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In reply to Nyashechka Kavai
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Name:
Lei Lan
Race:
Celestial Empire
Class: water mage
Element: earth
Biography:
Life presented Lei Lan with many challenges. Since childhood, the girl had to endure tyranny from her own father, while her mother completely ignored her, preferring luxury and a lavish life surrounded by servants and ladies of her kind over family problems. If it weren't for her older brother Furon and her personal guard Quan Kang, Lei Lan would have gladly committed suicide in her youth. For a long time, these two turned her life into pure joy. Her brother taught her how to handle swords, knives, and daggers, although she was far from his level, while Quan Kang taught her water magic, despite the fact that she was naturally proficient in earth magic. But the happy days did not last long, and when her brother became an adult, he had to leave home to prove to his father that he was a great warrior capable of much, and to assert that he would never become as boring as his father. Before leaving, he gave his sister his favorite dagger, which he had previously never parted with. A few months later, news arrived that Furon and his companions had been attacked and that no one had survived, even though Furon's body was never found. This was a serious blow for Lei Lan, but thanks to Quan Kang's support, the girl was able to survive and accept this, although deep down she believed that her brother was still alive and had simply decided to abandon the family and start a new life. Some time later, a great passion flared up between Lei Lan and Quan Kang, making them lovers. With every training session, they grew closer to each other and eventually realized that they simply could not live without one another. Unfortunately, the couple failed to consider that such a relationship might not please Lei Lan's father, and as soon as he learned that his daughter was flirting with some plebeian unworthy of her class, he hurried to get rid of him. Quan Kang's death drove Lei Lan into depression. The only thing she had left of her beloved was his knife, which he had once accidentally left in her room during another magnificent night. Naturally, the father could not ignore his daughter's state, so he decided that it was time for her to marry the son of one of his friends. Despite Lei Lan's blunt refusal to marry someone she was completely indifferent to and her words that she did not intend to be as worthless as her mother, her father merely slapped her and told her that she had no choice but to marry the groom he had chosen. The girl wept in her room all evening, not knowing what to do. In an unexpected burst of rage at everything she had had to endure in this worthless life, Lei Lan decided to kill her father to finally ease her soul. The girl thought for a long time about the choice of weapon for the most terrible act of her life. Looking endlessly at her lover's knife and her brother's dagger, the girl decided that she should bring retribution with her brother's weapon, but with her lover's element. Thus, for some time, the girl cast spells over the dagger, intending to make it capable of turning everything its blade touched into ice. Unfortunately, having little knowledge of the basics of creating magic artifacts, the girl only enhanced the dagger, and now, in addition to physical injuries, it could inflict magical pain. Looking closely at her creation, Lei Lan wept and realized that no matter how much she hated her father, she still could not kill him. And not only because of moral principles, but because her father was a skilled warrior who, on top of everything, had a good guard, so such a mistake would only lead Lei Lan to her death. Moreover, at that very moment, the girl realized that neither her brother nor her beloved would have wanted her to die such a stupid death. On the contrary, they would be happy if she were alive and happy. And then, forgetting the fatigue from the prolonged spellcasting, Lei Lan put on the most comfortable clothes she had, took some money for the time being, and grabbed the enchanted dagger and Quan Kang's knife. Knowing that she would not be let out through the main entrance, Lei Lan decided to use the secret passages that she and her brother had accidentally discovered in their time, which they had often used to sneak out and walk until evening. Successfully leaving her city and its surroundings, Lei Lan set off on a long journey to find her brother, who, as it turned out, was indeed alive, just as she had suspected.
Personality:
After the loss of the people most dear to her, Lei Lan distanced herself from people and did not get close to anyone, especially guys. She is reserved and slightly shy. She looks at everything with a cold, sober gaze. She always tries to hide her emotions, so many consider her emotionless. She takes her business seriously and tries to be more responsible.
Weapon: enchanted dagger, knife.

