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New units. Their discussion and selection of upgrades.

#148
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11Denis11
In my opinion, nymphs are better. If there are many of them, they can overwhelm the enemy with a bee swarm, while dryads can only resurrect themselves and an ent once (I personally prefer the bee swarm).
I like Death Dancers more than Wind Dancers.
They attack everyone around them – that’s their strength.
Secret Archers ignore defenses; they have a slight advantage, in my opinion, and they just destroy the enemy!
Master Archers are also good; their arrow can stun, which is also dangerous.
High Druids are better, in my opinion, in terms of spells; they have two Chaos spells and mana transfer and stone skin. But Elder Druids have channeling and stone skin; however, I think High Druids are better.
Battle Unicorns and Light Unicorns are equally strong, in my opinion, but I prefer magic resistance.
Ancient Ents are better than Wild Ents; Wild Ents have Forest Wrath, which, in my opinion, deprives them of an important ability – entangling enemies with roots, while Ancient Ents can take root, which is very good; it provides very good defense.
Crystal Dragons attack with a chain attack; this is somehow better than acid breath, but they removed the immunity (I choose Crystal Dragons).

Added 2 minutes ago
Level 1 – it’s a matter of taste, but nymphs are preferred not only because of the symbiosis but also because of their higher damage;
Level 2 – Wind Dancers are also much more popular; survivability is important here, which Death Dancers cannot boast;
Level 3 – a small (but significant) clarification – Forest Archers only ignore 50% of the defense, not all;
Level 4 – Energy Druids also have a huge advantage when choosing upgrades; High Druids are only taken in the early stages of the game;
Level 5 – 50/50
Level 6 – it depends on your tactics (whether you play defensively or, conversely, offensively)
Level 7 – I personally prefer Emerald Unicorns (due to the predictability of the damage they inflict and immunity to “Plague”)