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Posts from Dark champions of Necropolis. Auto-translated

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#62
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No need to change the creature's stats; let them be the same as regular dragons. Otherwise, I liked it; Ment did a good job. I'll add it to my list of mods. By the way, I'm too lazy to check right now, but is the animation implemented correctly? Attack, etc. And also, are the creature's stats and abilities changed in this mod? Damn, it seems like something was changed. There's something changed in the game mechanics, although you can just delete the folder from the archive.
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#63
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Imaris, the Moon Wolf
Damn, it seems like I changed something. There's something altered in the game mechanics.
Although, you can just delete the folder from the archive.
Yeah, just do that. Otherwise, the guys on horseback will be flying ;)
The animation – yes. But that's not my doing; I took it from the NCF creature.
 

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#64
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Yeah, just do that. Then the guys on horseback will be flying.
Uh, I don't want them on horseback.
What needs to be changed so that they fly on dragons, but have the stats and abilities of a regular bone/ghost dragon?

Added 1 minute ago
I generally don't like mods that change the balance, stats, abilities, etc. But I have a whole bunch of mods that deal with appearance. And I also have a couple of interface mods.
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#65
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There, only dragon upgrades exist, and the unupgraded creature on horseback remains. In the \GameMechanics\Creature\Creatures\Necropolis folder, you need to delete everything except Bone_Dragon.xdb to prevent the unupgraded creature from flying. Then, the upgrades will retain their old stats.
 

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#66
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will they retain their old stats and be able to fly on dragons?

Added after 33 seconds
hmm. on the other hand, a flying Knight doesn't seem very logical).
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#68
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ok, thanks)

Added after 42 seconds
A flying knight?
Well, the abilities will return. The Bone Dragon could fly; now, instead of it, there's a knight on a horse. If the abilities remain, then he flies).
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#69
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That's a great idea! We need a designer!
I understand that the goal is to create a new model, rather than working with existing ones?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#70
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Imaris, the Moon Wolf
Well, the abilities will return. The Bone Dragon used to fly, now instead of it, there's a knight on a horse. If the abilities remain, then it will fly)
If you don't delete Bone_Dragon.xdb, they won't fly.
Lord_de_Sat
I understand that this is to create a new model, rather than mess with the old ones?
It's all described in detail there, what to take for the upgrade and what to take for the downgrades.
 

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#71
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If Bone_Dragon.xdb is not deleted, they will not fly.
But you said that all stats and abilities would be preserved from the original -_- so flying should also remain.
I just don't want any changes to the balance, just the creature model.
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#72
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Basically, no major changes will be made, as we are approaching this issue thoughtfully. The changes that will be implemented will only be for the better, I am sure.

For example, I think the hit points should be increased slightly, from 150-160 to approximately 190-200.

We are currently considering changes to the abilities.
I like the idea of giving the Ghost Dragon the "Death Gaze" ability, inflicting -1 morale, similar to the Black Champion, and adding a fear attack, like the Nightmares. I don't see anything too radical about these abilities. We could even skip the "fear attack" and keep the "Sorrow Strike" to minimize the changes.

It would be great to give the Black Champion a breath attack as an activated ability. Although I understand that this is technically challenging.
As a passive ability, we could give him, for example, "Slicing Sword" from the Pit Lords. It's a good passive ability, useful and doesn't break the balance.
As another option, I'm also considering "Stun" from Vampire Princes or "Enemy Cannot Act" from Vampire Lords... Personally, I like "Enemy Cannot Act" more. But it might be too much for a level 7 unit.
On the other hand, Necropolis has very weak top-tier units, and it is simply necessary to do something about them.
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#73
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It’s better to upgrade the messengers – they’re just awful. At least reduce the price for buying them.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#74
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In essence, no major changes will be made, as we are approaching the matter with reason. The changes that will be implemented will only be for the better, I am sure.
No, I don't want any changes, neither for the better nor for the worse.
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#75
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Imaris, the Moon Wolf
but you said that all stats and abilities would be preserved from the original -_- so, flight should also remain.
I just don't want any changes to the balance, just the creature model.
Then delete it too, then nothing will change at all. In general, you need to make a 2nd version of the mod where only the models are changed, because there may be many people who don't want to change the balance (and it's not a fact that they will all want to just delete the unnecessary and be happy, like you, Imaris).
codenameray
150-160 to 190-200
In my humble opinion, that's too much.
Lord_de_Sat
It's better to improve the messengers - they are just a disgrace. At least reduce the price of buying them.
They are worth the money, not the worst unit in the game. And it's not difficult to balance the mod, you can easily handle it yourself.
 

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#76
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you can handle it yourself.
I think he will successfully make Necromancers overpowered.