Of course, the knife is clearly not a kitchen knife, and as for the names, please don't be too critical.
Графомания путешественника
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Main characteristics: Serpentman, half-demon (horns + claws), battle fire mage, fire.
Name: Anpeitu – the radiant one.
Biography: Daughter of a tribal priestess and one of the many demons from the underworld. Anpeitu's mother was not very attractive or influential, so she decided to take a desperate step – seduce a demon and conceive a child with him. Unfortunately, her skills were not enough for much, so shortly after her daughter was born, the demon broke free from control, killed the unfortunate sorceress, and fled to sow chaos and destruction. The girl miraculously survived. She was raised by her grandmother and grandfather, who lived in a neighboring village a couple of kilometers away. Anpeitu lived with the tribe and, essentially, did not stand out in any way, except for her horns and occasionally strange behavior. She knew that her father was a demon and quickly learned to hide it. As she grew older, the girl began to learn the secrets of magical rituals. In this, she was helped by a female magician who had once been taken prisoner. Anpeitu rarely left the borders of her native village – except for hunting, trips to neighboring villages, or small armed skirmishes. She would have lived her whole life like this, but then rumors spread about a powerful artifact. With the blessing of the chieftain, Anpeitu gathered herself and set off in search of it.
Character: A very kind, sweet, and selfless girl, ready to help a good person (or non-person) completely selflessly. She will not help bad people, but she will try to make them good. Smart, has a sense of humor. Unfortunately, sometimes demonic nature makes itself felt, and Anpeitu can become enraged for no reason, injure someone, or even kill them. However, these fits do not last long – acquaintance with experienced and wise magicians taught the girl to control her essence – but in this state, she is completely uncontrollable and can be very dangerous both to others and to herself.
Image: Present. Approximately like this.

Inventory: Change of clothes, a set of warm clothes, a fur cloak, pouches with various herbs and other junk – both for potions and for chewing, a dozen strange scrolls, the purpose of half of which she barely understands, rope, a piece of parchment and charcoal, an old book of spells, some pages from which have been torn out in an unknown direction, two metal knives (for everyday use), an amber amulet that may be enchanted, food – several large dried insects and small vertebrates, some fruits, nuts, and berries, some money for various minor needs.
Weapon: Large bone knife, enchanted to deal fire damage.
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А, вот почему.

??+⛓️♿=?
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I’ll probably post mine tomorrow. I just need to finish detailing the inventory and maybe add something else. Are the others writing theirs?

Be strong. Believe
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Lunariion, scout, lightning element.

Lindeskar



26 years old, height about 180 cm, left-handed, otherwise as in the picture (the ring is on the index finger, not the ring finger, by the way).

Clothing made of linen fabric, quite worn, leather boots, a gray threadbare hooded cloak. Behind his back is a short wooden spear (about 160 cm) with a steel tip, a composite hunting bow with bone reinforcements, and a holey quiver without arrows. On his right side is a worn leather bag containing flint and several apples. A wide iron knife hangs from the left of his belt. On his right index finger is an engraved silver ring with an olive garnet (grossular) of about ten carats.

