Posts from Want to play a 2v2 match?
I have an idea for a 2v2 tournament with a twist: each team should have a minimum of 4 players. So, when there are 2 free players on one side, the game can start, and any available player can finish it (after reviewing the save if they didn't play in the previous round). This would make the games faster.
What do you think?
Guys, I suddenly felt like playing something exotic.
I have an idea for a 2v2 tournament with a twist: each team should have at least 4 players, so that when there are 2 free players on one side, the game can start, and any free players can finish it (after watching the save if they didn't play last time). This way, the games will be played faster.
What do you think?
1) I'm not sure if SOD with its patches and mods allows for some exchanges (for example, taking an army that is staying overnight at a partner's castle, etc.), manual adjustment of alliances, and other useful actions.
2) Another drawback of this proposal is that a player replacing someone won't remember the "history," for example, they won't know if there was any enemy movement spotted in a certain area (which is important!) and so on.
3) You know, it will be difficult to check the connection of all participants of one team with all participants of the other.
But the tournament idea is good. If it's a full W/T (Wait Time), I'm in with a team!
Single, duo, and if needed, single again.
Зима 2011-12.
I would suggest playing up to 3 wins. 4 single matches and one doubles match, like in tennis. First, the players play two singles, then a doubles, then two more singles.
Secondly, the team play factor is very low here; you can win the team match and lose all the singles.
first, it takes a long time
second, the team play factor is very low here; you can win a team game and lose all the individual games
By the way, teams don't need to be formed based on the principle of "you're my friend, so we're on the same team."
There are many players on the forum (and I am one of them) who would find it very inconvenient to play with a certain group of people on the same team. And, conversely, some people would like to play on a team with familiar (including real-life) players/friends.
All games, both single and paired, are components of one team battle.
The tournament will become more interesting due to a larger number of participants.
I would like to play using this scheme: 2 games on the same map with sides switching, and one 2 vs. 2 game.
There are many players on the forum (and I am one of them) who would really not want to play with a certain group of people on the same team. And, conversely, some people want to play on a team with familiar (including real-life) players/friends.
Well, personally, I don't really care; I would participate in the single-player category.
I don't see team play in single-player games at all. Thoughts like "X will play against Y because Y will use build Z in the Cherokee" don't count.
The team aspect is that pairings depend on single-player games, and vice versa.
Interest will increase due to a larger number of teams, not participants in general.
With the participation of single-player players, the tournament will simply be more interesting for more people, and that's it.
The point is that team play depends on individual skills, and vice versa.
By the way, regarding team formation. On the portal where I play Age of Empires, a 2v2 tournament was held where the sum of the players' ratings in a team did not exceed a value of X. So there were teams like "1 average player + 1 average player" and "1 newbie + 1 pro." And almost all teams were roughly equal, the tournament turned out to be very exciting with an unpredictable winner; it really came down to team play, and newbies got a great opportunity to practice team games with skilled players and, accordingly, improve their gameplay. But on that portal, there's an objective rating that players can't ignore, but here...
but that portal has an objective ranking that players can't just ignore, but here...
Are you saying that if you take formulas from there, we'll have a truly objective ranking? :D
Many people here also "don't care." The question is, what is the value of that ranking (the TOP ranking)? Any average player, if they want to, can easily achieve first place in the ranking, especially if they've already played on the forum. Knowing the players, you can even pick opponents to guarantee a 100% win.
No scoring system can solve this problem, no matter how ideal it may be. However, an automatic ranking, which is what people are talking about, could potentially make a slight adjustment. When a person plays and immediately sees the effect of their game, this visibility will motivate them to compete. Something like, "Aha, StickyFingaz is in first place, but I'm only 50 points behind him. I'll catch up now; there are still 7 days left in the season." That's the spirit! :D And the more players who are enthusiastically involved in the race, the more objective it will be.
And then there's the status (prestige). Everyone already understands that winning a season is one thing, winning a tournament is another, and performing well in an inter-portal competition is yet another – they are completely different categories of awards.
And it's obvious which is cooler.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Are you saying that if you take formulas from there, we will have a truly objective rating?