Skip to content

Posts from Want to play a 2v2 match?

No ratings yet — be the first to rate!
#49
Auto-translated
Looking for opponents to play 2v2 team battles in Heroes 3 via Hamachi. Sorry if this is off-topic; I'm new to the forum. Add me on Skype: illyna.nt.
User Avatar
#50
Auto-translated
Hey guys, I'm suddenly craving something exotic.
I have an idea for a 2v2 tournament with a twist: each team should have a minimum of 4 players. So, when there are 2 free players on one side, the game can start, and any available player can finish it (after reviewing the save if they didn't play in the previous round). This would make the games faster.
What do you think?
In reply to StickyFingaz
#51
Auto-translated
StickyFingaz
Guys, I suddenly felt like playing something exotic.
I have an idea for a 2v2 tournament with a twist: each team should have at least 4 players, so that when there are 2 free players on one side, the game can start, and any free players can finish it (after watching the save if they didn't play last time). This way, the games will be played faster.
What do you think?
I support this.
1) I'm not sure if SOD with its patches and mods allows for some exchanges (for example, taking an army that is staying overnight at a partner's castle, etc.), manual adjustment of alliances, and other useful actions.
2) Another drawback of this proposal is that a player replacing someone won't remember the "history," for example, they won't know if there was any enemy movement spotted in a certain area (which is important!) and so on.
3) You know, it will be difficult to check the connection of all participants of one team with all participants of the other.
But the tournament idea is good. If it's a full W/T (Wait Time), I'm in with a team!
User Avatar
#52
Auto-translated
We could even expand on the idea and hold a team tournament, which we haven't had in a long time. 4 players per team, 2 matches of 1v1 + a 2v2 game, as Sticky suggested. Then there will be more activity, otherwise there is a high risk of it dying out after a month. The main questions are: which version, templates, and maybe fixes for 2v2? Even if we get 4 teams (16 people), it will already be a good result.
User Avatar
#53
Auto-translated
I would suggest playing to 3 wins. 4 single matches and one doubles match, like in tennis. First, the players play two singles matches, then a doubles match, then two more singles matches. Or, play to 2 wins. One single match, one doubles match, and if necessary, another single match.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
User Avatar
#54
Auto-translated
I would gladly play a 2 vs 2 tournament, but only on SoD. As for other players finishing games, that would most likely result in a slight loss of pace, since everyone plays differently (their own strategy and tactics), and that could be critical for a template like Jebus Cross….(((
In reply to R55Max
User Avatar
#55
Auto-translated
R55Max
Single, duo, and if needed, single again.
+.........................
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
#56
Auto-translated
I would suggest playing up to 3 wins. 4 single matches and one doubles match, like in tennis. First, the players play two singles, then a doubles, then two more singles.
Firstly, it takes too long.
Secondly, the team play factor is very low here; you can win the team match and lose all the singles.
In reply to StickyFingaz
User Avatar
#57
Auto-translated
StickyFingaz
first, it takes a long time
second, the team play factor is very low here; you can win a team game and lose all the individual games
How is that possible? All games, both individual and paired, are components of one team battle. For example, in a team of 4 people. If you play individual-paired-individual, then two players play a paired game, and the other two play individual games. And everyone will play, and each game is important, and by combining paired and individual games, you can increase interest in the tournament due to a larger number of participants. By the way, teams don't need to be formed based on the principle of "you're my friend, so we're on a team." For greater spectacle, you need to divide individual players into groups and have them play their individual games against an equally skilled opponent from the opposing team. It wouldn't hurt to also divide paired players into 2 groups and form pairs based on the principle of pair = player from group 1 + player from group 2, but you need to clearly distinguish who is a paired player and who is an individual player. There is no need to emphasize that some people play well together and others don't, as the idea is just emerging, and perhaps in the future, it will be possible to play with established pairs.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
User Avatar
#58
Auto-translated
By the way, teams don't need to be formed based on the principle of "you're my friend, so we're on the same team."
strongly against
There are many players on the forum (and I am one of them) who would find it very inconvenient to play with a certain group of people on the same team. And, conversely, some people would like to play on a team with familiar (including real-life) players/friends.
All games, both single and paired, are components of one team battle.
I don't see any team play in single games at all. Thoughts like "X will play against Y because Y will use the Z build" don't count."
The tournament will become more interesting due to a larger number of participants.
The interest will increase due to a larger number of teams, not participants in general.
#59
Auto-translated
I would play.
I would like to play using this scheme: 2 games on the same map with sides switching, and one 2 vs. 2 game.
User Avatar
#60
Auto-translated
There are many players on the forum (and I am one of them) who would really not want to play with a certain group of people on the same team. And, conversely, some people want to play on a team with familiar (including real-life) players/friends.

Well, personally, I don't really care; I would participate in the single-player category.
I don't see team play in single-player games at all. Thoughts like "X will play against Y because Y will use build Z in the Cherokee" don't count.

The team aspect is that pairings depend on single-player games, and vice versa.

Interest will increase due to a larger number of teams, not participants in general.
Increasing the number of teams also increases the number of players, unless the number of players per team is reduced.

With the participation of single-player players, the tournament will simply be more interesting for more people, and that's it.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
User Avatar
#61
Auto-translated
The point is that team play depends on individual skills, and vice versa.
When Brazil and Argentina play football 11 vs. 11, that's a type of team play. When 11 pairs from both sides play a 1v1 game, that's not team play. I don't know how else to explain my point.

By the way, regarding team formation. On the portal where I play Age of Empires, a 2v2 tournament was held where the sum of the players' ratings in a team did not exceed a value of X. So there were teams like "1 average player + 1 average player" and "1 newbie + 1 pro." And almost all teams were roughly equal, the tournament turned out to be very exciting with an unpredictable winner; it really came down to team play, and newbies got a great opportunity to practice team games with skilled players and, accordingly, improve their gameplay. But on that portal, there's an objective rating that players can't ignore, but here...
In reply to StickyFingaz
User Avatar
#62
Auto-translated
StickyFingaz
but that portal has an objective ranking that players can't just ignore, but here...

Are you saying that if you take formulas from there, we'll have a truly objective ranking? :D

Many people here also "don't care." The question is, what is the value of that ranking (the TOP ranking)? Any average player, if they want to, can easily achieve first place in the ranking, especially if they've already played on the forum. Knowing the players, you can even pick opponents to guarantee a 100% win.

No scoring system can solve this problem, no matter how ideal it may be. However, an automatic ranking, which is what people are talking about, could potentially make a slight adjustment. When a person plays and immediately sees the effect of their game, this visibility will motivate them to compete. Something like, "Aha, StickyFingaz is in first place, but I'm only 50 points behind him. I'll catch up now; there are still 7 days left in the season." That's the spirit! :D And the more players who are enthusiastically involved in the race, the more objective it will be.

And then there's the status (prestige). Everyone already understands that winning a season is one thing, winning a tournament is another, and performing well in an inter-portal competition is yet another – they are completely different categories of awards.

And it's obvious which is cooler.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
User Avatar
#63
Auto-translated
Are you saying that if you take formulas from there, we will have a truly objective rating?
No, I don't want that. We weren't talking about that at all. Regarding the rating – if ALL played games are posted in the rating, then it will be objective. To make everyone post their games there, we need to increase the prestige of the rating. I don't know how to do that. Back in the good old days, when the sky was bluer and the grass was greener, when Pete and Alex played for the rating and took first place from each other – that added interest to it.