Once, while wandering through the forest on a dark winter night, a hunter found a half-frozen pregnant elf. The next day, here in an old hut on the outskirts of a remote village, she gave birth to a frail and weak child, a son whom she named Lindeskar. The hunter was hospitable and quite kind; he took in the elf and her newborn son on the condition that she would clean, cook, and warm his bed on cold winter nights.
Time passed, the child grew into a teenager. In the remote village, where he and his mother were the only elves, they were treated coldly. The village boys often beat him, pulled his ears, and sometimes even pelted him with stones. As a result, Lindeskar became withdrawn, tried to avoid entering the village whenever possible, and spoke to no one but his mother. He was tall and clumsy; everything slipped through his fingers, and an attempt to apprentice him to a blacksmith ended in failure and multiple burns.
The only place where he could feel at ease remained the forest surrounding the village. Blood memory made itself known: Lindeskar felt an increasing pull toward nature. He spent many days climbing trees, running through the woods, trying to learn how to step on leaves silently, and simply studying the world around him. His stepfather noticed this and began taking him along on hunts. A love for the forest unexpectedly brought them closer and made them friends: the old hunter taught the elf child how to use a spear and bow, while the boy surprised him with observations gathered during his wanderings through the forests.
Winter arrived—cruel, frosty, and with little snow. It destroyed the fields sown for winter, killed many plants and animals in the forest, and took many human lives. Additionally, bears awoke, angry and hungry, beginning to roam in search of food. A couple of such bears had already attacked the village; they fearlessly charged even a crowd of armed people with torches. Lindeskar and his stepfather spent their days in the forest, tracking and killing beasts around the village. Once, they stumbled upon tracks—they led straight toward their hut. Forgetting everything else, they rushed after the trail.
Alas, they were too late—the beast had already managed to get inside. The door was open; through the doorway, they saw Lindeskar's mother on the floor in blood and a huge brown bear before her. Blinded by overwhelming rage, the hunter charged the bear with his spear and pierced its hide despite its thickness. This drove the predator into a fury—it snapped the spear in half and dealt the hunter a massive blow to the head. Meanwhile, standing on the threshold, Lindeskar pulled an arrow from his quiver and drew the bowstring, but his hands shook so much that he could not aim. Having finished with the hunter, the bear roared. Out of fear, the elf released the string; fortunately for him, the arrow flew straight into the open maw, and the bear fell dead. After the shot, still trembling, Lindeskar fell to his knees and sobbed. Then he suddenly came to himself, jumped up, and called the people from the village for help. The hunter was dead—this was evident at a first glance. The elf woman, however, was alive but seriously wounded—the bear's claws had ripped open her abdomen, damaging internal organs.
For two weeks, Lindeskar did not leave his mother's bedside; she grew worse every day. A couple of days before her death, she revealed the secret of his birth to her son: the mother told Lindeskar about his father, who had abandoned her for some dark elf, and placed the father's ring on her son's finger, instructing him to find his father somewhere on a distant island, the homeland of the Lunariions. After that, she said nothing more.
Having finished with the funeral, the elf decided that nothing longer held him here: he gathered the most necessary things and set out on his journey, wherever the call of his ancestors led him. And it led him to the Empire of Selentit...

By nature, he is withdrawn and secretive, feeling uncomfortable even in a small company. He is perceptive and emotional deep down but afraid to show it, and somewhat cowardly. He has never killed sentient beings before and will do so only as a last resort.
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Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
In reply to Arandor
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Kerlian
Lunariion, mage hunter, element - lightning.
Appearance: almost as in the picture, only the hair is light (white was forbidden by Revan!) and the skin is lighter, as in the bottom art. Hairstyle and eyes are also from the bottom art. Average build, height about 1.80



Biography: Kerlian grew up in a small fortress located near the city of Lamnes, in the eastern part of the island. The climate in these lands is harsh, the terrain rocky, and the forests dense. Perhaps that is why there are few elves here and travelers outside the city are rarely encountered. If they are met, it is on the main road leading to the neighboring city. Local residents know that a fortress is located near their city, but no one knows exactly what its inhabitants do, although everyone sees them when they come to town. Some believe it is a temple to the solar Salaru or another deity, but most hold the opinion that these people are connected to royal services and engage in alchemy or some kind of study. The latter are closer to the truth; the elves of this brotherhood actually practice alchemy, which partially serves as a cover, but their main activity is the study of magic and ways to combat it.
Kerlian does not know who his parents were, but assumes they were also members of the brotherhood and died on one of the missions. The Highs never told him about them and forbade asking questions regarding his family. From a young age, he was taught the basics of the universe, various sciences, and instilled with their faith and attitude toward the surrounding world. However, not all views appealed to Kerlian, and at times he doubted their correctness, but over time he thought about it less and less, as dissent was not welcomed in the brotherhood and sometimes even punished; additionally, there was strict discipline and strong pressure from the Highs. When he grew up, he began training as a fighter. The training included not only combat and physical exercises, but also activities outside the fortress, ranging from land navigation to wilderness survival. Then he mastered the basics of alchemy and began studying magic and its structure. The brotherhood also practiced weapon enchanting, and everyone who completed the training was given a special dagger.
One day, a rumor spread in the city that a source of magical power had been found on the territory of the Selentit Empire. The brotherhood took an interest in this information and decided to verify the rumor by sending their young fighters for reconnaissance. Initially, they wanted to send two or three, but considering that the brotherhood is small and some elves were already on missions or involved in various tasks, it was decided to send Kerlian alone. It was planned to send a larger group after him, which was supposed to find Kerlian on site and learn everything he had discovered by then. Kerlian wanted to take his close friend Kaliel with him, but she was not allowed to go. Three days before the departure, one of the Highs named Fisemar insisted that Kerlian should not be sent without an escort, and it was decided to send one of the homunculi created via alchemy along with him. Teacher Fisemar — this is how Kerlian addressed his mentor, who had practically replaced a father for him. Fisemar treated Kerlian with mutual warmth, always trying to help the young elf. This time too, he looked after him, trying to ease his journey in some way. The homunculus Anter was useful not only as brute force capable of carrying loads and protecting against attack, but also in daily life. He also possessed intelligence and could communicate. Kerlian was glad for this, although he would have preferred to see Kaliel by his side. He spent almost the entire last day with her, and in the morning he left his native fortress and set out on his journey.

