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Posts from Skyrim – walkthrough and progression.

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An ambitious idea emerged: to max out all character skills to 100 in a single playthrough. A year later, I did it. My skill leveling guide. Some of the information below is outdated. Smithing – everything is clear; craft iron daggers and leather bracers (it's recommended to visit the Warrior Stone for faster progress). Enchanting – enchant the daggers and bracers obtained while developing Smithing. It will require more money, but they say that you can even make a profit from selling them. Lockpicking – there’s no way to cheat here. Fortunately, there are plenty of "Master" and "Expert" level locks. Pickpocketing – develops quite easily. You just need to steal expensive items from citizens. Speech – I found this cheesy method: at the "Black-Briar Meadery," ask the vendor to tell you about Maven Black-Briar, then choose the option where it says "Persuasion" in parentheses. Repeat until you get bored :). Develops very quickly. Illusion – buy the "Courage" spell from Farngar (the mage in Whiterun) and constantly cast it on all passersby. It takes time, but it's faster than intended methods. Alteration – at the College of Winterhold, you can buy the "Telekinesis" spell. Attract some object until your mana runs out, then again, and again... Sneak – if you play as an assassin from the beginning of the game, it develops approximately one-third of the way through. A discovered cheesy method is to stand in the corner of a tavern (while sneaking) and hold down the "W" key with a solid object. It will develop to 100 overnight.
Fight with Atronachs
This method allows you to level up Destruction, Conjuration, One-Handed, Two-Handed weapons, and Archery to 100. You need to buy the spells "Conjure Frost Atronach" and "Bound Sword." Summon an atronach, summon a sword (for each new atronach - a new sword!), start hitting the atronach with the sword. He starts getting annoyed and attacks. This is when Conjuration levels up. While hitting with the sword, One-Handed weapon skill increases. While the atronach hits, armor slightly improves. Instead of a sword, you can use "Flame," a bow, or any two-handed weapon, but then Conjuration won't level up. An alternative is the spells "Bound Axe" and "Bound Bow."
Guard Genocide
The most versatile method. As you know, 2% of Skyrim's population consists of ordinary citizens, and the remaining 98% are evenly divided between guards and criminals. But there aren’t many criminals left, while there are endless guards :). Attack a guard in any city. Reinforcements arrive (it's advisable to have good armor for leveling). Hit them using different methods, wearing different armor, and using different spells. In this way, you can develop One-Handed weapons, Two-Handed weapons, Archery, Destruction, Conjuration, Alteration, Illusion, Restoration, Light Armor, Heavy Armor, Block, and to some extent – Sneak. It is best to do this in Whiterun, then hide your weapon and say to the approaching guard: "I am from Whiterun." The entire multi-thousand fine will be waived :cool:.
If I'm not mistaken, in the guide above, I described an easy way to level up all skills except Alchemy. I read that you need to buy and collect all available ingredients, use the services of trainers, but as a result - a small effect for huge money. For example, by training with Arcadia (Whiterun) and Babette (Dark Brotherhood sanctuary), you can reach level 90, but how do you get the other 10? Those will be the most difficult to obtain... In general, I would like to hear predictions from forum users: is it realistic? Posting additional ways to gain skill levels is welcome :). Another question: is the maximum level in Skyrim really 70? According to my calculations, if you max out all skills to 100, you could potentially reach a much higher level. And one more thing: should I post the locations of all Standing Stones, Daedric artifacts, and Dragon Priest Masks in this thread :)?
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Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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Interesting topic.
Battle with Atronachs
You'll get tired of it; they don't give much experience. It's easier to find stronger mobs and visit them more often, as they are updated from time to time.
Genocide of the guards
This is immoral; who will protect the city? :) Unless it's in Markarth, where after completing a certain quest, they attack on their own, as certain individuals framed the main character.
Illusion -
Alteration -
I know how to level up Restoration and (apparently) Alteration well. Alteration has the "Equilibrium" spell, which transfers health to magicka, and Restoration has "Healing." In theory, you can level up both skills quite well with these transfers.
Enchanting - enchanting daggers and bracers obtained by developing smithing. It will require more money, but they say that you can even make a profit from selling them.
To reduce costs, it is useful to complete the quest for Azura's Star, but do not bring Azura's Star; instead, go to the tavern in Winterhold and find a mage there. Completing this mage's quest will give you a black version of the star in your inventory, which is essentially an indestructible black soul gem.

