Auto-translated
Does anyone remember how to manage the Refugee Camp on a map:
-Set the starting creature,
-Change it whenever you want (maybe with scripts),
-Set several creatures for recruitment?
I know there was such a feature, but I don't know how it works.
I didn't quite understand the question. ;)
You can set it up with a script - then we make the camp disabled and write a script to give out the desired creatures.
You can also do it by modifying it - then the camp works in normal mode (for example, I gave it Orcish and Dwarven creatures; or you can make only one type of creature available there).