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Let’s come up with a monster.

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#305
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Mugais;46937
Nature Elemental.
Nature elementals resemble huge bears made of earth and woven branches. They attack enemies at a distance, using sharp roots that grow from the ground. Nature elementals are immune to earth and water magic, and to spells that affect the mind.
And aren't elementals the embodiment of nature?:confused: :confused: :confused: And this could be replaced with an earth elemental, a spriggan, an ent, or a dryad.
Mugais;46937

Banshee.
The ghosts of women who died a painful death are known for their deadly voice. Banshees are incorporeal, and any unit attacking them has a 50% chance to miss. They are not very strong in melee combat, but their touch drains life from their victims, leaving them weakened. And their shriek is equivalent to the Unholy Word spell.
What's the point? There are ghosts.
Mugais;46937

Mountain Giant.
Mountain giants are overgrown cave dwellers. Taller than colossi and titans, these giants are undoubtedly the most physically strong creatures in the world. However, they are not very intelligent, and their only special ability is to crush the walls of fortresses, throwing boulders as well as a catapult. Mountain giants fight with massive clubs and have a large number of hit points (250).
Actually, there's a cyclops, a yeti, with a similar description.
Mugais;46937

Grell.
These creatures resemble a levitating brain with a beak and ten tentacles. Grells are about the size of a human. They have no eyes and therefore cannot be blinded. Grells attack with their tentacles, trying to penetrate the victim and inject a paralyzing poison (25% chance that the victim will be paralyzed for a number of turns equal to the number of grells).
Like beholders.
Mugais;46937

Demilich. The highest form that only the strongest and most ancient liches can achieve is the Demilich. It no longer has a body, as it no longer needs one. Only a skull remains of the Demilich, around which magical energies swirl. They know the most destructive spells: Earth Shock, Ring of Cold, Disintegration Ray, Raise Dead. Demiliches are immune to magic that affects the mind, to death magic, to cold, and to electricity. In melee combat, the Demilich unleashes its magical energy on the enemy, while simultaneously draining the souls of 5% of enemy creatures. Due to its small size, it is very difficult to hit the Demilich with ranged weapons, and it is always as if under the Dodge spell. The only weak point of Demiliches is the small number of hit points for such creatures (60).
Like ghosts.