Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Arandor
User Avatar
15 years ago
Auto-translated
Arandor
But in Ranked Tavern Adventures, an extra level is never a waste, or towards the end of the game when you're already struggling to gain levels and are missing a specific skill.
In Ranked Tavern Adventures, you can easily reach the maximum level of 20 without this skill, choosing something more useful instead.
User Avatar
15 years ago
Auto-translated
if you don't spend money on artifacts?) maybe, but:

1. There's not much useful stuff in education. 2. They might not give you something useful (that you can take instead of another level) for a long time.
User Avatar
15 years ago
Auto-translated
And there's no guarantee they'll give it to you, even if you manage to get that miserable level up.

Let's not spam, everyone.
User Avatar
15 years ago
Auto-translated
Sometimes, the last level is what makes the difference, or the last 2.5k experience points. And even if it doesn't give you a level, you'll almost certainly get something decent with a +1 characteristic, and those can be very important sometimes, like, for example, Knowledge for an Orc. Can you ever have too many casts of the "Call of the Horde" spell, which deals 700 damage to the enemy? Of course not!
P.S. And yes, I've often been unlucky with Elven luck and inspiration/empathy. It's a waste to have learned the "Luck of the Road" or "Rally Troops" skill.
In reply to Ment
User Avatar
15 years ago
Auto-translated
And then, after thinking about it, it became clear that it just takes up space and is no longer useful.
No, you're wrong. It means a lot.
User Avatar
15 years ago
Auto-translated
If it doesn't offer anything useful, taking Dark Revelation is a perfectly reasonable option. There's a chance you'll get something beneficial on the next level-up, and the bonus to stats is always welcome. There's no direct benefit, but it helps indirectly. It's quite possible that something similar will be available in Heroes of Might and Magic VI as well.
User Avatar
15 years ago
Auto-translated
Or you might lose the little you gained from the previous level-up... I don't like relying on randomness unless there's absolutely no other option.
User Avatar
15 years ago
Auto-translated
I see a total decline in many aspects. But it's clear that compared to the fifth installment, there are significant improvements.

"Heroes" itself is primarily a genre mechanic, a framework upon which you can build either a very good and well-developed world or an epic failure.

They've already created a buzz, and the game will almost certainly sell millions of copies. But will this be beneficial for us?

I've already formed a rough idea of the quality. A typical mass-market product, well-made and with outstanding designs for some of the units. It might even be playable.

If it can be seriously modded, then the setting might not be such a big problem. The main thing is that there's a foundation to build upon.
15 years ago
Auto-translated
I see a total decline in many aspects
compared to Heroes of Might and Magic III?
User Avatar
15 years ago
Auto-translated
Obviously, since Heroes of Might and Magic I.
15 years ago
Auto-translated
Obviously, since Heroes of Might and Magic I.
Ah, yes, that's right. The decline started and continued... it went too far.
User Avatar
15 years ago
Auto-translated
Evolution is present, but in therapeutic doses. Overall, it seems that the developers will work on the game, finish it, and then happily forget about it. Heroes 3 is not a standard, but just one of the niches. Nevertheless, it is significant enough to form the basis of the series. At the same time, the setting is essential for Heroes, like a horse needs a tenth kneecap. Whether it's Ashan or Enroth is not so important, but a well-developed portrayal of characters is more than necessary. As long as I see elements of pop culture here, such as a succubus in a sadomasochistic outfit or oversized knights holding a sword that weighs twice as much as they do, my reaction will be... cautious. Let's just say that this style is more appropriate in Warcraft or Warhammer, but not in Heroes of Might and Magic. Here, the personality of a specific soldier is of little importance. If it is necessary to emphasize the coolness of a soldier, then elaborate ornaments on his body or huge wings on his head are unlikely to help. In this regard, Heroes 3 is boring, but practical - no pathos, purely functionality. Take, for example, the Jaguar Warrior. He is a huge brute who represents the military elite of the orcs. But his appearance suggests that he is more involved in an American football (rugby) league than in real combat skills. Or, for example, Tormentor. I don't know about you, but when I see him, I get the distinct impression that he is a Zerg. It is obvious that the Sentinel resembles a Gondorian guard from Minas Tirith. The gate of the human faction suspiciously resembles a similar one from the BFME series.
User Avatar
15 years ago
Auto-translated
purely for the sake of expediency.
How do the horns on the helmet affect combat abilities? After all, they are what distinguish a regular dwarf from an improved one. Or a golden golem, which, contrary to logic, is quite durable. So, there is no practicality in the heroes.
the foundation of the series.
The foundation of the series is the second installment. Because it is the peak of the series, and none of the other parts have been able to surpass it. Either there were problems with the atmosphere, or with the gameplay.
User Avatar
15 years ago
Auto-translated
I’m not saying that the third game is the center of the universe. It’s just one of the niches. But a significant one. The second game is too. As for the dwarves, their armor also gets an upgrade. So the comment isn’t entirely accurate. Regarding golems, they have never been key characters in the series. Calculating the dielectric dependence of ethereal attraction for different types of metals is a thankless task. That is, it would undoubtedly be more logical to allocate gold to hiring troops rather than crafting golems. But the logic here is simple: you create an atmosphere of adventure, and you get an audience of consumers. 3DO is far from perfect, but thanks to them, we have this forum.
User Avatar
15 years ago
Auto-translated
The same applies to dwarves; they also get armor with an upgrade. Therefore, the comment is not entirely accurate.

As for golems, they have never been key characters in the series. Calculating the dielectric dependence of ethereal attraction for different types of metals is a thankless task.
Well, with upgraded warriors, not only useful things are added, but also a lot of useless and impractical elements.

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1229 guests