Character: good-natured, moderately sociable; if he feels sincerity and kindness, he can grow close to a person and begin to trust them, but he never speaks of his home or mission. Possesses a natural curiosity for the new, and upon arriving on the mainland, his curiosity grew even stronger, as he had lived almost his entire life within one city, and now the whole world is open before him, full of amazing things, with many cultures and inhabitants. He has established views, most of which were imposed on him from a young age in the brotherhood. However, the longer he stays on the mainland, the shakier they become, although he continues to treat mages with coolness. Perhaps communication with one of their representatives can influence him and help change his opinion of them, or perhaps he will be even more convinced of his views. He is responsible regarding assignments and disciplined.

Inventory: light steel armor, left bracer, black shirt and dark green pants, boots, gloves (mittens), broadsword, dagger (properties unknown), scarlet cloak of the brotherhood, backpack with provisions and camping gear, spyglass, a couple of healing potions(x3), bandages, pouch with money, short bow and quiver of arrows.

Anter
homunculus (dwarven feature), warrior (defender), air. stats: s-10,l-10,t-10,i-5,m-1.
Appearance: as in the picture, a lantern is located on the back, which can be lit. height 1.85

Anter's Inventory: shield, mace, large brown hooded cloak (for the homunculus), backpack with change of clothes, rope, mortar and other things; a falchion hangs on the side of the backpack (mainly used for daily tasks).

PS I couldn't choose a broadsword, so I'm posting several options to give an approximate idea. The falchion is as in the art.
There was another art for the homunculus at first, but when they were cut, I decided to make this one.
All names have meanings.

Be strong. Believe
In reply to Arandor
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Name: Faelvír
Gender: male
Age: 32
Race: half-elf (Lunarian / Selenite Empire)
Class: healer-priest
Element: water
Appearance:
Under loose linen clothes, light leather armor. Elf-shaped ears, but without sharp ends (slightly rounded). Height is approximately 1.75 meters. The rest is in the picture.


Biography:
Faelvir's father was named Anyello Sabatini. He owned the tavern "Four Leshies" in the small town of Fiel on the outskirts of the Selenite Empire. The city was quiet and peaceful, but beautiful. One day, a family of traveling Lunarians visited Fiel to see the Irdit waterfall located nearby. There was no better lodging in the city than "Four Leshies," so three elves – parents and their young daughter Dinenvel – stayed with Sabatini. It took only five minutes for Dinenvel and Anyello to fall deeply in love, as a result of which the elf decided to stay in Fiel. Her parents did not like the prospect of marrying their daughter off to a tavern keeper, but what mattered most to them was their child's happiness, so they agreed. And soon after, Faelvír appeared.

The boy grew up in a fairly favorable environment: he had kind parents, and he could get along with his peers despite racial differences. From the age of six, he became interested in religions; however, at that time it was more an interest in learning than faith. He read many books on this topic, followed various services taking place in his city, studied the main religions accepted in the Empire and other countries, and knew many lesser-known ones practiced only in certain cities. When Faelvir turned fifteen, he went to a neighboring city to live in the temple of a new religion. This was a temple dedicated to the worship of Eya, the God of Life and Fertility. The religion was open; anyone aged fifteen or older was accepted into the novices regardless of race, gender, or origin; the main thing was agreement with the general ideology. There, Faelvir received education and also learned martial arts – the teachings of the god Eya stated that one must be able to defend life. But special attention was paid to medicine, both ordinary and magical. The half-elf remained in the temple and devoted his life to worshipping this deity.

