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Posts from Баги "Might and Magic: Heroes VI"

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Draining Archliches does not work if the target of the attack is a demon. The "Master Siege II" skill works even during regular battles. If all enemy creatures die from the "Master Siege II" skill at the beginning of the turn, we still have one action remaining. Radiant Auras are not resurrected after "Essence Drain" as described in the ability's description.
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Does draining Archliches work?

I need to try out "Siege Masters II" :).

And do Shimmers die? Or did they start dying after the patch?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Winner
Do the auras fade? Or did they start fading after the patch?
Auras faded even before the patch.
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Winner
Does draining Archliches work?

Draining works in a specific way.
1. Life is not drained from demons, but from elementals.
2. It doesn't work if the Lich was already affected by the draining spell, or if it has previously taken damage and, consequently, drained something from the victim.

And Radiance always dies.
In reply to I_N
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I_N

The glow of these creatures always fades.
Hmm, I've never seen them die in duels.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Hmm, I've never seen them die in duels.
They take very little damage there, so it's not noticeable. 1 damage point per 1 unit in the stack, i.e., to kill at least one "Shining" unit, you need to have... about 70 of them in the stack. How much HP do they have?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Okay, if it's a level 1 unit, I guess it's not a bug. It's designed this way, so you can't play with level 1 units... Also, water elementals won't freeze a much stronger unit with their attacks...
Ugh, really? It seems like the developers are intentionally making everything so that the player doesn't have to think at all and just plays based on brute force. Let's also make it so that level 1 units can't defend! So that level 1 units can't block enemy archers! So that level 1 units can't protect their own archers (if the attacking unit wants to attack your archers, it just politely tells the level 1 unit "Move aside, brother," and the level 1 unit bows and moves to the adjacent cell).
 

К А
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It seems like the developers are intentionally making everything so that the player doesn't have to use their brain at all.
I completely agree!
The biggest "bug" in Heroes is the developers. They're just ruining the game.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Hey, can someone help me out? Maybe I'm just not getting it. In the old Heroes games, everything was straightforward. You put on an amulet or ring that increased the health of your units by 1-2 points, and you could immediately see the health of all units change. Artifacts that increase the attack of archers don't seem to show their effect either. I can only see the difference from the general attack increase, but the additional bonuses aren't visible in action. I have a licensed copy of the game, if that makes a difference.
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Hello, I'm playing the Necropolis campaign, and the upgraded town portal isn't working. I'm building the necessary building, but the spell isn't becoming active in the spellbook. Is this supposed to happen?
In reply to Wake
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Wake
Hello, I'm playing the Necropolis campaign, and the upgraded town portal isn't working. I'm building the necessary building, but the spell isn't becoming active in the spellbook. Is this supposed to happen?
Do you have enough mana and movement points?
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Yes, of course, I watch the turns first and see nothing. I completed the campaign for all factions, and I left Necropolis for last, and that's when I encountered this problem. You understand that you want to get to the city, but you have to travel from the other end of the map...
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Wake
Yes, of course, I first observe the turns and see nothing. I completed the campaign for all factions, and I left Necropolis for last, and that's where I encountered this problem. You understand, you want to get to the city, but you have to travel from the other end of the map...
If a hero is in the city and at the gate, he will not teleport.
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Hmm, I've encountered a problem: after using "wait," I can't cast "Web" on the enemy units (it paralyzes the unit blocking the path). The icon is active, but nothing happens when I click it.
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When playing on hot seat, if the "computer" catches the player off guard and attacks first, it wins against you in auto-battle! (you simply find yourself in the tavern at the beginning of the next turn, without an army or artifacts).
Moreover, after the battle, the computer's army is completely intact, even though you were capable of putting up a decent fight. Does anyone know how to fix this?!

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