Skip to content

Dark champions of Necropolis.

User Avatar
#72
Auto-translated
Basically, no major changes will be made, as we are approaching this issue thoughtfully. The changes that will be implemented will only be for the better, I am sure.

For example, I think the hit points should be increased slightly, from 150-160 to approximately 190-200.

We are currently considering changes to the abilities.
I like the idea of giving the Ghost Dragon the "Death Gaze" ability, inflicting -1 morale, similar to the Black Champion, and adding a fear attack, like the Nightmares. I don't see anything too radical about these abilities. We could even skip the "fear attack" and keep the "Sorrow Strike" to minimize the changes.

It would be great to give the Black Champion a breath attack as an activated ability. Although I understand that this is technically challenging.
As a passive ability, we could give him, for example, "Slicing Sword" from the Pit Lords. It's a good passive ability, useful and doesn't break the balance.
As another option, I'm also considering "Stun" from Vampire Princes or "Enemy Cannot Act" from Vampire Lords... Personally, I like "Enemy Cannot Act" more. But it might be too much for a level 7 unit.
On the other hand, Necropolis has very weak top-tier units, and it is simply necessary to do something about them.