My main principle is this: why was there a need to add extra decorative elements to the units? Including chicken coops on their heads, chains, spikes, collars, and other sadomasochistic items? If you compare a swordsman from the third game and the current soldiers, the question clearly arises: what were the developers smoking?
For example, I liked 30% of the game's units. Those that didn't make it into this number died even at the concept creation stage. For a serious military power to have a chain-covered maniac as its main infantry (this is about Inferno) is the height of psychedelia. Necropolis also has very strange first-level units. Given their weapons – throwing spears, one in each hand – it is completely unclear how they will fight in close combat and coordinate with each other.
In short, there are many unfinished elements. And these are serious flaws. Of course, the developers don't have the task of creating a military simulator, but rather to rake in as much money as possible. Nevertheless, a serious disregard for realism negatively affects, at least, my impression of the game.
God save us everyone
Will we burn inside the fires of a thousand suns...