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Let’s start by trying to usurp this one.
Tomorrow holds no promises
Except the ones we've made
Except the ones we've made
New here? I'm Roha — want a quick tour?
I would still ban Machinists, they are overpowered in the standard version, especially in combination with Order. And Wing, of course. And Hag.
And the generator is definitely better than IRMG; it has a positive impact on balance.
And play on Mozov's templates.
P.S. Maybe we can play on TE, where you don't have to worry about balance!??
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникOut of 4 attempts to generate maps for the GSC using a mod with templates, a non-native land was generated on 2 maps for 2 different factions...
Something is wrong. I suggest using IRMG when generating maps for this tournament. The program's interface is user-friendly and does not create problems when generating a map.
I can provide detailed instructions on how and why to use the options when generating a map on the specified generator.
I suggest using IRMG when generating maps for this tournament. The program's interface is user-friendly and doesn't cause any problems when generating a map.
I can provide detailed instructions on how and why to use the options when generating a map using the specified generator.
I would like to share my thoughts on the selection of templates for the tournament. In the юбилейный ком (anniversary competition), I played with people who created quite balanced maps; I don't know what templates or generator they used (most likely the built-in one), but the games were interesting. We always played 1v1, and here's an example of a map (template): the entire map is divided into 4 roughly equal parts, and each player starts in their own square, with exits to 2 other squares (1 is always to the opponent, and the second is a random one) which are guarded by strong defenses that usually cannot be broken before turn 3-4. On this map, the game usually lasts about a month, maybe a little longer, depending on the defenses and the chosen faction. I also played 1v1 templates with the possibility of a quick rush, meaning weak defenses between opponents, a small starting zone, and everything is usually decided in 2-3 weeks. I suggest not playing on the moza templates for this tournament because it turns out to be pointless, it's all the same. If anyone has experience with the built-in templates and creating balanced and convenient maps for playing using the built-in map generator, please share your ideas.
There are problems when creating maps using the moza templates; very often, non-native terrain is generated.
Igrok- -76, you were registered in the юбилейный ком as Igrok v geroev, if that's the case, maybe you know aleksandr_1282, he generates good maps and knows how to do it.

standard GSC and standard templates
When generating a map, templates can be used. It needs to be decided whether players will use them in the tournament.

Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник