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Posts from Heroes 6 - Discussion Auto-translated

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#3103
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Arandor
By the way, someone's remark about the "fairytale-like" nature of the 5th installment was amusing. It's a rather angular kind of fairytale. Most 3D strategy games look alike; take SpellForce, for example, and there's no fairytale element there. The fact that it's a fantasy world doesn't automatically make the game a fairytale.
The game isn't a fairytale; it's the visual style. The images are a bit "childish." And yes, there's really no angularity in it; there's no need to exaggerate.
Arandor
I wouldn't say so. Even before its release, there were games with better graphics.
Did Heroes 5 have to have the "most super-duper advanced" graphics among strategies at the time of its release? If there were examples of better graphics, that doesn't automatically mean that the graphics of the 5th installment are terrible.
Arandor

This is what I was saying: in the 5th installment, there's nothing else besides this. The game is only for battles.
There's some kind of plot, and there's also a universe. And in general, what is the essence of any game? To play and defeat the opponent, and the more developed the ways to do this, the better the game will be, in my opinion, especially a strategy game. Chess has neither a universe nor a plot, but the game hasn't lost its relevance after thousands of years.
Arandor
In every game, you can find obscure demons, but the style can always be the same. It's easy to change a demon's appearance because it's not a human or an elf, which are always the same. You can give a demon five arms, three legs, five voices, and eight tails. You can do anything. But the style of execution is less diverse. The demon will be a fleshy monster (like in Heroes 3, Disciples) or an elemental-lava demon. Other types are rarely found, but they do exist. For example, in Age of Wonders, there are shadow demons, which are quite original, although I find them boring.
It's sometimes difficult to deviate from canons and stereotypes. Would gamers accept a game where elves, for example, had ordinary ears instead of long ones and were the embodiment of evil? Everyone would complain that "these aren't elves." Therefore, continuity exists in strategy games.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#3104
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Chess has no plot.
Armies are fighting. The plot is simple, but it exists! This is not the case in backgammon, as its game elements are inanimate.
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#3105
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Were the heroes required to have the most advanced graphics among strategy games at the time of release?
You seem to have lost the thread.
I wrote that graphics aren't important for Heroes, but a lot of time was spent on it, although it's not very noticeable in the 5th installment, i.e., they worked on it, but the result wasn't great, even for that time. Do you understand? I'm not saying that the graphics SHOULD be excellent, or that I WANT great graphics. The implication was that a lot of time was wasted (on the graphics), when it could have been spent on the world, and the result might have been much better.
It's sometimes difficult to deviate from the established canons and stereotypes. Would gamers accept a game where elves, for example, had normal ears instead of long ones, and were the embodiment of evil? Yes, everyone would complain that "these aren't elves." That's why continuity exists in strategy games.
So, it's better to discard the old, original world and replace it with one that has been used repeatedly in games? To change the established Heroes canons to something more pop-fantasy.

Added 2 minutes ago
There is some kind of plot, and there is also a universe.
Exactly.
And in general, what is the essence of any game? To play and defeat the opponent, and the more developed the ways to do this, the better the game will be, in my opinion, especially a strategy game.
There are games that are aimed at single-player playthroughs, and the main thing in them is not destroying the opponent, so you rushed to conclusions about the essence of all games.

Added 2 minutes ago
It's not a fairy tale game, but a visual style.
A cartoonish style doesn't make a game a fairy tale.

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#3106
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Arandor
You seem to have lost the thread.
I wrote that graphics aren't important for the heroes, but they spent a lot of time on it, although it's not very noticeable in the 5th installment, i.e., they kept working on it, but the result wasn't great, even for that time. Do you understand? I'm not saying that the graphics SHOULD be excellent or that I WANT great graphics. What I meant was that they wasted a lot of time on the graphics, when they could have spent it on the world, and the result might have been much better.
I don't understand the meaning of the phrase "spending time on graphics." Nival already had an engine; all they had to do was create the game on that engine. I don't have any complaints about the graphics themselves; it's a strategy game, and graphics aren't particularly important, in my opinion, regardless of whether they're good or not.
Arandor

So, it's better to discard the old, original world and replace it with one that has been used repeatedly in other games?
Didn't the old world also feature canonical mythological creatures? And yes, wasn't the conflict between humans and demons also at the core of the plot?
Arandor
Exactly.
In fact, you can find fault with any universe, especially in games where developers can interpret it in different ways. Some people want it to be like Tolkien's, while others want something more original; it's a matter of taste and nothing more.
Arandor

There are games that are designed for single-player playthroughs, and the main goal in them is not to destroy the enemy, so you were too quick to generalize about the nature of all games.
In any case, during the game, you need to fight and kill someone; I'm talking about strategy games, of course, not economic ones, although I don't deny that there may be other individual representatives of the genre without violence.
Arandor

cartoonishness doesn't make a game a fairy tale.
You could call it that; for me, "fairy tale" and "cartoonishness" are almost synonyms in this context.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#3107
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Why write the same thing about the graphics? Either someone isn't reading carefully or they don't understand.
Didn't canonical mythological creatures exist in the old world?
But for fantasy, all of this was presented in an original form.
And yes, wasn't there also a conflict between humans and demons at the core of the plot?
It's one of the storylines; there are many of them. But for the Heroes series, it was the first of its kind, and it was repeated in the 5th installment.

