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Apparently, we have completely different ideas about how a serious project should be voiced.
First of all, the very fact that kappas and kirin speak at all is appalling. These creatures should only make certain sounds, more or less similar to those we hear on the battlefield. I can still understand the presence of speech in the shark guardians, but it should be a deep bass with undertones of guttural growls in pronunciation. And it should sound natural, that is, as a result of long and high-quality processing, and not as a result of unsuccessful attempts by the first actors to portray a scary monster. The stream spirits and snow maidens should not have a playful and flirtatious voice like a schoolgirl, but a cold and completely emotionless voice of an adult woman with a light, barely noticeable echo. The tide maidens... Well, they can't shout in the style of "Buy cheaper!!!" This should be a quiet and measured chest voice that you don't just listen to, but want to listen to again and again. Almost the same applies to the deep nagas, except that some roughness and a significant muffling of the timbre should be added to create the impression that this is the speech of a reptile, and not just a person. Perhaps a very slight snake hiss would not be superfluous. There is a style of voices that is called wise and inspiring. This is what the nagas are about - both coral and deep. But not in the opinion of the developers.
This is how I see the voice acting of the characters of the Sanctuary faction. IMHO.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"