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In reply to Adagio
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14 years ago
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Adagio
Apparently, we have completely different ideas about how a serious project should be voiced.

First of all, the very fact that kappas and kirin speak at all is appalling. These creatures should only make certain sounds, more or less similar to those we hear on the battlefield. I can still understand the presence of speech in the shark guardians, but it should be a deep bass with undertones of guttural growls in pronunciation. And it should sound natural, that is, as a result of long and high-quality processing, and not as a result of unsuccessful attempts by the first actors to portray a scary monster. The stream spirits and snow maidens should not have a playful and flirtatious voice like a schoolgirl, but a cold and completely emotionless voice of an adult woman with a light, barely noticeable echo. The tide maidens... Well, they can't shout in the style of "Buy cheaper!!!" This should be a quiet and measured chest voice that you don't just listen to, but want to listen to again and again. Almost the same applies to the deep nagas, except that some roughness and a significant muffling of the timbre should be added to create the impression that this is the speech of a reptile, and not just a person. Perhaps a very slight snake hiss would not be superfluous. There is a style of voices that is called wise and inspiring. This is what the nagas are about - both coral and deep. But not in the opinion of the developers.

This is how I see the voice acting of the characters of the Sanctuary faction. IMHO.
I agree with you, but perhaps the localizers don't have such a rich imagination and a sense of the game world? And it's not particularly profitable for them to bother with this - as strange as it may seem, I understand "Byaku". They voiced the game - thank you for that.
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14 years ago
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I understand why you see it that way, but there's a difference between making videos in your free time and doing it with a team of professionals. And yes, Adagio isn't even talking about localization right now.
14 years ago
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I agree with you, but perhaps the localizers don't have such a rich imagination and sense of the game world?
The issue isn't so much about the localizers' imagination, but rather about the original material. After all, the very essence of this simple voice acting originates there; "Buka" simply doesn't have the right to make its own corrections regarding this.
I understand why you understand them, but it's one thing to make videos in your free time, and another to do it with a team of professionals.
Exactly.

Although, I must admit, I really like the set of sounds (not voices) for the creatures of the Sanctuary. The only exception is the mermaids, to whom they later added terrible victory cries. But as for the snow maidens – it's a direct hit, perfectly chosen, I was very pleasantly surprised by them.
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14 years ago
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Adagio, I agree with your view on the voice acting, although I'm still playing through the Haven campaign. Indeed, Blueclaw didn't talk, he just barked, and these ones are supposed to be smarter?:) And if they do talk, then they should speak in a way that corresponds to their origin. But overall, the voices I've heard in the game are very good. I especially like how Anton clearly pronounces the words with the well-trained voice of a professional voice actor.
I like the plot, but the angels... If an angel says: "...grab them by the tail and throw them into the Jade Sea!", is that really an angel, so bloodthirsty? Or an angel trying to revive his mother?!! They are not born like humans. There is too much humanity in the characters, too much. But, the game is for people, so everything is understandable.
In reply to Элементаль Бога
14 years ago
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It's nice to hear Anton clearly pronounce the words with the well-trained voice of a professional announcer.

But that's just for now; soon, after completing the playthrough, he'll start mumbling and swallowing words as if he's in a hurry. So, it seems that the 'Bookworms' recorded the lines for the last missions while hungover. :smile30::cool:
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14 years ago
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Yes, Anton didn't finish his last sentence, as if he had been interrupted. I thought an enemy hero would attack, but everything remained peaceful... Strange.
In reply to Элементаль Бога
14 years ago
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Elemental of God
Yes, Anton didn't finish his last sentence, as if he was interrupted. I thought an enemy hero would attack, but everything went peacefully... Strange.
Oh-oh-oh... You're in for a pleasant surprise regarding the voice acting for the characters in general, and not just Anton, but for all the dialogues. :D :smile13:
In reply to JonnyP
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14 years ago
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JonnyP
It's just temporary; once he finishes the game, he'll start stammering and swallowing words, as if he's in a hurry. So, it seems like the 'Bookworms' recorded the lines for the final missions while hungover. :smile30::cool:
The problem isn't with "Bookworms," but rather that English lines take less time to deliver than Russian ones. Consequently, the dialogue is cut off when the English voice acting should have ended. It's annoying, and it's most noticeable in the "Heart of Nightmare" map.
14 years ago
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It's especially nice to hear Anton clearly pronounce the words with the well-trained voice of a professional voice actor.
WHAT?! Which professional voice actor? He's always in a hurry, that's one. He completely lacks the ability to use intonation; his speech is monotonous, that's two. He pronounces the name Elrath (as well as Irina pronounces Gerhard) very poorly, that's three. The only master of his craft in the Russian voice acting is Svetlana, that's four. IMHO.
In reply to Adagio
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14 years ago
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Personally, I really liked Anastasia's voice acting (it's the best), and Svetlana's too; Anton's voice acting in the opening video is not bad... But the way they voiced Kirill... it's TERRIBLE!... He seems to be speaking with humor and sarcasm (;), but it feels like he's just reading from a script... Ugh!
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14 years ago
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For me, Anton's voiceover in the opening video is terrible. All that's missing is the "Latest News from Ashan" logo.
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14 years ago
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Well, it’s hard for an amateur to argue about professionalism, but if clear pronunciation, even of complex phrases, is the main thing for a voice actor, then Anton is a voice actor, or he’s learning to be one. Also, when I first started playing the sixth installment, I liked the battle voiceovers, the sounds of catapults firing, and gates falling. It’s beautiful, and it brings to mind the scene where the undead break through the gate and storm into the city! In general, at the beginning of the game, I watched the battle scenes with great interest – the rumble, the clatter, the hiss, the screams against the backdrop of updated animation; it all felt like a movie. Only the undead’s victory cry wasn’t intimidating at all; it sounded like a cartoonish squeal.
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14 years ago
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Among the Griffin siblings, Anastasia is the character I liked the least. Mostly because of the voice acting, which features too much unnatural-sounding whining. Irina is something like a budget version of Adrian. I didn't like her very much, although, to be fair, I disliked the equally bland Mary Sue characters Kate and Svetlana even more.

However, Kirill, Istvan, Mikhail, and Kraal are excellent. And perhaps the most charismatic and interestingly portrayed is the Librarian, but he's separate because he only appears in one scene.
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14 years ago
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The librarian...? Haven't met him, intrigued.
The plot is full of unexpected characters and twists. And an interesting plot is a major factor in the success of a work.
In reply to Элементаль Бога
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14 years ago
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Elemental of God
Librarian? I haven't encountered him; I'm intrigued.
This is the Faceless One from the final mission for Kirill. It's a sort of final boss of the campaign.

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