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#1166
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antonag07
I didn't quite understand the essence of the question ;)

You can implement it with a script - then the dwelling is disabled, and a script is written to provide the desired creatures.

You can also do it by modifying the game - then the dwelling works in normal mode (for example, I gave it Orcish and Dwarvish creatures; or you can make only one type of creature available there).
No. I need to randomly change the creature available for recruitment, but within a specific range, and using the recruitment window. In the object properties (in the tree on the left), there is a parameter for random creatures and adding creatures. Also, when you click on it (spacebar), a script window pops up.

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