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Posts from Discussion about the INFERNO faction – Demons and Devils. Auto-translated

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#34
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I have a question regarding obtaining the Urgash's Call super ability: I was leveling up a hero using the 3.0 skill wheel, and I already had Expert Logistics, which includes Pathfinding and Swift Gate Opening. At the next stage, when Sudden Attack should have appeared, I was given the choice between Scouting and Death Stride instead. As a result, I couldn't reach the super ability. Am I doing something wrong, or should I have been leveling up different skills?
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#35
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And this often happens when you level up all the necessary skills, but in the end, the computer gives you a hard time. Luck also plays a significant role here.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#36
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Lordesat
This often happens when you level up all the necessary skills, but in the end, the game throws a curveball. Luck also plays a significant role here.
Judging by the skill wheel, the only skill I could have gotten from Logistics is Sudden Strike.
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#37
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No. It could have been Navigation, Scouting, Marching Death, Path of War, or Pillaging. So, the probability of a sudden attack is low.

Added after 55 seconds
And this isn't the only case. My mage kept getting Marching Death interrupted.
 

К А
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#38
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Hello! I have a question, please answer if anyone knows. The damage from Hellfire in the skill description is written as 10*(Spell Power+1). Does it multiply by the number of creatures? Some people say that the skill is effective for low-level creatures due to their large numbers, while others say that if you separate 1 creature, Hellfire deals the same damage as if all the creatures were in one stack. Thank you in advance (version 3.1).
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#39
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$an4es
Hello! I have a question, please answer if anyone knows. The damage from Hellfire in the skill description is written as 10*(Spell Power+1). Does it multiply by the number of creatures? Some say that the skill is effective for low-level creatures due to their large numbers, while others say that if you separate 1 creature, Hellfire deals the same damage as if all creatures were in one stack. Thank you in advance (version 3.1).
No, it does not depend on the number of creatures. What they probably mean by "effective for low-level creatures" is that even 1 Imp, when the ability triggers, can defeat a high-level creature.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#40
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Thank you for your answer! Then I have two more questions:

1) Does soldier's luck actually affect the chance of Hellfire working, or not?

2) Regarding the damage of the Exploding Corpses ability, here's a quote from the game: "When a dead unit is absorbed, a fiery explosion occurs, equivalent to casting the Fireball spell, but with a magic skill of 1 if an unupgraded unit is absorbed and a magic skill of 2 if an upgraded unit is absorbed."

So, does this mean that when absorbing an upgraded corpse, a double Fireball is cast? Or is it simply that a Fireball with 20 + 20*2 = 60 damage is cast for an upgraded unit, and a Fireball with 20 + 20*1 = 40 damage is cast for an unupgraded unit?

If it's the second option, then the ability isn't that useful. And by the way, does it affect friendly units?
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#41
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$an4es
Thank you for your answer! Then, I have two more questions:

1) Does soldier's luck actually affect the chance of Hellfire triggering, or not?

2) Regarding the damage of the "Exploding Corpses" ability, here's a quote from the game: "When an enemy unit is absorbed, a fiery explosion occurs, equivalent to casting the Fireball spell, but with magic skill = 1 if an unupgraded unit is absorbed, and with magic skill = 2 if an upgraded unit is absorbed."

So, does this mean that when an upgraded corpse is absorbed, a double Fireball is cast? Or is it simply that a Fireball with 20 + 20*2 = 60 damage is cast for the upgraded unit, and a Fireball with 20 + 20*1 = 40 damage is cast for the unupgraded unit?

If it's the second option, then the ability isn't that useful. And by the way, does it affect your own units?
1) It does affect it.
2) The damage from "Exploding Corpses" is indeed small – it slightly helps with the "Phoenix Robe";
however, the benefit may also be that the explosion destroys the low-level units acting as shields. Of course, you need to be careful, as the damage is also dealt to your own creatures. When calculating the damage, you should use the formulas from the manual (the calculations for "Fireball" from Chaos Magic)
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#42
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So, I didn't quite understand: in the formula, is the number 1 or 2 substituted for the spellcasting value, depending on whether the creature is upgraded, or does the spellcasting value double if the creature is upgraded?
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#43
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$an4es
So, I didn't quite understand. In the formula, is the number 1 or 2 substituted for the spell, depending on whether the creature is upgraded, or does the spell power double if the creature is upgraded?
Let me try to explain it this way: if our hero doesn't have Chaos magic, the damage from the explosion of a regular creature will be 22 units, and 33 units for an upgraded creature. If they have skilled Chaos magic, the damage from the explosion of a regular creature will be 40 units, and 60 units for an upgraded creature. These damages can be increased by 50% using the "Phoenix Cloak" artifact (i.e., the maximum achievable damage will be 90 units if the corresponding conditions are met). I would recommend using this ability (if it has appeared) in conjunction with "Lord of Fire"...
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#44
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Okay, thank you. It's a pity that the skill doesn't get stronger as the hero's spellcasting skill increases. And in general, there are many such skills that don't have a significant effect as the level increases (Mana Burst, Cursed Lands, etc.).
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#45
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Hello everyone. I have a question. Does the upgraded Chaos magic skill affect the damage dealt by Daleb's ballista?
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#47
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Yes, you are right. I read the skill description more carefully, and it says: "Damage from 'Fireball' = 20 + 20 * K, where K = -2 + Hero_Level / 5, rounded up. Skills of Deleb (e.g., 'Fire Lord') are not taken into account."
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#48
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experienced players, check this out!" Playing as Inferno (a multi-page thread: 1 2 3 4 5) :)
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