When news spread throughout the Empire about some powerful artifact, the temple did not remain indifferent. Although the high priests do not have much hope of obtaining the Grail, they believe that they should at least try. They say that the artifact hides a source of life, a philosopher's stone. One of the best servants of the temple, by that time already priest Faelvír, was chosen for this task. It was also decided to send a small combat squad consisting of several templars and the best novices shortly after.

Character:
Kind, responsive, always ready to help, but sometimes naive. He can understand a person and calm them down if they are having a hard time. Moderately sociable. Confident in himself. Tolerant towards other faiths and religions; he does not impose his faith on anyone but believes that one should believe in some God, as faith reflects a person's character. Able to control emotions when necessary. To some extent, an idealist. Tries to avoid quarrels and disputes; he may make concessions for this, but deep down rarely accepts someone else's truth. If you don't take this into account, then he doesn't lie, but he might keep something quiet. Usually calm, but cruelty and violence can upset him, enrage him. He holds grudges for a long time but does not show it, forgiving verbally and trying to forgive in actions. He can even forgive violence and cruelty, but not in case of their lawlessness. He likes to play the flute to soothe himself. Does not drink alcohol, has no bad habits. Vegetarian, but in field conditions, he can eat meat if there is nothing else available.

Possessions:
A travel bag with everything needed on the road, especially medicines. A sufficient amount of money for the journey, provided by the temple. Combat knife, temple staff (can be used in combat; with the use of magic, it can turn into a source of light). Collection of sacred texts of the religion (a kind of bible). Flute given by his mother in childhood (quite good quality, valuable, elven; his mother brought it from her homeland).

Skills:
He wields a staff well, but not perfectly. Excellent at healing with magic, knows how to prepare potions. After battle, he can heal one comrade well (there won't be enough time for others). Cooks food well. Doesn't know how to hunt. Plays the flute more or less decently, but you can't say that he plays very well. He composes melodies himself, and some were taught to him by his mother.

Combat Tactics:
Faelvir is trained to fight in such a way as to quickly disarm or otherwise incapacitate the enemy, but not kill them (this applies both to sentient beings and other animals). Tries not to maim if possible. If necessary, he will kill the enemy. Avoids encounters with strong warriors or several opponents at once. Fights with a staff; a combat knife – only as a last resort, for example, if the staff is knocked out or broken. However, in battle, he prefers not to attack the enemy but to heal allies. If there is no one to heal yet, he will choose the weakest opponent or help a comrade who is having difficulty. Healing priority: the most injured; heals a character only if their health is less than 65%. If based on characters and psychology, then he will heal anyone, even someone he strongly dislikes, but he will give preference to closer people.



Faelvír
Half-elf (Selenite Empire/Lunarian, priest, Water)
Characteristics:
Strength - 12
Dexterity - 11
Constitution - 12
Intelligence - 14
Wisdom - 6

Parameters:
Melee damage: +36%
Critical hit: 11%
Dodge: 11
Accuracy: 55
Action points: 11
Health points: 132 (145)
Damage absorption: 12%+10% physical.
Magic energy: 17 (167)
Spell effectiveness: 140%
Spirit: 12
Other:
5% chance to learn an additional random characteristic point after killing. +10% to hp
+10% to mana
Resistances:
Spells:
Healing, Resurrection, Clean Water, Neutralize Poison
Main weapon:
Combat Staff +1. Damage: 15-25 (25-35) (physical), AP - 6.
Additional weapon:
Combat knife. Damage - 4 - 7 (physical), AP - 3.
Armor:
Light leather armor. Absorbs 10% of physical damage.
Jewelry:
Condition:
Health: 145
Magic energy: 97(167)
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Sorry for being so gloomy, I won't play RPGs anymore, I promise! :D
I have absolutely no imagination.
I just wanted some compliments :3
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Revan, I'll get it done sometime tomorrow. Will you wait for me?
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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He said he would return from work tomorrow and close the regulator.
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Anter
homunculus (dwarven trait +50hp), warrior (defender +50hp)
No, this guy isn't a munchkin, what are you talking about?
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Name: May A'aren Card
Gender: Male
Age: 27
Race: Selenite Empire
Class: General
Element: Air

Appearance: Strong build, 179 cm tall, wavy blond hair reaching his shoulders, determined gaze.


