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Let's come up with a monster. That's a good idea; we can do it
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In reply to Мугайс
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#305
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Mugais;46937
Nature Elemental.
Nature elementals resemble huge bears made of earth and woven branches. They attack enemies at a distance, using sharp roots that grow from the ground. Nature elementals are immune to earth and water magic, and to spells that affect the mind.
And aren't elementals the embodiment of nature?:confused: :confused: :confused: And this could be replaced with an earth elemental, a spriggan, an ent, or a dryad.
Mugais;46937

Banshee.
The ghosts of women who died a painful death are known for their deadly voice. Banshees are incorporeal, and any unit attacking them has a 50% chance to miss. They are not very strong in melee combat, but their touch drains life from their victims, leaving them weakened. And their shriek is equivalent to the Unholy Word spell.
What's the point? There are ghosts.
Mugais;46937

Mountain Giant.
Mountain giants are overgrown cave dwellers. Taller than colossi and titans, these giants are undoubtedly the most physically strong creatures in the world. However, they are not very intelligent, and their only special ability is to crush the walls of fortresses, throwing boulders as well as a catapult. Mountain giants fight with massive clubs and have a large number of hit points (250).
Actually, there's a cyclops, a yeti, with a similar description.
Mugais;46937

Grell.
These creatures resemble a levitating brain with a beak and ten tentacles. Grells are about the size of a human. They have no eyes and therefore cannot be blinded. Grells attack with their tentacles, trying to penetrate the victim and inject a paralyzing poison (25% chance that the victim will be paralyzed for a number of turns equal to the number of grells).
Like beholders.
Mugais;46937

Demilich. The highest form that only the strongest and most ancient liches can achieve is the Demilich. It no longer has a body, as it no longer needs one. Only a skull remains of the Demilich, around which magical energies swirl. They know the most destructive spells: Earth Shock, Ring of Cold, Disintegration Ray, Raise Dead. Demiliches are immune to magic that affects the mind, to death magic, to cold, and to electricity. In melee combat, the Demilich unleashes its magical energy on the enemy, while simultaneously draining the souls of 5% of enemy creatures. Due to its small size, it is very difficult to hit the Demilich with ranged weapons, and it is always as if under the Dodge spell. The only weak point of Demiliches is the small number of hit points for such creatures (60).
Like ghosts.
In reply to Мугайс
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#307
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Mugais;46989
And Mugais is like Magnus :D :D :D
No, Mugais is like a peasant in Heroes 1, and a mountain titan cannot exist because all titans usually live in the mountains; Olympus floats above a mountain with the same name.
And why invent monsters if they won't be implemented anywhere anyway?
In reply to Magnus
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#308
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Hey! What other mountain titans are there??? :confused: Mountain giants. They have nothing to do with titans. That's one. Elementals represent the elements, not nature. That's two. In general, there are many varieties of spectral undead. And banshees don't resemble ghosts in anything except their incorporeality. That's three. What did you find in common between grells and beholder? You'll probably say that the number of eyes matches :D That's four. Explain to me, you simpleton, what you found in common between demiliches and ghosts. That's five. And finally, is it bad to come up with something? Maybe they'll implement it, who knows. Nival could announce a contest for the best monster, for example... ;)
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#309
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Mugais (by the way, what’s your name? Mugais doesn’t sound very good), these monsters are really not for heroes. Maybe they are too insignificant for them... Anyway, let’s see.
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#310
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Coward/Scaredy-cat: Attack - 17-23/20-27. Defense - 10/15. Initiative - 15/20. Features: Ranged attacker. Chance to flee the battlefield - 15%. After upgrade, the chance increases to 20%. I just don't know what race they belong to. :) If this monster has already been posted here, please excuse me.
Бог есть любовь
In reply to gamehuntera
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#311
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gamehuntera;47293
Mugais (by the way, what's your name? Mugais doesn't sound quite right), these monsters really aren't suitable for heroes. Maybe they're too insignificant for them... Anyway, we'll see.

