By the way, someone's remark about the "fairytale-like" nature of the 5th installment was amusing. It's a rather angular kind of fairytale. Most 3D strategy games look alike; take SpellForce, for example, and there's no fairytale element there. The fact that it's a fantasy world doesn't automatically make the game a fairytale.
I wouldn't say so. Even before its release, there were games with better graphics.
This is what I was saying: in the 5th installment, there's nothing else besides this. The game is only for battles.
In every game, you can find obscure demons, but the style can always be the same. It's easy to change a demon's appearance because it's not a human or an elf, which are always the same. You can give a demon five arms, three legs, five voices, and eight tails. You can do anything. But the style of execution is less diverse. The demon will be a fleshy monster (like in Heroes 3, Disciples) or an elemental-lava demon. Other types are rarely found, but they do exist. For example, in Age of Wonders, there are shadow demons, which are quite original, although I find them boring.
God save us everyone
Will we burn inside the fires of a thousand suns...