(well, something like that, I can see that I messed up with the body, it's not my forte)

Biography: "May? I'd rather it be Julius or Augustus - I wouldn't believe that Justician appointed this brat to command our squad!" - the soldiers in the tavern say with the usual Card-like laughter, even though he's standing right behind them. From one place to another - it's all the same. First Fristen, then Cardelstail, Boutley, now Grindver - everywhere the subordinates react the same way. Well, the old good jaw-breaking hasn't been canceled yet. But it's also sad in a way, because soldiers should respect a true leader, not fear him.
"Commander on errands" - this nickname stuck to May right after he graduated from the military academy at the age of 19 with honors. In theory, thanks to this achievement, he should have been assigned as an adjutant, but that's not what happened. Every general who got such a "helper" immediately tried to get rid of him and sent him to the front as a commander of a small squad. But to Card's disappointment, he always returned, gaining combat experience, but not a knee injury. Sooner or later, a rumor spread among the legion about the damn lucky guy. And what could be the explanation for his extraordinary tactical decisions, especially at such a young age? That's right. And after a few years of such luck, May found himself at the headquarters of the general prosecutor, this time with a promotion. Of course, the higher-ranking officers could not ignore his merits, Card was slowly but surely promoted, but there was something else. A junior guard general? Why such suspicious generosity suddenly awoke in the hearts of the superiors? As always, the prosecutor read a letter with a sly smile, supposedly from the emperor, which said... about another appointment. This time, he was supposed to accompany a group of seekers, while collecting information for the empire. The alternative, of course, is not the best - who knows who these companions are - smugglers, bandits, but you can't go against an order. However, May took this news with even more enthusiasm - it seems that he finally has a real opportunity to show what he is capable of! So, on the road! After giving instructions to his loyal adjutant, he went to the barracks to pack his things. When everything was ready, May accidentally stumbled upon his diary. Here, involuntarily, he is drawn into memories.
May A'aren was born into a not very wealthy noble family, or rather, at that time the family was doing very badly. A'aren's mother died in childbirth, and a year after the birth of the firstborn, his father died on the eastern borders due to a sudden bandit raid on the fortress. In fact, from that moment on, his uncle Wilhelm von de Card took care of the child, but this did not change much in his upbringing, except for additional funding. Thus, young Card was sent to a parish school, where he studied drawing, natural and exact sciences. If he did well in the first, then the sciences did not work out, and he skipped classes to fence with the boys with wooden swords. Once, this passion was noticed by an old family friend, and he quickly realized that this was not the place for the boy. The further fate of May was decided at a secular tea party at the home of Wilhelm von De, who, as always, was indifferent to what was happening. And in general, this personality was not very pleasant to Aren, he was much more impressed by stories about his own father. Thus, he decided to become the same hero and fight against indifference. And so, starting from the schoolyard, ending with the walls of the academy and the battlefield.

Character: Persistent and determined. Strives for battle, but at the same time tries to use all tactical opportunities to the maximum. Always values the lives of his soldiers, ready to put his shoulder to the wheel in case of danger.

Inventory: Forged plate armor fitted to the body, steel bracers, steel boots, linen clothing under the armor, travel cloak, a good family sword with inclusions of unknown stones, the general's imperial shield, a dagger, a travel bag, an imperial atlas with maps, a diary for notes + writing tools, a small oil lamp, a flask, 5 healing potions

За всем следят машины благодати и любви.
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Hossi, all class and race traits of the Golems are reduced by a factor of four, as is the elemental bonus. So don't worry.

Poor Wishik, he's lost his profession.