In any case, during the game, you often need to fight and kill someone; I'm talking about strategy games, and I'm not referring to economic ones, although I don't deny that there may be other individual representatives of the genre without violence.
The point is what is the main thing in the game. Sometimes it's the storyline, i.e., you play to complete the game, and in other games, it's the combat. In Heroes 3, for example, the storyline/world and combat had almost equal weight, while Heroes 5 is more focused on combat. This is evident in the character progression, creature upgrades that provide many tactics, and the world itself, which was quickly put together.
You can call it that; for me, "fairytale-like" and "cartoonish" are almost synonyms in this context.
For me, "cartoonish" is more associated with children's games, while "fairytale-like" is something more than just a bright picture. I consider Heroes 2 to be fairytale-like, but not cartoonish.

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#3108
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Arandor
Why write the same thing about the graphics? Either someone isn't reading carefully or doesn't understand.
No, in one of the previous posts, the discussion was about a black hole and the fact that they already had their own engine, just like Nival did at the time. I think this was one of the important conditions from Ubisoft, so that the development company could immediately start working on the game without worrying about the engine.
Arandor

But for fantasy, all of this was presented in an original form.
In what specific way does this manifest itself?
Arandor
One of the storylines, there are many of them. But it was the first of its kind for Heroes, and it was repeated in the 5th game.
In the 5th game, the demon attack is also just the beginning of a chain of events, even though this technique is used for the second time. But in the 6th game, it seems that the demon attack happens more in the background of the main events, so you can say that Ubisoft is correcting itself.
Arandor

We're talking about what is most important in the game. Sometimes it's the storyline, i.e., you play to complete the game, and in other games, it's the combat. In the 3rd game, for example, the storyline/world and the combat had almost equal importance, while the 5th game is more focused on combat. This is evident in the character progression, creature upgrades, which provide many tactics, as well as the world itself, which was quickly put together.
And in what way does the "quick and dirty" approach manifest itself? The story is developed in достаточно подробно, as are the Factions and the dragons they worship.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#3109
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Well, the story of Ashan simply cannot be as detailed as the story of Enroth. How many games have been released in the first universe, and how many in the second?
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#3110
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No, in one of the previous posts, the discussion was about a black hole, which already had its own engine, just like Nival did back then. I think this was one of the important conditions of Ubisoft, so that the development company could immediately start working on the game without worrying about the engine.
I'm talking about how cool it is, t_t
why write this?
This is a strategy game, and the graphics aren't particularly important, in my opinion, regardless of whether it's cool or not.
I myself wrote that the graphics aren't important for Heroes. =[
In what specific way does this manifest itself?
Have you played Titan Quest or other games set in ancient Greece? Compare them.
But in the sixth installment, the demon attack seems to happen more as a backdrop to the main events, so you can say that Ubisoft is correcting itself.
The plot is more or less forgivable (I already wrote this), I was focusing more on the world. You wrote that demons also attacked in the 3rd installment.
You can forgive a primitive plot, but adding dark elves to please the younger audience, and generally making elves similar to Warcraft/thousands of other games is too much. This is one of the main proofs that no one really bothered with the world. This can be attributed to the question below.
And in what way does the "hastily slapped together" nature manifest itself? The history is worked out in sufficient detail, as are the factions and the dragons they worship.
For such a game, this is not enough.

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#3111
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Well, the story of Ashan still can't be as well-developed as the story of Enroth. How many games have been released in the first universe, and how many in the second?
Three games have been released about Ashan, and a fourth is in development. Six games have been released about the planet Enroth (and not the entire universe of the previous installments). The difference isn't that great, because the plot wasn't heavily developed in all of them (the first Heroes, if anyone didn't understand).
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#3112
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Arandor

Have you played Titan Quest or other games set in ancient Greece? Compare them!
I have, but the world in that game is essentially canonical. Just as the third game differs from the world of Titan Quest, so does the fifth.
Arandor

The plot is more or less forgivable (as I already said), I was focusing more on the world. You mentioned that demons also attacked in the third game.
You can forgive a primitive plot, but adding Dark Elves to please the younger audience, and generally making the Elves fit the Warcraft/thousands of other games mold is too much. This is one of the main proofs that no one really put much effort into the world. This can be related to the question below.
And where did the elf archetype in Warcraft and thousands of other games come from? Did they invent it themselves? I never worried about whether Dark Elves are a popular or not; all of fantasy is essentially popular, with elves, humans, orcs, and dwarves everywhere. The main thing is that the faction should be interesting. And the "world" is not just the external design of the factions, but the totality of their interactions with each other and the world in which they live, and the history of that world. But in general, the fifth game is already a thing of the past, and in the sixth game, who knows where the developers might go and what they will do with the Elves.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#3113
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Three games were released based on Ashan.
HoMM5, Dark Messiah, and what else?
There are games that are focused on single-player gameplay, and the main goal in them is not to defeat the opponent, so you jumped to conclusions about the essence of all games.
IMO, Heroes games are not among those with a focus on single-player. By the way, I hope that the sixth installment won't have the same problems with online play as the fifth part. Ubi.com is one of the most disgusting and unstable systems I've ever seen.
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#3114
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HoMM5, Dark Messiah, and what else?
Clash of Heroes. There was also some browser game, but I'm not sure.
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#3115
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Ubisoft is one of the most awful and ridiculous publishers I've ever encountered.
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#3116
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Even worse than ours? I doubt it.
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#3117
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one of

And in general, brands are all the same.
My sword, my trusted ally, unphased by my aspect.