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Well, by removing the ATV, we've kind of gone back "to the roots." Although I liked it too.
New here? I'm Roha — want a quick tour?
It's not cool at all when one unit can move four times as often as another.
It's not very enjoyable when one unit can move four times as often as another.
That's kind of the whole point. It's silly when slow Hydras move as often as fast Centaurs. And it also adds to the strategic element.
Guys, can someone explain something to me? I don't understand why both missions in the final campaign have the same intro cutscene? In the first mission, you defeat Michael, but in the second, he's perfectly fine? I completed the first mission with Cyril, but now I can't complete the second one with him? It only loads the first map for him. I don't understand, it's some kind of nonsense.
But the background is too dark compared to the fifth game.
Habit is a gift from above, a substitute for happiness.
I don't know, my first impression always sticks with me; for example, the fifth game hooked me from the very beginning, and it's the same with everything else.
My muscles were aching. And why are the cutscenes the same?
In any campaign, create another hero and replay the campaign along the "Path of Tears."
Open the campaign and click the plus sign under the portrait of the existing hero.
The mission of good is when you are against Kate or Michael
Added 2 minutes ago
But what's the point if both missions are open and the endings are the same?