Be strong. Believe
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Okay, since so many people need a little more time, and many are worried that I will close registration today and they won't have time, then we will do this: registration ends in 24 hours Moscow time, and until that time, you can post an application or make corrections to already submitted ones.
Although registration has already been extended a bit, I want to make sure players don't lose interest before the start.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to Amko
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Name: Morgan, Lucius de, "Sword Master"

Race: aristocrat

Class: sage

Age: ~150 years

Appearance:



Brief Summary: Slightly arrogant, lazy, and sometimes even overly familiar, which is untypical for representatives of his race. At first glance in battle, he seems frivolous and vulnerable, but only to those who have not yet had to fight an aristocrat. He never parts with his katana Yuki, which he handles magnificently. There is a known instance where Lucius won an unofficial tournament of the best swordsmen in the capital of Selentit, after which he was given the opportunity to give several lectures to elite imperial warriors; it was here that Lucius made good connections and earned the nickname "Sword Master." He rarely draws Yuki from its scabbard. Only a few have managed to see "naked" Yuki and remain alive. He trains exclusively in solitude. In addition to weaponry, he is interested in history and mathematics and is well-versed in magic, including enchantment.

Yuki: Besides the excellent qualities of the weapon itself, it deals significant cold damage. They say Yuki is a treacherous weapon. Rumor has it that in the hands of a non-aristocrat fighting with it, it can cause harm at the most critical moment of battle. Before Lucius, the katana belonged to Louis Germain de Funès.



Inventory:
Yuki. A small bag with money and jewelry. A set of throwing stars. A sleeping bag. An expedition diary, a set of ink and quill pens. A flint and steel. Small gold mechanical watch with a chain and a cover featuring a small emerald in its center.

Clothing: In cities, he usually wears an expensive luxurious suit (see fig). With the start of new adventures that befell his long life, he changed into richly decorated pale-green chainmail armor of moderate weight with a dark cloak matching the color of Yuki's scabbard, which provides the Sword Master with good mobility.

Biography:
Lucius and Elizabeth were born into a family of poor merchants. Their family lived during a very difficult time for the Empire. The father of the brother and sister, Kyle the moneylender—a known drunkard and troublemaker in their hometown—was not respected among the townspeople. His business barely sufficed to feed the family. One way or another, the attitude toward Lucius and his sister in the small town was quite cold. Despite this, Lucius managed to receive a more or less decent education by local standards. At 18, he opened his own small shop on the other side of town. His sister was less fortunate and remained to help in her father's store. From time to time, Lucius would come and give his family part of his income, mainly because of his sister and old sick mother, rather than for his alcoholic father.

3 years passed. And so, one cold winter evening, just as Lucius was planning to close his shop, an unusual customer entered. The customer—who, as Lucius determined from his words, was an ancient aristocrat named Louis Germain de Funès—needed a travel watch. Lucius was an educated man and knew about aristocrats, but he had never seen a living representative of this special race standing before him. The aristocrat spotted a unique watch with a superb gold cover and a small emerald in its center, which Lucius kept as his most expensive and best item. He had bought it for a considerable sum at the city fair a couple of months ago from a dark elf in a cloak. His father would never have approved of Lucius buying such an expensive watch for subsequent resale, but Lucius knew that his father did not deserve to reproach him about anything for even a second, not to mention that his father, Kyle, would more likely drink away the saved money. Thinking that he could now significantly improve his mediocre material situation, Lucius was ready to sell the watch to the aristocrat. But, to Lucius's great surprise, the aristocrat refused to pay. In anger, Lucius was ready to draw the small sword hanging from his belt, but the aristocrat stopped him with a gesture. The aristocrat said: "I can give you something more than a simple pile of coins, most of which your father will squander in a bar within a month. I can give you immortality, a superb blade, and a patron in my person in exchange for eternal service to me." Lucius seethed at these words but restrained his anger, understanding where Louis was leading. "I know that you have nothing to lose," the aristocrat continued. "I will not take this watch. You shall bring it to me yourself tomorrow evening if you wish to change your life and leave this underdeveloped town. It shall serve as a talisman for your new life. You will find me on the second floor of the Weary Traveler inn." After these words, the aristocrat turned and left, leaving Lucius in confusion. The offer did not appeal to the freedom-loving Lucius. Such prospects had never pleased him. Moreover, tomorrow was dear Elizabeth's birthday. No, such a thing is out of the question. He would rather give the watch to Elizabeth for her 20th birthday. Yes, that is what he will do.

