Group G
25.01.2012 Tootsie Pie (blue, Tower, Nila, Deese) def Nolife (red, Stronghold, Gunnisson, Gunnisson) 2sm4d3 135
We played VT - opponent for the 2nd time, me for the 1st (also my last), thought it was a loss already at the blackout - forgot that in VT you start with 3 stacks, plus the wolf upgrade on 111. 2 crypts, a viable secondary - swamp, due to buying Deese I had 0 gold left - only enough for Vivi and Naga in the citadel. 117 I break through to the grass, 122 I take the Medusa dwelling-6 with heavy losses (positioned correctly, I thought, but ended up positioned the opposite%(), no motivation - I declined powerful Fire magic at the start hoping for Earth-Air, but those are practically disabled in VT, and Deese only has Leadership among non-negative skills. Plus I forgot to build the Conflux I had planned - and there was an external dwelling of Psychics there((, red was already in the treasure zone. On 125-126 under the enemy's scout vision I break through to him through the adjacent zone, since clearly nothing else was promising (1 Griffin Conservatory deep in the swamp and the exit to the treasure zone not much closer) - I thought at least we'd end the game quickly. Red's scout with a lich stack eats my units with single-digit numbers, can't stop in time - and doesn't manage to reach the castle with his army (8 eagles, 6 Vivis, 6 cyclopes, 16 ogres, 20 orcs, 20 upgraded wolves, 46 boars). The main hero sits in town with single-digit units and a scout in the garrison, I capture it - was too scared to attack the lich stack((. There's a castle there, can hole up)), under the castle there's a Pandora's Box with 10k for a stack of liches - I take it losing 20 upgraded wolves - no big loss). The enemy runs to my town, I buy up there and transfer troops to the main hero through another adjacent zone. The chaos continues until 134, when the opponent with Vivis, cyclopes, and wolves runs deep into the adjacent zone, but leaves the army in my castle - positioned so he can reunite when I approach, then the same turn the main army flees the castle with a scout towards the swamp, and I, not thinking about its possible return via a ready chain - run out to meet him. Obviously, everything reunites and comes at me. Deese 7 9 3 4(80) (expert Leadership, Pathfinding, Mysticism, basic Earth)), 6 eagles, 8 nagas, 4 Vivis, 16 mages, 140+ gremlins + small fry) -- Gunnisson 9 4 1 1 (advanced Armorer, 9 eagles, 6 Vivis, 6 cyclopes, 16 ogres, 20 orcs, 10 upgraded wolves, 46 boars). Turned out not nearly as scary as I feared - I hid in a corner and just shot, on the 2nd turn the opponent comes out.
Thanks for the game
I confirm, as they say greed got the sucker. The opponent attacked with 4 heroes, and with my lich stack I planned to kill 3 of the opponent's lich stacks and return the main army for the final battle.. I checked everything, it seemed the main hero would make it... I could have killed the opponent with the lich stack and all my power, but I lacked 2 turns to return, and from the other side the main hero from the castle also fell short by a couple of turns. dunno how I miscalculated so badly.. Time runs out without me figuring anything out, and I don't manage to move the main hero. In the end, the opponent attacks my main hero at the gates (not in the castle) and I flee. The next day (131), I'm 1 turn short of reaching my castle with the main hero...
And, by the way, the main hero wasn't Gunnisson, but Tiraxore. After that, everything is grim, all my lich stacks are cut off, I'm playing 1 vs 4 castles, surrounded on all sides, no gold...
Epic throw( :smile54:
Thx for the game!