Oh my god)) Where do these weirdos come from? :smile52:
Posts from "Новичок-2012. Winter"
25.01.2012 Tootsie Pie (blue, Tower, Neela, Deemer) def Nolife (red, Stronghold, Tyraxor, Tyraxor) 2sm4d3 135
We played HT - my opponent's 2nd time, my 1st (which was also my last), I thought it was a loss already at the black screen - forgot that in HT you start with 3 stacks, plus the wolf upgrade on d111. 2 crypts, a secondary that could be broken through - swamp, and after buying Deemer I had 0 gold left - just enough for Vivi and Naga in the citadel. On d117 I break through to the grass, on d122 I take the Medusa-6 with heavy losses (I thought I deployed correctly, but ended up doing the exact opposite%(), I'm not in the mood - at the start I refused powerful Fire Magic hoping for Earth-Air, but those are practically disabled in HT, and Deemer only has Leadership among non-negative skills. Plus I forgot to build the planned Conflux - and there's an external dwelling of Psychos((, but the red player is already in the treasure zone. On d125-126, under the enemy's line of sight, I break through to him via the adjacent zone, since there's clearly no hope otherwise (1 Griffin Conservatory deep in the swamp, and the exit to the treasure zone isn't much closer) - I figured I'd at least end the game quickly. The red player's scout with the mana orb eats my single-unit stacks, can't stop in time - and doesn't bring his army (8 Harpies, 6 Vivi, 6 Cyclopes, 16 Ogre Magi, 20 Orcs, 20 upgraded Wolves, 46 Boars) to the castle. The main hero sits in town with single units and the scout in the garrison, I capture it - but I chickened out from attacking the mana orb((. There's a castle there, I can hole up)), under the castle there's a Pandora's Box with 10k XP for a stack of Liches - I take it, losing 20 upgraded Wolves - no big loss). The enemy runs to my town, I buy units there and transfer the army to the main hero via another adjacent zone. The chaos continues until d134, when my opponent, with Vivi, Cyclopes, and Wolves, runs deep into the adjacent zone, but leaves his army in my castle - positioned so he can reunite when I approach, and on the same turn the main army flees the castle with the scout toward the swamp, and I, without considering the possibility of its (the army's) return via a ready chain - run out to meet it. Obviously, everything reunites and turns on me. Deemer 7 9 3 4(80) (expert Leadership, Pathfinding, Mysticism, basic Earth)), 6 Harpies, 8 Nagas, 4 Vivi, 16 Mages, 140+ Gremlins + small fry) -- Gunnison 9 4 1 1 (adv Armorer, 9 Harpies, 6 Vivi, 6 Cyclopes, 16 Ogre Magi, 20 Orcs, 10 upgraded Wolves, 46 Boars). Turned out not nearly as scary as I feared - I cornered myself and just shot, on the 2nd turn my opponent retreated.
Thanks for the game
Yes, I am sure of that.
If the judge who made the unfair and incorrect decision is removed, I am confident that Saiki will continue streaming.
Once, I watched a video where one of the players (I think he doesn't really like Archers) cleared two Strongholds on the second day in Heroes of Might and Magic. And how useful would Archers be against fifty Vivs at that stage?)))))
And yes, it would be useful, especially with tactics. And if there are practically no other troops, there's no other option.
And in general, these guys are so arrogant... they don't respect the land, or tactics, or offense-fire-magic... except they reluctantly take logistics if they have to.%)
Thanks, that was funny.
Group G
25.01.2012 Tootsie Pie (blue, Tower, Nila, Deese) def Nolife (red, Stronghold, Gunnisson, Gunnisson) 2sm4d3 135
We played VT - opponent for the 2nd time, me for the 1st (also my last), thought it was a loss already at the blackout - forgot that in VT you start with 3 stacks, plus the wolf upgrade on 111. 2 crypts, a viable secondary - swamp, due to buying Deese I had 0 gold left - only enough for Vivi and Naga in the citadel. 117 I break through to the grass, 122 I take the Medusa dwelling-6 with heavy losses (positioned correctly, I thought, but ended up positioned the opposite%(), no motivation - I declined powerful Fire magic at the start hoping for Earth-Air, but those are practically disabled in VT, and Deese only has Leadership among non-negative skills. Plus I forgot to build the Conflux I had planned - and there was an external dwelling of Psychics there((, red was already in the treasure zone. On 125-126 under the enemy's scout vision I break through to him through the adjacent zone, since clearly nothing else was promising (1 Griffin Conservatory deep in the swamp and the exit to the treasure zone not much closer) - I thought at least we'd end the game quickly. Red's scout with a lich stack eats my units with single-digit numbers, can't stop in time - and doesn't manage to reach the castle with his army (8 eagles, 6 Vivis, 6 cyclopes, 16 ogres, 20 orcs, 20 upgraded wolves, 46 boars). The main hero sits in town with single-digit units and a scout in the garrison, I capture it - was too scared to attack the lich stack((. There's a castle there, can hole up)), under the castle there's a Pandora's Box with 10k for a stack of liches - I take it losing 20 upgraded wolves - no big loss). The enemy runs to my town, I buy up there and transfer troops to the main hero through another adjacent zone. The chaos continues until 134, when the opponent with Vivis, cyclopes, and wolves runs deep into the adjacent zone, but leaves the army in my castle - positioned so he can reunite when I approach, then the same turn the main army flees the castle with a scout towards the swamp, and I, not thinking about its possible return via a ready chain - run out to meet him. Obviously, everything reunites and comes at me. Deese 7 9 3 4(80) (expert Leadership, Pathfinding, Mysticism, basic Earth)), 6 eagles, 8 nagas, 4 Vivis, 16 mages, 140+ gremlins + small fry) -- Gunnisson 9 4 1 1 (advanced Armorer, 9 eagles, 6 Vivis, 6 cyclopes, 16 ogres, 20 orcs, 10 upgraded wolves, 46 boars). Turned out not nearly as scary as I feared - I hid in a corner and just shot, on the 2nd turn the opponent comes out.
Thanks for the game
I confirm, as they say greed got the sucker. The opponent attacked with 4 heroes, and with my lich stack I planned to kill 3 of the opponent's lich stacks and return the main army for the final battle.. I checked everything, it seemed the main hero would make it... I could have killed the opponent with the lich stack and all my power, but I lacked 2 turns to return, and from the other side the main hero from the castle also fell short by a couple of turns. dunno how I miscalculated so badly.. Time runs out without me figuring anything out, and I don't manage to move the main hero. In the end, the opponent attacks my main hero at the gates (not in the castle) and I flee. The next day (131), I'm 1 turn short of reaching my castle with the main hero...
And, by the way, the main hero wasn't Gunnisson, but Tiraxore. After that, everything is grim, all my lich stacks are cut off, I'm playing 1 vs 4 castles, surrounded on all sides, no gold...
Epic throw( :smile54:
Thx for the game!
P.S.: no, I could have killed him, but with almost total losses. But the main thing is that Tyraxor could have handled it himself)
But even so, 1 turn wouldn't have been enough to reach the final...
As I already said, I got greedy with Octavia by killing 3 scout heroes with her right away, as a result of which 1 turn wasn't enough for Main to win.
Can someone explain? Why do they want to remove Tanechka?
If you had used a Tyrannosaurus to attack the Liches and then immediately bought movement points, it would have 2000 movement points (according to the game manual) instead of your 1500, and you would have reached the outpost with your army.
It went from 1500 to 2000, interesting... where is this described in the game manual, and why does this happen?
Oh my god)) Where do these weirdos come from? :smile52:
smurf psycho :D
As they say, there's no such thing as bad publicity:D