And also: is it worth posting the location of all the Barenziah Stones, Daedra, and Dragon Priest Masks in this topic?
This is not pointless. Especially interesting are those Daedric Princes, with whose servants you can fight.
Another question: is the maximum level in Skyrim really 70? According to my calculations, if you develop all skills to 100, you can reach a much higher level.
You are probably right, but if the level scale relative to skills is not linear (although I haven't noticed any non-linearities), then this may not be the case.
If I'm not mistaken, in the upper guide, I described easy development of all skills except Alchemy. I read that you need to buy and collect all the ingredients you find, use the services of teachers, but as a result - a small effect for a lot of money. For example, by studying with Arcadia (Whiterun) and Babette (Dark Brotherhood sanctuary), you can reach level 90, but how do you get the remaining 10? They will be the most difficult to get...
There are so many ingredients lying around in Skyrim that Alchemy=100 is probably not that difficult. But I personally am already tired of potion-making.
 

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Ment
You'll get tired of it; they don't give much in return. It's easier to find stronger mobs and visit them more often, especially since they are updated from time to time.
I wouldn't say it's a little. Five Atronachs + five summoned swords = one level of Conjuration, in the 50-70 range. For roughly the same number of Atronachs, if you kill them with fire arrows, you can get one level of Destruction.
Ment
That's immoral, who will protect the city? :) Unless it's in Markarth, where they attack after completing a certain quest, as certain people framed the main character.
Well, moral or not, completing many quests and side quests is immoral in itself :). And the rest of the ∞ guards can protect the city :D.
Ment
I know how to level Restoration and (apparently) Alteration well. In Alteration, there is a spell called "Equilibrium" that transfers health to magicka, and in Restoration, there is "Healing." In theory, you can level up both skills quite well with these transfers.
Exactly, I forgot to mention Restoration. The method should be effective, but I read in the spell table that Alteration doesn't develop this way :(. By the way, did you find this spell?
Ment
To reduce costs, it's useful to complete the quest for Azura's Star, but don't bring Azura's Star, instead go to the tavern in Winterhold and find a mage there. Completing this mage's quest will give you a black version of the star in your inventory, which is essentially an indestructible black soul gem.
Azura's Star is very good for recharging weapons. The fact that it can only hold one soul is disappointing. You can get tired of teleporting from the Dragon's Reach (or any other house with enchanting) to a dungeon for just one soul. Although, it's worth a try :).[/QUOTE]
Ment
It's not pointless. Especially interesting are those Daedric Princes, with whose servants you can fight.
Are you asking about finding Daedric hearts, right :)? Then here's where you can find them:
Mehrunes Dagon - the quest starts in the museum in Dungeons. After receiving Mehrunes' Razor, two servants attack us, each with one Daedric heart. There are two more servants in the temple of Mehrunes Dagon.
Azura - you can find out the location of the temple from the bartender at "The Drunken Huntsman" in Solitude. When restoring the broken star to the Black Star, you can fight three more Daedra servants.

You can also steal one heart from the Companions, and buy one from Arcadia. Hearts can be found in apothecary bags, in particular, I found one in Calixte's Museum of Oddities in Windhelm.
Ment
Based on my experience, you're right, but if the level scale relative to skills is not linear (although I haven't noticed any non-linearities), then it might not be the case.
It's non-linear. You can get level 2 by increasing skills three times, and for 51 - 15-20 increases already.
Ment
There are so many ingredients lying around in the fields of Skyrim that Alchemy=100 is probably not that difficult. But personally, I'm already tired of brewing potions.
There are a lot of ingredients, yes. But what's frustrating is that Alchemy is mostly leveled up by discovering new properties, not by brewing potions. That's why it gets boring :(. It's my least favorite skill.



