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"Новичок-2012. Winter"

#705
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Group G
25.01.2012 Tootsie Pie (blue, Tower, Neela, Deemer) def Nolife (red, Stronghold, Tyraxor, Tyraxor) 2sm4d3 135
We played HT - my opponent's 2nd time, my 1st (which was also my last), I thought it was a loss already at the black screen - forgot that in HT you start with 3 stacks, plus the wolf upgrade on d111. 2 crypts, a secondary that could be broken through - swamp, and after buying Deemer I had 0 gold left - just enough for Vivi and Naga in the citadel. On d117 I break through to the grass, on d122 I take the Medusa-6 with heavy losses (I thought I deployed correctly, but ended up doing the exact opposite%(), I'm not in the mood - at the start I refused powerful Fire Magic hoping for Earth-Air, but those are practically disabled in HT, and Deemer only has Leadership among non-negative skills. Plus I forgot to build the planned Conflux - and there's an external dwelling of Psychos((, but the red player is already in the treasure zone. On d125-126, under the enemy's line of sight, I break through to him via the adjacent zone, since there's clearly no hope otherwise (1 Griffin Conservatory deep in the swamp, and the exit to the treasure zone isn't much closer) - I figured I'd at least end the game quickly. The red player's scout with the mana orb eats my single-unit stacks, can't stop in time - and doesn't bring his army (8 Harpies, 6 Vivi, 6 Cyclopes, 16 Ogre Magi, 20 Orcs, 20 upgraded Wolves, 46 Boars) to the castle. The main hero sits in town with single units and the scout in the garrison, I capture it - but I chickened out from attacking the mana orb((. There's a castle there, I can hole up)), under the castle there's a Pandora's Box with 10k XP for a stack of Liches - I take it, losing 20 upgraded Wolves - no big loss). The enemy runs to my town, I buy units there and transfer the army to the main hero via another adjacent zone. The chaos continues until d134, when my opponent, with Vivi, Cyclopes, and Wolves, runs deep into the adjacent zone, but leaves his army in my castle - positioned so he can reunite when I approach, and on the same turn the main army flees the castle with the scout toward the swamp, and I, without considering the possibility of its (the army's) return via a ready chain - run out to meet it. Obviously, everything reunites and turns on me. Deemer 7 9 3 4(80) (expert Leadership, Pathfinding, Mysticism, basic Earth)), 6 Harpies, 8 Nagas, 4 Vivi, 16 Mages, 140+ Gremlins + small fry) -- Gunnison 9 4 1 1 (adv Armorer, 9 Harpies, 6 Vivi, 6 Cyclopes, 16 Ogre Magi, 20 Orcs, 10 upgraded Wolves, 46 Boars). Turned out not nearly as scary as I feared - I cornered myself and just shot, on the 2nd turn my opponent retreated.
Thanks for the game
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