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New units. Their discussion and selection of upgrades.

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#150
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Come on, alt-upgrades are awesome! :))) 1st alt-upgrade - the healer heals x times more HP than the bee swarm deals in damage. 2nd alt-upgrade - it gains x times more defense than its regular upgraded counterpart, lives long, deals terrible damage, reaches the target in the first turn, has higher initiative, Gilraen FTW. 3rd alt-upgrade - the unicorn bow decides everything; if you have it, you have masters; if not, you have archers. 4th alt-upgrade - elder druids, since they have a spell (for chaos, divine, resurrection), they shoot better and can cast a defense spell if they are useless in shooting (evasion/dispelling). 5th alt-upgrade - against light races or/and if you have your own light magic, they are indispensable. 6th alt-upgrade - ancients are weak and slow. 7th alt-upgrade - a test of luck :)))
Там бугага - там Ктулху бродит, Креведко на ветвях висит...