Oh yes, I remembered a way to make Lockpicking easier. When we get the Skeleton Key, we can take our time returning it :). Lockpicks won't be used, and we can easily pick a "Master" level lock. And then, when we're done "playing" with the key, we can return it.

I also suggest we discuss houses in Skyrim. You can buy five houses: in Whiterun - "Warm Hearth," in Markarth - "Vlindrel Hall," in Riften - "Honeyside," in Windhelm - Hjerim, and in Solitude - "High Hrothgar." You can also live in special rooms after becoming the leader of the Thieves Guild, the Dark Brotherhood, and the College of Winterhold, respectively. The Arch-Mage has an entire floor for knick-knacks :).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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Well, morality aside, completing many quests and the Town Battles themselves are inherently immoral.
You won't believe it, but I deliberately didn't complete them :D
Exactly, I forgot to mention Restoration. The method should be effective, but I read in the spell table that Alteration doesn't develop in this way. By the way, did you find this spell?
I did (though not from a merchant, it was just lying around somewhere). You say it doesn't develop? That's a shame. I thought that all spells, except Destruction, develop only from being used.
Star of Azura is very good for recharging weapons. The fact that it can only hold one soul is disappointing. You can get tired of teleporting from Dragon's Reach (or any other house with enchanting) to a dungeon for just one soul. Although, it's worth a try.
Why go to a dungeon? Just find any fort with bandits and take them out one by one.
You're asking about finding Daedric Hearts, right? Then here's where you can find them:
Mehrunes Dagon - the quest starts in the museum in Dawnstar. After receiving Mehrunes' Razor, two servants attack us, each with one Daedric Heart. There are two more servants in the shrine of Mehrunes Dagon.
Azura - you can learn about the location of the shrine from the bartender at "The Ratcatchers" in Solitude. When restoring the broken Star to the Black Star, you can fight three more Daedric servants.
Actually, yes. But that's not enough; I already took care of those Daedra a long time ago. I was wondering if there were any more... If you buy them, you can purchase two at a time from the merchant in the College, who lives on the second floor.
I also suggest we discuss the houses in Skyrim. You can buy five houses: in Whiterun - "Warm Hearth", in Markarth - "Vlindrel Hall", in Riften - "Honeyside", in Windhelm - Hjerim, and in Solitude - "High Hrothgar". You can also live in special rooms after becoming the leader of the Thieves Guild, the Dark Brotherhood, and the College of Winterhold, respectively. The Arch-Mage has an entire floor for his belongings.
Yes, the Arch-Mage's quarters are something else, but there's no forge for complete happiness :) I also have a house in Whiterun and Solitude; I haven't bought any others. I must say that the house in Whiterun is quite nice, and the one in Solitude, although significantly more expensive, is rather spartan inside.
 

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You're probably right, but if the level scale relative to skills isn't linear there (although I haven't noticed any major non-linearities), then it might not be the case.
It's actually quite non-linear. As far as I understand, the current level of the jackal depends on the ratio of the level of the raised skill to the current level of the hero. The first 5 levels progress very quickly, and then the level scale is significantly filled only by the most developed skills of the character.
Yes, the Archmage's quarters are something special, but there's no forge for complete happiness. I also have a house in Whiterun and Solitude, and I haven't bought any more. I must say that the Whiterun house is quite nice, and the Solitude house, although significantly more expensive, is quite spartan inside.
The only thing I don't like about the Solitude house is that it doesn't have a forge for that price. It just doesn't feel right.

Added 1 minute ago
I'll conduct an experiment with changing and restoring today, as I have the spells.
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It's actually quite non-linear. As I understand it, the difficulty of the current level depends on the ratio of the level of the developed skill to the current level of the hero. The first 5 levels progress very quickly, but after that, the level scale only fills up significantly based on the most developed skills of the character.
Okay, I understand. I just didn't notice it much as a Heroes player. In that game, to level up from 30 to 31, you have to defeat as many enemies as you did throughout the entire game. But in Skyrim, there's almost no difference between getting level 40 and level 41.
 