You can just call me Stas ;) I don't understand what you mean by "insignificant"...
In reply to Nowizard
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#312
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Added 1 minute ago
[/U]
Alex Ghost;48444
Nowizard;47296Coward:
Attack - 17-23/20-27.
Defense - 10/15.
Initiative - 15/20.
Features: marksman. Chance to escape from the battlefield - 15%. After upgrade, the chance increases to 20%

:

Not a creature, but a complete idiot! It's embarrassing to read this!

Added 6 minutes ago
Nowizard;25713
Read too much about the Secret City?:D ;)

I suggest a neutral monster. You'll have to think three times before attacking even one.

Judge - health 350
attack = 70-80
defense = 20
morale is completely absent. Even artifacts that increase morale do not affect him.
luck. The same story.
special. Judge: With any attack, the opponent loses at least one creature. Verdict: 25% chance that the Judge's attack will kill exactly half of the attacking creature, but there are also advantages here: if, for example, the Judge attacked 10 skeletons and the verdict worked, then 5 skeletons will die and no more. The Judge will guard only the most valuable artifacts or places of special importance. For example: a passage between rocks, behind which there is a lot of artifacts and chests of treasures. Note: Judges will always join the player who, according to overall statistics, is currently in last place.
Mindlessly! Are you making fun of the developers? Judge? No monsters stronger than city monsters, otherwise it's a failure!
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#313
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Remorhaz is a giant worm that lives in the ice. Its scales blend in with the snow, so it can camouflage itself in snowy areas. Due to its enormous size, it can swallow creatures of levels 1-3 whole. Taken from D&D. Mammoth is a giant animal covered in fur that lives in the ice. It is mostly not aggressive, but it is ready to fight at the first sign of danger. Ability: giant size, attacks with tusks in the cell in front. Angyak is a child born and left to freeze in the cold in the mythology of the Nanai people (they do not have abortions); it becomes a ghost, an Angyak. Abilities: undead, inspires fear. Horker is something like a giant walrus. On snowy and sea terrain, it receives +2 to attack and defense. From Morrowind. By the way, what are the names for pig-men and elephant-men in fantasy? Something like rat-men are called Skaven (Warhammer) or Osi (Arcanum). Added 1 minute later No monsters should be stronger than city monsters, otherwise it will be a failure! - I disagree, azure dragons are stronger than city dragons, but this does not ruin the game, the main thing is to make such neutral creatures difficult to access.
In reply to Saruman
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#314
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Saruman;53854
By the way, what are boar-men and elephant-men called in fantasy? Something like rat-men are called Skaven (Warhammer) or Wasps (Secret City).

Added 1 minute ago
No monsters are stronger than city monsters, otherwise it's a failure! - I disagree, azure dragons are stronger than city monsters, but that doesn't ruin the game, the main thing is to make such neutral creatures difficult to access.
I don't know about the snout-faced ones, something like "lycanthropes." :)
Regarding creatures stronger than city monsters: I am categorically against it - it's better to fight on equal terms, without any "overpowered" creatures! They ruined the whole impression of the third game for me!:mad: But if it's impossible without them, then they should be made completely inaccessible!
And besides: the fifth game is not the third! It's different here, and I'm against overdoing it.:cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#315
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Lycanthropes are shapeshifters, but perhaps not exactly what I meant. It's a matter of taste. But if a hero is strong and can capture dwellings of high-level creatures, they will provide a pleasant variety. If he doesn't capture them, he will still remain strong. If he is weak, he won't be able to.
In reply to Saruman
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#316
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Saruman;53876
Lycanthropes are shapeshifters, but not exactly what I meant.
It's a matter of taste. But if a hero is strong and can capture dwellings of high-level creatures, they will provide a pleasant variety, and if he doesn't capture them, he will still remain strong. If he is weak, he won't be able to.
Or it might be unpleasant - it's a matter of taste. My taste doesn't want to sweeten the fifth game with such creatures.:cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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#317
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Mine too. I didn't like them in Heroes of Might and Magic III either.
For reference - the correct spelling is Lycanthropes.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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#319
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Two against one is unfair :) But in general, the issue with high-level neutral creatures has been resolved; everyone stuck to their own preferences. The only problem is with the pig-like creatures (I mean not werewolves, but separate races).