Posts from Discussion about the INFERNO faction – Demons and Devils.
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И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
This often happens when you level up all the necessary skills, but in the end, the game throws a curveball. Luck also plays a significant role here.
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And this isn't the only case. My mage kept getting Marching Death interrupted.
Hello! I have a question, please answer if anyone knows. The damage from Hellfire in the skill description is written as 10*(Spell Power+1). Does it multiply by the number of creatures? Some say that the skill is effective for low-level creatures due to their large numbers, while others say that if you separate 1 creature, Hellfire deals the same damage as if all creatures were in one stack. Thank you in advance (version 3.1).
God save us everyone
Will we burn inside the fires of a thousand suns...
1) Does soldier's luck actually affect the chance of Hellfire working, or not?
2) Regarding the damage of the Exploding Corpses ability, here's a quote from the game: "When a dead unit is absorbed, a fiery explosion occurs, equivalent to casting the Fireball spell, but with a magic skill of 1 if an unupgraded unit is absorbed and a magic skill of 2 if an upgraded unit is absorbed."
So, does this mean that when absorbing an upgraded corpse, a double Fireball is cast? Or is it simply that a Fireball with 20 + 20*2 = 60 damage is cast for an upgraded unit, and a Fireball with 20 + 20*1 = 40 damage is cast for an unupgraded unit?
If it's the second option, then the ability isn't that useful. And by the way, does it affect friendly units?
Thank you for your answer! Then, I have two more questions:
1) Does soldier's luck actually affect the chance of Hellfire triggering, or not?
2) Regarding the damage of the "Exploding Corpses" ability, here's a quote from the game: "When an enemy unit is absorbed, a fiery explosion occurs, equivalent to casting the Fireball spell, but with magic skill = 1 if an unupgraded unit is absorbed, and with magic skill = 2 if an upgraded unit is absorbed."
So, does this mean that when an upgraded corpse is absorbed, a double Fireball is cast? Or is it simply that a Fireball with 20 + 20*2 = 60 damage is cast for the upgraded unit, and a Fireball with 20 + 20*1 = 40 damage is cast for the unupgraded unit?
If it's the second option, then the ability isn't that useful. And by the way, does it affect your own units?
2) The damage from "Exploding Corpses" is indeed small – it slightly helps with the "Phoenix Robe";
however, the benefit may also be that the explosion destroys the low-level units acting as shields. Of course, you need to be careful, as the damage is also dealt to your own creatures. When calculating the damage, you should use the formulas from the manual (the calculations for "Fireball" from Chaos Magic)
So, I didn't quite understand. In the formula, is the number 1 or 2 substituted for the spell, depending on whether the creature is upgraded, or does the spell power double if the creature is upgraded?