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If you take out the bandits one by one, you'll have to run for a long time to teleport to the soul pentagram. It's easier to just kill them all. And then you'll have to find new bandits...
Ment
You won't believe it, I deliberately didn't complete their quests.
Well, you shouldn't have ignored the Dark Brotherhood. Compared to the Daedric quests, it's just a piece of cake. You can get 20,000 gold for completing their quest chain, and another 10,000 for minor tasks. After completing it, you can take on endless quests, each of which gives you 1,000 gold. The only thing is that you have to hide a lot.

Oh yes, alchemy is a very profitable business. I just checked, and most potions and poisons cost many times more than their ingredients. So you can get rich that way too.

Regarding Solitude - a forge in the house would look strange. And the price is justified by the following factors: the presence of the Barenziah Stone, three floors, the capital of Skyrim... Although, considering that a house of practically the same size in Windhelm (which is worse because the Butcher lived there) costs twice as much, the price is somewhat unjustified. A fair price would be 15,000.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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And the same goes for the Companions. Although I haven't finished the Academy yet.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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Then you'll have to look for new bandits...
I disagree; new bandits regularly appear in the place of those I defeated. For example, there are two towers with a bridge across the river (east of Waitran). I passed by there twice, and each time there was a gang there that I attacked.
You can get 20,000 gold for completing their quest chain, and another 10,000 for smaller tasks.
Money isn't a problem ;)
After completing it, you can take on endless quests, each of which gives you 1,000 gold.
The Companions also have endless quests.
The only downside is that you have to hide a lot.
I don't really like that; I didn't develop my hero in that direction. And in general, all these assassins and thieves... They should be cleared out, in theory. Can you tell me where to find the Dark Brotherhood's lair? :) Or do I have to kill that woman from the orphanage?
----
The College has the same thing.
Really? It seems like they don't give me anything like that. Or is it like cleaning the fountains?
 

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I don't really like this; I didn't develop my hero in that direction. And in general, all these assassins and thieves... They should be cleared out, ideally. Can you tell me where to find the Dark Brotherhood's hideout? Or do I have to kill that woman from the orphanage?
I think so. After you complete the quest for the boy in Windhelm, you'll meet the head of the Dark Brotherhood. She'll tell you to do something, but you can kill her, and then there will be a small quest to eliminate the Dark Brotherhood in Skyrim. The reward, if I remember correctly, is 3500 gold, plus a lot of expensive gear from the sanctuary.
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Ment
Money isn't a problem ;)
How do you earn money? In my opinion, the fastest way is through the Thieves' Guild quests.
Ment
I disagree; after I defeat the bandits, new ones regularly appear in their place. For example, there are two towers with a bridge across the river (east of Whiterun). I've been there twice, and each time there was a gang there that I attacked.
The opponents are refreshed, but after some time. After a week, I think.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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How do you make money? In my opinion, the fastest way is through Thieves Guild quests.
I kill mobs :P
Yeah, pretty much. After you complete a quest for the guy in Windhelm, you'll meet the head of the Thieves Guild. She'll ask you to do something, but you can kill her, and then there will be a small quest to get rid of the Thieves Guild in Skyrim. The reward, if I remember correctly, is 3500 gold, plus a bunch of expensive gear from the hideout.
Ah, so that's a possible outcome. Interesting.
 

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Ment
I kill mobs :P
So, a pure warrior, clearing out everyone? I was just about to try that in my next playthrough. But you don't get many coins from the mobs. From bandits and robbers, it ranges from 0 to 20, and from some higher-level ones (marauders, plunderers), it can be up to 200. Draugr don't carry money, but at least there's a chest with valuable loot in each location. Plus, with Eloquence, you should be able to get quite a bit. By the way, have you gotten the achievement for 100,000 gold on Steam?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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All Draugrs carry 5-20 gold, and elite Draugrs (Draugr Executioner and higher) carry 200+. Recently, dragons have been dropping decent amounts, 200-300 gold. Ment has a pirate costume, I think.

Added 3 minutes later
Also, I read that you can't get the "Hardened Criminal" achievement in the non-English versions of the game on Steam right now, because the patch notes for 1.4 state that this issue has been fixed. inb4 they should have fixed other bugs instead.
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