Posts from Dark champions of Necropolis.
Auto-translated
Damn, it seems like I changed something. There's something altered in the game mechanics.
Although, you can just delete the folder from the archive.
The animation – yes. But that's not my doing; I took it from the NCF creature.
Yeah, just do that. Then the guys on horseback will be flying.
What needs to be changed so that they fly on dragons, but have the stats and abilities of a regular bone/ghost dragon?
Added 1 minute ago
I generally don't like mods that change the balance, stats, abilities, etc. But I have a whole bunch of mods that deal with appearance. And I also have a couple of interface mods.
Added after 33 seconds
hmm. on the other hand, a flying Knight doesn't seem very logical).
Added after 42 seconds
A flying knight?
That's a great idea! We need a designer!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Well, the abilities will return. The Bone Dragon used to fly, now instead of it, there's a knight on a horse. If the abilities remain, then it will fly)
I understand that this is to create a new model, rather than mess with the old ones?
If Bone_Dragon.xdb is not deleted, they will not fly.
I just don't want any changes to the balance, just the creature model.
For example, I think the hit points should be increased slightly, from 150-160 to approximately 190-200.
We are currently considering changes to the abilities.
I like the idea of giving the Ghost Dragon the "Death Gaze" ability, inflicting -1 morale, similar to the Black Champion, and adding a fear attack, like the Nightmares. I don't see anything too radical about these abilities. We could even skip the "fear attack" and keep the "Sorrow Strike" to minimize the changes.
It would be great to give the Black Champion a breath attack as an activated ability. Although I understand that this is technically challenging.
As a passive ability, we could give him, for example, "Slicing Sword" from the Pit Lords. It's a good passive ability, useful and doesn't break the balance.
As another option, I'm also considering "Stun" from Vampire Princes or "Enemy Cannot Act" from Vampire Lords... Personally, I like "Enemy Cannot Act" more. But it might be too much for a level 7 unit.
On the other hand, Necropolis has very weak top-tier units, and it is simply necessary to do something about them.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
In essence, no major changes will be made, as we are approaching the matter with reason. The changes that will be implemented will only be for the better, I am sure.
but you said that all stats and abilities would be preserved from the original -_- so, flight should also remain.
I just don't want any changes to the balance, just the creature model.
150-160 to 190-200
It's better to improve the messengers - they are just a disgrace. At least reduce the price of buying them.
you can handle it yourself.