25+ identical perks).
Added 10 minutes later
Super abilities give more opportunities; for example, mages can learn another attack and defense spell, otherwise, they have to learn all 4 schools of magic.
SA is a targeted build that, according to the developers, is the most optimal.
Of course, there are individual cases when...
And the developers definitely know what's best.
Here you can test your strength against such a "worldview"...
Regarding SA and builds, there are more suitable topics on the forum ;)
For now, gain experience...
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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SA is a targeted build that, according to the developers, is the most optimal.
SA is a targeted leveling strategy that, according to the developers, is the most optimal.
Ment, but in return, what do they get? Even if banishment isn't a necessary thing, a scream of terror that lowers morale by -5 and luck by -10 seems pretty good to me!!!
For specific heroes like Naadira, who already has two magic skills at the start, Spell Power can be tried, but this is more of an exception than a rule.
Ment, but what do they get in return? Exile might not be desirable, but Terror Shout reduces morale by -5 and luck by -10, which I think is pretty good!!!
And you can play Singleplayer however you want. For example, I never level up to Champion level because I play for speed and efficiency, in the same style as in Multiplayer mode. The game simply doesn't reach the Champion level stage.
As I wrote above, what's the point of having a variety of heroes and a skill tree if everything is always leveled up to Champion level, following the same scenario? There's no point. The efficiency of this approach is also low. It's just a fun option for those who like super-perks. It's like a luxury; it's useless, unprofitable, and aimed at a narrow circle of people who appreciate it and are willing to pay for it. In some cases, as Ment noted, there is an opportunity to level up profitably for Champion level (if all the relevant perks are useful in this game and with this setup). But this is скорее an exception than the rule. Going for Champion level is just a development path for some builds similar to Champion level, in case the game drags on.
Dyrman, is that what you consider the worldview of Heroes of Might and Magic??)))
Are you a programmer yourself???)))
I won't claim that I'm a good player, quite the opposite, I might be at the bottom of the list in multiplayer.
There is no point in arguing. It's like trying to convince a believer that there is no God.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...