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Heroes 6 - Discussion

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gamehuntera
My main principle is this: why was there a need to add extra decorative elements to the units? Including chicken coops on their heads, chains, spikes, collars, and other sadomasochistic items? If you compare a swordsman from the third game and the current soldiers, the question clearly arises: what were the developers smoking?
People are inherently pompous knights adorned with badges of honor, including chicken coops, which is original.
gamehuntera
For example, I liked 30% of the game's units. Those that didn't make it into this number died even at the concept creation stage. For a serious military power to have a chain-covered maniac as its main infantry (this is about Inferno) is the height of psychedelia. Necropolis also has very strange first-level units. Given their weapons – throwing spears, one in each hand – it is completely unclear how they will fight in close combat and coordinate with each other.

In short, there are many unfinished elements. And these are serious flaws. Of course, the developers don't have the task of creating a military simulator, but rather to rake in as much money as possible. Nevertheless, a serious disregard for realism negatively affects, at least, my impression of the game.
In Inferno, the sadomasochistic chains and spikes serve to inflict maximum pain and suffering on enemies; this is the essence of Inferno. And in general, what kind of realism are we talking about in a game where one figure can symbolize a legion? Even in RTS games, realism is very conditional.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...