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Current questions and answers regarding the map editor.

#1169
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Dyrman

What about using scripts? To write an awesome function? After all, we need to somehow make it so that you can recruit any number of creatures from the available ones (2 out of 5, 3 out of 5), and not just all at once or one at a time. And how will this work with the recruitment window? Will scripts be linked to it?
Maybe it's not exactly what's needed - you could use Interact to touch the desired dwelling (depending on the day of the week), and hide the dwellings themselves :smile08:

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