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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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A lot? Hmm. I specifically opened http://www.heroesportal.net/library/index.php?version=h3&page=units and reviewed all the units again. I didn't notice anything particularly special. Maybe if the goal is to completely sterilize the design of the units, something might be found. But in general, it's not such a bad option, compared to what Nival and Ubisoft have come up with.

Some units, of course, become a little worse when upgraded. For example, the ogre mages are clearly too overpowered, as are the death knights and the queen of the nagas. Off the top of my head, another five to seven units could be sent for further refinement. But even in their current state, they don't cause any obvious dissonance.

The military doctrine here is developed only at the level of strategic decisions. Ordinary soldiers continue to go into battle with huge hammers or scythes; this is already a tribute to the atmosphere, a necessity to convey the image. Although if the image has already been conveyed, and they hang all sorts of trinkets on it, it is, of course, disappointing.
In reply to gamehuntera
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gamehuntera

Let's just say, this style is more appropriate for Warcraft or Warhammer, but definitely not for Heroes of Might and Magic. Here, the personality of a specific soldier doesn't really matter. If you need to emphasize how cool a soldier is, elaborate ornaments on his body or huge wings on his head are unlikely to help. In this regard, the Tier 3 units are boring, but practical – no pathos, purely functionality.
In real history, there are many examples where warriors have many external features that serve no practical purpose, such as feathers on Native Americans, horns on Viking helmets, etc., and all sorts of frills and war paint won't help in battle. And in the game, if all units are just gray mice, it will simply be uninteresting to play.
gamehuntera

Take, for example, the Jaguar Warrior. This is a huge brute who represents the military elite of the Orcs. But his appearance suggests that he is more involved in an American football (rugby) league than in real combat skills.
On the contrary, his appearance shows his real combat skills; his overall size and the size of his weapon indicate that he is not just ordinary cannon fodder.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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The magic and skills system also degrades; the number of magic schools increases, but the number of skills and spells decreases, as if it's expanding horizontally. Moreover, you need skill points to learn a spell or choose a school, and if you learn something you don't like later, you can re-spec – it's some kind of nonsense!
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If you were to redraw the same creature from the third game in modern 3D, with a corresponding model size, it wouldn't differ much from the existing units in the sixth game.
А, вот почему.

??+⛓️♿=?
In reply to Vayshan
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My main point is this: why was there a need to add extra decorative elements to the units? Including chicken coops on their heads, chains, spikes, collars, and other sadomasochistic paraphernalia? If you compare a swordsman from Heroes of Might and Magic III to the current soldiers, the question arises: what were the developers smoking?

For example, I liked 30% of the game's units. Those that didn't make it into this number were doomed from the moment the concept was created. For a serious military power to have a chain-laden maniac as its main infantry (this is about Inferno) is the height of psychedelia. Necropolis also has some very strange first-level units. Given their armament of throwing spears, one in each hand, it is completely unclear how they will fight in close combat and coordinate with each other.

In short, there are many unfinished elements. And these are serious flaws. Of course, the developers' task is not to create a military simulator, but to rake in as much money as possible. Nevertheless, a serious disregard for realism negatively affects, at least, my impression of the game.
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Gold is a very soft metal, so golden golems should not outperform even stone golems in combat.
My sword, my trusted ally, unphased by my aspect.
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It is easier to break a stone into pieces.
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a serious disregard for realism
Realism is not essential in fantasy; instead, ancient magic serves as the cement that holds together the awkwardly fitted blocks. In some works, unscrupulous builders from the Middle East further mix ignorance into the cement, targeting the sensibilities of a certain audience. Any schoolchild would agree that if one runs around like the wind, waving imaginary locks of hair and entering a berserker rage, then a chain wrapped around the arm, as swift as a hurricane, would be a formidable weapon, and no one would care that it is the ravings of a madman.
It is easier to break a stone into pieces.
Stones come in different forms, not just baked clay.
My sword, my trusted ally, unphased by my aspect.
In reply to gamehuntera
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gamehuntera
My main principle is this: why was there a need to add extra decorative elements to the units? Including chicken coops on their heads, chains, spikes, collars, and other sadomasochistic items? If you compare a swordsman from the third game and the current soldiers, the question clearly arises: what were the developers smoking?
People are inherently pompous knights adorned with badges of honor, including chicken coops, which is original.
gamehuntera
For example, I liked 30% of the game's units. Those that didn't make it into this number died even at the concept creation stage. For a serious military power to have a chain-covered maniac as its main infantry (this is about Inferno) is the height of psychedelia. Necropolis also has very strange first-level units. Given their weapons – throwing spears, one in each hand – it is completely unclear how they will fight in close combat and coordinate with each other.

In short, there are many unfinished elements. And these are serious flaws. Of course, the developers don't have the task of creating a military simulator, but rather to rake in as much money as possible. Nevertheless, a serious disregard for realism negatively affects, at least, my impression of the game.
In Inferno, the sadomasochistic chains and spikes serve to inflict maximum pain and suffering on enemies; this is the essence of Inferno. And in general, what kind of realism are we talking about in a game where one figure can symbolize a legion? Even in RTS games, realism is very conditional.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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horns on Viking helmets
They didn't have horns, not at all. You might as well say that: a trident is a huge fork.
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Judging by the hints from one of the insiders, tomorrow we will be presented with a new piece of information (but I'm not making any promises). On the Heroes' Corner forum, preparations are underway for the election of a candidate for the insider position from the Russian-speaking community. Everything suggests that spamm will likely be the new insider. I wish him good luck.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
Арт-бук вы можете взять здесь
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の の
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In reply to Ranmaru Rei
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Ple-Sen
They didn't have horns at all. You might as well say that a trident is a huge fork.
On the helmet, however, they could also attach details that didn't provide any additional protection. For example, there has long been a question of why the Germans attached horns to iron helmets, and whether this was dangerous (would the neck break if the impact falls on the horn).
Besides horns, there are also a lot of different ridges for helmets, depending on the time and place.
Irdiss Evalle
Judging by the hints from one of the insiders, tomorrow we will be presented with a nag (but I'm not promising anything). On the Heroes' Corner forum, preparations are underway for elections for the insider candidate from the Russian-speaking community. Everything suggests that spamm will probably be the new insider. I wish him good luck.
Why not LaBoule, who should have been reinstated a long time ago?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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They introduced the Naga on the Ubisoft website in the Asians section!
The old units haven't seen any changes, and the names are the same!

Added after 3 hours and 33 minutes
But in general, 5 factions is too few, 8 isn't the limit either, 10, or even better, 12 – that would be ideal. Of course, you need imagination, but if you think about it, you can easily come up with 12 factions. And ideally, one company should handle the magic systems and levels, and Ubisoft could handle the art and visuals, or maybe even another company!
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Or even better, twenty.
My sword, my trusted ally, unphased by my aspect.
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it’s better to build 100 Castles and have one unit in each =).

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