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Posts from "Original"

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In reply to RiMpel2
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Let’s start by trying to usurp this one.
Tomorrow holds no promises
Except the ones we've made
In reply to Vip.rus
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Vip.rus
I would still ban Machinists, they are overpowered in the standard version, especially in combination with Order. And Wing, of course. And Hag.
I won't ban anyone. This is the "Original" tournament.
Vip.rus
And the generator is definitely better than IRMG; it has a positive impact on balance.
It's still unclear. Although I agree that the maps on this generator are more balanced and interesting.
Vip.rus
And play on Mozov's templates.
That was already in the rules.
Vip.rus
P.S. Maybe we can play on TE, where you don't have to worry about balance!??
That definitely won't happen, as this is the "Original" tournament, and therefore we're playing on the original version...

P.S. A tournament on the tournament mod will be opened after the "Who is Stronger: Evil vs. Good" tournament. Moreover, it will be a kind of continuation of the mentioned tournament...;)
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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I would like to share my thoughts on the selection of templates for the tournament. In the юбилейный ком (anniversary community), I played with people who created quite balanced maps; I don't know what templates or generator they used (most likely the built-in one), but the games were interesting. We always played 1v1, and an example of a map (template) is: the entire map is divided into 4 roughly equal parts, and each player starts in their own square, with exits to 2 other squares (1 обязательно to the opponent, and 1 secondary, random one), which are guarded by strong defenses that usually cannot be broken before turn 3-4. On this map, the game usually lasts around a month, maybe a little longer, depending on the defenses and the chosen faction. I also played 1v1 templates with the possibility of a quick rush, meaning weak defenses between opponents, a small starting zone, and everything is usually decided in 2-3 weeks. I suggest not playing on the moza templates for this tournament because it turns out to be pointless; it's all the same. If anyone has experience with the built-in templates and creating balanced and user-friendly maps using the built-in map generator, please share your ideas. There are problems when creating maps using the moza templates; very often, non-native terrain is generated. Igrok- -76, you seem to be registered on the юбилейный ком as Igrok v geroev; if so, maybe you know aleksandr_1282; he generates good maps and knows how
In reply to kapitan
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kapitan

Out of 4 attempts to generate maps on GSC using a mod with templates, non-native land was generated on 2 maps for 2 factions...
Something is wrong. I suggest using IRMG when generating maps for this tournament. The program's interface is user-friendly and does not create problems when generating a map.
I can provide detailed instructions on how and why to use the options when generating a map on the specified generator.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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KillAndAction
Out of 4 attempts to generate maps for the GSC using a mod with templates, a non-native land was generated on 2 maps for 2 different factions...
Something is wrong. I suggest using IRMG when generating maps for this tournament. The program's interface is user-friendly and does not create problems when generating a map.
I can provide detailed instructions on how and why to use the options when generating a map on the specified generator.

But what templates?
In reply to KillAndAction
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KillAndAction
I suggest using IRMG when generating maps for this tournament. The program's interface is user-friendly and doesn't cause any problems when generating a map.
I can provide detailed instructions on how and why to use the options when generating a map using the specified generator.
I agree. And please provide more details if possible. (Also, a link to the latest version of IRMG would be helpful).
In reply to kapitan
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kapitan
I would like to share my thoughts on the selection of templates for the tournament. In the юбилейный ком (anniversary competition), I played with people who created quite balanced maps; I don't know what templates or generator they used (most likely the built-in one), but the games were interesting. We always played 1v1, and here's an example of a map (template): the entire map is divided into 4 roughly equal parts, and each player starts in their own square, with exits to 2 other squares (1 is always to the opponent, and the second is a random one) which are guarded by strong defenses that usually cannot be broken before turn 3-4. On this map, the game usually lasts about a month, maybe a little longer, depending on the defenses and the chosen faction. I also played 1v1 templates with the possibility of a quick rush, meaning weak defenses between opponents, a small starting zone, and everything is usually decided in 2-3 weeks. I suggest not playing on the moza templates for this tournament because it turns out to be pointless, it's all the same. If anyone has experience with the built-in templates and creating balanced and convenient maps for playing using the built-in map generator, please share your ideas.
There are problems when creating maps using the moza templates; very often, non-native terrain is generated.

Igrok- -76, you were registered in the юбилейный ком as Igrok v geroev, if that's the case, maybe you know aleksandr_1282, he generates good maps and knows how to do it.
I know him, I played with him, but still, moza templates are more interesting and balanced.
Ополчениц клана " Хранители небесных врат"
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RMG generates maps incorrectly when using the Mozaic templates, deviating from the intended layout. Either play without templates, or use templates along with IRMG. Perhaps we should hold a vote on this?
aka Sir Holmes aka David Jones.
In reply to HoM[M]ie
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IRMG+templates – no need to reinvent the wheel.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
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You are starting to ruin the initial concept of the tournament. This will end up with us not even deciding on a version by the start.
The question isn't even about what's better, but about what was originally intended. And judging by the name of the competition, it seems to me that the idea was that all games should be played based on the original game, on what the developers created, and not on what the Heroes community created. Even if it's flawed in some ways, it's still playable.
So, "there's no need to reinvent the wheel" - standard GSC and standard templates, in my opinion.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I agree with Zubr; among the standard templates for any size, you can find a couple of decent ones (we had some during a flooder tournament, and I can even share them). They might not have been perfectly balanced, but I must say that the type of neutral creatures encountered was always more important in such games than the map's asymmetry or unfamiliar terrain. And the type of neutral creatures doesn't depend on the template. You can, of course, use the templates suggested in the first message, but downloading additional generators is overkill.
 

К А
Стикеры GBF в Telegram
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Well, since the tournament is geared towards players who prefer standard templates, I'll do the same!
aka Sir Holmes aka David Jones.
In reply to Zybr
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Zybr
standard GSC and standard templates
I think there's some misunderstanding. The GSC was initially planned to be built-in, and the templates were supposed to be things like a smile, a diamond, etc. (they don't exist in the original)...
Anyway, guys, you decide, in any case, we'll play :cool:
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When generating a map, templates can be used. It needs to be decided whether players will use them in the tournament.
The rules do not contain a mandatory requirement to use Mozovsky's templates.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Since the tournament is called "Original," I will adhere to its idea. Therefore, I vote "FOR" a GSC (Game Scenario Creator) integrated into the game without using mod templates. FOR IRMG - 2. FOR a GSC integrated into the game without using mod templates - 5. ABSTAINED - 1.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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