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Posts from Current questions and answers regarding the map editor.

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In reply to KioM
14 years ago
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KioM
Place any object on the map, open the settings tree, and there, in the shared section, select W_Dno_Down.xdb. It's located in buildings/subterra, if I'm not mistaken (this isn't a tool, though).
Thank you, the object fell down and left a chasm. True, you'll need to use large objects, otherwise it will take a long time.
In reply to Kehich
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14 years ago
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Kehich
Thank you, the object fell down and created a chasm :) . However, you'll need to use larger objects, otherwise it will take too long.
The chasm will always be the same size. w_dno_down doesn't seem to depend on the initially placed object.
In reply to Олегарх
14 years ago
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Oligarch
the abyss will always be the same size. w_dno_down, in my opinion, does not depend on the initially placed object.
Correct:( Well, then I'll work diligently.
14 years ago
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If I'm not mistaken, its size corresponds to the standard size for use in dungeons – that is, 3x3.
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14 years ago
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I started working on a map, but I forgot to switch it from single-player to multiplayer mode. Is it possible to do this with a finished map, or will I have to recreate it for multiplayer?
Нам нужен мир:smile15: ...Желательно весь!:smile14:
In reply to Вестник
14 years ago
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Herald
I started making a map, but I forgot to switch it from single-player to multiplayer. Is it possible to do this with a finished map, or will I have to recreate it for multiplayer?
Yes. Open it with a regular archiver and rename SinglePlayer to Multiplayer.
14 years ago
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Guys, can anyone help me? I messed up. While browsing the editor and checking what's possible and what's not, I accidentally turned a regular map into a campaign. Is there a way to revert it and turn the campaign back into a regular map?
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14 years ago
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Does anyone remember how to manage the Refugee Camp on a map? - Set the starting creature, - Change it whenever you want (maybe with scripts), - Set multiple creatures for recruitment? I know there was such a feature, but I don't know how it works.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
14 years ago
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Dyrman
Does anyone remember how to manage the Refugee Camp on a map:
-Set the starting creature,
-Change it whenever you want (maybe with scripts),
-Set several creatures for recruitment?

I know there was such a feature, but I don't know how it works.


I didn't quite understand the question. ;)

You can set it up with a script - then we make the camp disabled and write a script to give out the desired creatures.

You can also do it by modifying it - then the camp works in normal mode (for example, I gave it Orcish and Dwarven creatures; or you can make only one type of creature available there).
In reply to antonag07
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14 years ago
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antonag07
I didn't quite understand the essence of the question ;)

You can implement it with a script - then the dwelling is disabled, and a script is written to provide the desired creatures.

You can also do it by modifying the game - then the dwelling works in normal mode (for example, I gave it Orcish and Dwarvish creatures; or you can make only one type of creature available there).
No. I need to randomly change the creature available for recruitment, but within a specific range, and using the recruitment window. In the object properties (in the tree on the left), there is a parameter for random creatures and adding creatures. Also, when you click on it (spacebar), a script window pops up.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
14 years ago
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i.e., do you want to have a choice of 2-3 (etc. - like in a town) creatures when entering a camp?

Added 4 minutes ago
there's already a recruitment window there; the script window (when pressing "space") doesn't work correctly, as far as I remember; you need to write scripts the usual way.

"I need to randomly change the creature recruitment, but within a certain range, specifically with the recruitment window" - I didn't quite understand what you meant by a certain range.

Added 5 minutes ago
can we make it so that when entering a camp, we get a random creature from this list: bone thrower, priest, tank (and their upgrades - a total of 9 types) - is that what you mean?
In reply to antonag07
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14 years ago
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antonag07

Added 5 minutes ago
[/U]Is it possible to implement a system where, upon entering a camp, we receive a random creature from a specific set: Bone Thrower, Priest, Tanglewood (and their upgrades – a total of 9 types)? Is that what you mean?
Okay, I'll explain in more detail:
-A specific range (the creature level available for hiring changes depending on the week: 1-1 level, 2-2 level, etc. – the selection is random for each faction)
-I enter a camp, see 8 Scouts available for hire, and buy 5 of them.
etc...
But I'm also interested in understanding the settings tree: it's there, which means it controls something.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
14 years ago
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such a distribution can be achieved using scripts;
regarding the settings tree, try it out – maybe it actually works.
In reply to antonag07
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14 years ago
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antonag07
Well, you can achieve such a distribution using scripts;
regarding the settings tree, try it out; maybe it actually works.
Do you think I haven't tried? ;)
But I think I was doing something wrong, which is why it didn't work.

And how would you do it with scripts? Write an amazing function? Because you need to somehow make it so that you can recruit any number of creatures from the available ones (2 out of 5, 3 out of 5), and not just all at once or one at a time. And how will this work with the recruitment window? Can scripts be linked to it?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
14 years ago
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Dyrman

What about using scripts? To write an awesome function? After all, we need to somehow make it so that you can recruit any number of creatures from the available ones (2 out of 5, 3 out of 5), and not just all at once or one at a time. And how will this work with the recruitment window? Will scripts be linked to it?
Maybe it's not exactly what's needed - you could use Interact to touch the desired dwelling (depending on the day of the week), and hide the dwellings themselves :smile08:

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