The next day, Lucius closed the shop early, took the gold watch with him, and hurried to his old home. How long had it been since he saw his family? It seemed like 7 months already. Lucius entered his father's store. Horror reflected in his eyes. Instead of a celebration, he saw a nightmare. His mother had been wounded in the stomach by something sharp; covered in bruises and scratches, she lay dead on the floor. His sister was nowhere to be seen. Standing over the mother's corpse was his father with a kitchen knife in his hands—Kyle—and with a mad grimace, he gazed at the entering Lucius. "Hello, son. Well, how is Uncle Louis? Oh, I see you are surprised. The whole town is already talking about your conversation with that... cursed vampire! Why you?! You are just a wet-behind-the-ears boy, incapable of achieving anything in this life on your own! Well, did you accept his offer? A loser who agreed to voluntary slavery! Die, bastard!" With these words, Kyle lunged at his son, swinging the knife. Unarmed, Lucius did not know where he got this strength from. He easily parried Kyle's attack, knocking the knife out of his hand. He threw his no-longer-young father to the floor, quickly picked up the fallen knife, and plunged it into Kyle's heart. His father lay on the floor pierced by a huge kitchen knife. Lucius looked around. He wanted to go look for his sister, but at that moment two more people burst into the store. They were guards, one of them with a dog. Seeing Lucius in blood-stained clothes and two corpses, they raised their spears. Lucius ran. The back exit. Lucius continued to run. Guards. Lucius hated guards. It was implied that guards were keepers of order, but they always looked askance at Lucius and often made cruel jokes about him. He understood that it was all because of his father's well-deserved bad reputation, but he could do nothing about it. Behind him, the barking of dogs and the shouts of the guard did not cease. Lucius was a decent athlete, but he was already starting to run out of breath. His legs carried him on their own, and finally, he stopped. Before him was that very "Weary Traveler." Seeing that guards were pursuing him from behind, and understanding that he had no other choice, he ran into the building and went up to the second floor.

"So you've come; I knew you would," Louis Germain smiled. "Give me the watch," the aristocrat demanded. Lucius reluctantly handed him the watch. "Take your new weapon," said the aristocrat—"This is Yuki, a powerful ice blade. It will serve you well if you serve me well." Lucius took the katana, and the aristocrat began to recite some powerful spell while simultaneously clutching the watch in his left hand. "The sacrifice has been made. I complete the bloody rite"—this was all Lucius could make out of the aristocrat's mumbling. The small room where they were turned crimson by some mystical light. "Done!" roared the aristocrat. At that moment, the door to the room flew open and those same two guards burst in. "Strange," Lucius thought—"I have never seen the city guard perform their duties so fiercely. Probably something is wrong here." The first guard pointed his spear at the aristocrat, while the second drew a crossbow. Louis grabbed a steel staff with sharp decorated ends. "Back, own nothingnesses, it is time for us to leave the city," the aristocrat shouted through laughter. Louis easily parried the lunges of the first guard, knocked him over, and pierced his flimsy leather armor with a sharp tip using his superhuman strength. However, the second one aimed and shot Louis in the knee. The aristocrat screamed in pain and struck the second guard on the head with the blunt side of the staff with all his might. Lucius understood who would win the duel, drew Yuki from its scabbard, and, taking a deep breath, lunged at the aristocrat and pierced him with the katana. The aristocrat fell backward without making a sound. Lucius ran out of the "Traveler." Surprisingly, he no longer felt fatigue; he reached the outskirts of the city, crossed the river by swimming, and disappeared from sight. No one chased him. Soon, several detachments of the Imperial Guard, summoned by the owner of the inn, rushed to the "Traveler." The guards found 3 corpses, two of whom turned out to be half-blood mercenaries in imperial armor (although they were not guards and had not been seen in the city before), and one aristocrat.

Lucius—or as he now called himself, Lucius de Morgan, after the mythical Selentit scholar and hero Morgan—searched for his sister for 40 years. In the end, he completely despaired of finding her. Lucius settled in the capital of the Empire and dedicated himself to perfecting his mastery of the sword and science.
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