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Posts from New units. Their discussion and selection of upgrades.

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16 years ago
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Magic is better than all these enchanted arrows and volleys of arrows. My elf now has Meteor Shower, and I only use that. It's better to upgrade Druids to level 2, not level 3, because they attack with magic. It's more powerful. And they can transfer mana.

Added 3 minutes later
The strongest units for the Elves are the archers; some people claim that the "Dancing with the Wind" units are the strongest. But by the time they reach the archers, they won't be alive anymore.
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15 years ago
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Dryads, Wind Dancers, Master Archers, Elder Druids, Battle Unicorns, Wild Ents, Emerald Unicorns – my choice.
15 years ago
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In my opinion, I prefer Nymphs. If there are many of them, they can overwhelm the enemy with a bee swarm attack, while Dryads can only resurrect themselves and an Ent once. (I like the bee swarm attack more). I prefer Death Dancers over Wind Dancers. They attack everyone around them – that's their strength. Secret Archers ignore defenses; they have a slight advantage, and they just destroy the enemy! Master Archers are also good; their arrow can stun, which is also dangerous. High Druids are better, in my opinion, because they have two Chaos spells and mana transfer and stone skin. But Elder Druids have channeling and stone skin, but I think High Druids are better. Battle Unicorns and Light Unicorns are equally strong, in my opinion, but I prefer magic resistance. Ancient Ents are better than Wild Ents. Wild Ents have Forest Wrath, which, in my opinion, deprives them of an important ability – entangling enemies with roots. Ancient Ents can root themselves, which is very good; it provides very strong defense. Crystal Dragons attack with a chain attack, which is somehow better than acid breath, but they removed the immunity. (I choose Crystal Dragons).

Added 2 minutes later
=Feel999=
Dryads, Wind Dancers, Master Archers, Elder Druids, Battle Unicorns, Wild Ents, Emerald Unicorns – my choice.
Emerald Unicorns? Hahaha
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15 years ago
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High-level Druids are the only worthwhile upgrade. Otherwise, Elves remain as weak as ever.
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15 years ago
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Yeah, right. Nymphs resurrecting themselves and already virtually invulnerable Ents – that’s hilarious. Sylvan archers, wiping out everything with a single shot – even funnier. Light unicorns, resurrecting along with other units when a spell is cast – what a joke. Crystal dragons, which can attack three or four targets at a time – come on, our Necropolis flying skeletons will just spit on them and that’s it.
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15 years ago
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The Necropolis skeletons fly around and spit, and that's it.
I'm serious, Menti. The thing is, I've never been beaten by a player using Elves, and there were many good ones among them. At the same time, a Clan of the Wolf player showed me how weak Elves are without Chaos. And Chaos, in turn, is weak without Druids. And all these nymphs and ents are only good for clearing out neutral creatures.
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15 years ago
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We all listen to the Great Master.
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15 years ago
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Let’s play sometime, Lord. I don’t consider myself a pro, but I’m still interested in seeing how true what you’re saying is.
In reply to 11Денис11
15 years ago
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11Denis11
In my opinion, nymphs are better. If there are many of them, they can overwhelm the enemy with a bee swarm, while dryads can only resurrect themselves and an ent once (I personally prefer the bee swarm).
I like Death Dancers more than Wind Dancers.
They attack everyone around them – that’s their strength.
Secret Archers ignore defenses; they have a slight advantage, in my opinion, and they just destroy the enemy!
Master Archers are also good; their arrow can stun, which is also dangerous.
High Druids are better, in my opinion, in terms of spells; they have two Chaos spells and mana transfer and stone skin. But Elder Druids have channeling and stone skin; however, I think High Druids are better.
Battle Unicorns and Light Unicorns are equally strong, in my opinion, but I prefer magic resistance.
Ancient Ents are better than Wild Ents; Wild Ents have Forest Wrath, which, in my opinion, deprives them of an important ability – entangling enemies with roots, while Ancient Ents can take root, which is very good; it provides very good defense.
Crystal Dragons attack with a chain attack; this is somehow better than acid breath, but they removed the immunity (I choose Crystal Dragons).

Added 2 minutes ago
Level 1 – it’s a matter of taste, but nymphs are preferred not only because of the symbiosis but also because of their higher damage;
Level 2 – Wind Dancers are also much more popular; survivability is important here, which Death Dancers cannot boast;
Level 3 – a small (but significant) clarification – Forest Archers only ignore 50% of the defense, not all;
Level 4 – Energy Druids also have a huge advantage when choosing upgrades; High Druids are only taken in the early stages of the game;
Level 5 – 50/50
Level 6 – it depends on your tactics (whether you play defensively or, conversely, offensively)
Level 7 – I personally prefer Emerald Unicorns (due to the predictability of the damage they inflict and immunity to “Plague”)
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15 years ago
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Let's play sometime, Lord.
Sure, we should play.
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15 years ago
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Come on, alt-upgrades are awesome! :))) 1st alt-upgrade - the healer heals x times more HP than the bee swarm deals in damage. 2nd alt-upgrade - it gains x times more defense than its regular upgraded counterpart, lives long, deals terrible damage, reaches the target in the first turn, has higher initiative, Gilraen FTW. 3rd alt-upgrade - the unicorn bow decides everything; if you have it, you have masters; if not, you have archers. 4th alt-upgrade - elder druids, since they have a spell (for chaos, divine, resurrection), they shoot better and can cast a defense spell if they are useless in shooting (evasion/dispelling). 5th alt-upgrade - against light races or/and if you have your own light magic, they are indispensable. 6th alt-upgrade - ancients are weak and slow. 7th alt-upgrade - a test of luck :)))
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15 years ago
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3) I always thought the same, but the last time I played, I found that the Sylvan archers can deal more damage even with a bow. I was surprised. It seems that when enemies have high defense, it makes sense to take alternate units even with a unicorn bow.
In reply to Ment
15 years ago
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Ment
3) I always thought the same, but when I played the last time, it turned out that forest archers can deal more damage even with a bow. I was surprised. It seems that when enemies have high defense, it makes sense to take alternate archers even with a unicorn bow.
You just need to use "Master Archers" selectively - in general, it looks like this: against creatures of levels 1-4, "Master Archers" deal more damage; against creatures of levels 5-7, forest archers deal more damage (thanks to the 50% defense penetration; the higher the creature's defense parameter, the greater the bonus for forest archers). The presence of the "Unicorn Bow" does not affect the bonuses of forest archers.
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14 years ago
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Hello.
1) Nymphs - I think it's clear...
2) Well, Wind wins because of its agility, but in larger battles, in my opinion, it will cause more trouble with Death... :)
3) There will be an Archer - Master, if not - Sylvan. Moreover, ignoring defense... Mmm...
4) Elders - there is a channel, and the parameters are higher, but it's a pity they removed Lightning... :(
5) Warriors! Blindness is no joke! I won many battles with it!
6) Hmm... Here, it depends on the player, "Autumn" has Entangle (try to defeat them!), but the Wild ones are more beautiful and have higher parameters.
7) Crystalline! Prismatic Breath rules! But without immunity:(
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14 years ago
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2) Well, Wind definitely wins due to its agility, but in larger battles, IMHO, Death will cause more trouble...
I think Death is the better choice against the AI, while Wind is better against a human player.
5) Combat! Blindness isn't something to sneeze at! I've won many battles with it!
Light also has Blindness, but the main difference is that Combat has a magic resistance aura.

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