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Posts from Heroes 6 - Discussion
Indeed, playing as a Mage in Heroes 5 didn't really make sense; there are few skill slots for gaining experience, and for a Mage to actually be stronger than a Warrior, you need to spend at least 3 skill slots on magic.
Offensive magic was completely nerfed in the sixth installment. At the same time, vampirism is available from the very first level, which, frankly, raises some questions for me, just as does healing, which now resurrects!
2) It’s inconvenient to upgrade troops. When I was in the Castle, I first had to enable the troop redemption option, and only then did I find the long-awaited option. In terms of functionality, this is time-consuming, in my opinion.
3) Moving troops from one cell to another is only possible by dragging. Clicks don’t work. I didn’t like it.
4) There is no confirmation prompt for passing the turn if the heroes still have movement points left. Considering the confusion with the windows and some habits from previous games, I accidentally clicked on the lower right corner three times. I lost three days as a result.
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7) I only played as the Knight, but these sisters of theirs are... how to put it... a great unit. Overpowered. The Knight’s start is very strong thanks to them.
These are all minor issues, acceptable for a beta or demo. The main thing is that the developers figure out how to fix them.
They really messed up with the magic system...

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Maybe, but they might not figure it out in the end. And after that, it's unlikely they'll change the cosmetics.
Indeed, playing as a Mage in Heroes 5 was not a good idea at all. There are few skill slots for experience, and for the Mage to actually be stronger than a Warrior, you need to spend at least 3 skill slots on magic (i.e., 2 slots for light or dark magic, etc., to choose from, and one slot for a skill that makes the hero cast spells more often).
Except the ones we've made
I played the demo, in multiplayer mode, and at some point, I simply stopped receiving crystals, even though I had 3 mines. I checked the kingdom's income, and it showed an income of 4 wood, 5 ore, some gold, and a dash for crystals. Has anyone else experienced this?
OMG, 3 spells for a hero-mage? 2 is already a luxury, and 3 is useless.
Did I say 3 spells?! I said 3 spell slots, 2 specifically for spells and 1 so that the hero casts spells more often (the "WIZARDRY" skill)!
I've encountered a problem: the game keeps having these flashes (like a camera flash), which is very annoying.
Does anyone know how to fix this?
Hello everyone.
I'm having a problem with the game; it keeps having these flashes (like a camera flash), which is very annoying.
Does anyone know how to fix this?
As far as I know, there might be one of the following problems, and therefore solutions:
1) Outdated video card drivers
You need to download the latest ones from the manufacturer's website.
If you're playing on a laptop, updating the drivers will be more difficult: most laptop manufacturers forget about their "older" models.
But it's still possible: for example, for laptops with an ATI video card, there's a utility called Mobility Modder that allows you to install new drivers for an old video card.
2) Outdated DirectX
Download the DirectX Web Installer from the Microsoft website and run it.
3) You are playing on a Mac using Crossover Games
Find the configuration file in the game's folder.
Open it in a text editor and change the screen resolution to one that doesn't overlap the game window.
For example, if the screen resolution is 1440x900, set it to 1440x720 in the settings.
If nothing helps, change the resolution manually, following the instructions in point 3 - it might help.
Well, in the beta version, the gold income in multiplayer clearly didn't match the theoretical value. For example, I had a level 2 town, and the income should have been 1000, but it didn't even reach 500. Or it was exactly 500, I'm not sure, but it was definitely less than 1000.
Explain it to me. Seriously, explain why it's necessary to level up two schools of magic? And it's not even mandatory to level up spellcasting, although it's desirable.
Warriors don't need it, but when playing as a mage or a Necromancer, you have to spend 2 skill points on magic.