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Heroes 6 - Discussion

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#3107
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Why write the same thing about the graphics? Either someone isn't reading carefully or they don't understand.
Didn't canonical mythological creatures exist in the old world?
But for fantasy, all of this was presented in an original form.
And yes, wasn't there also a conflict between humans and demons at the core of the plot?
It's one of the storylines; there are many of them. But for the Heroes series, it was the first of its kind, and it was repeated in the 5th installment.

In any case, during the game, you often need to fight and kill someone; I'm talking about strategy games, and I'm not referring to economic ones, although I don't deny that there may be other individual representatives of the genre without violence.
The point is what is the main thing in the game. Sometimes it's the storyline, i.e., you play to complete the game, and in other games, it's the combat. In Heroes 3, for example, the storyline/world and combat had almost equal weight, while Heroes 5 is more focused on combat. This is evident in the character progression, creature upgrades that provide many tactics, and the world itself, which was quickly put together.
You can call it that; for me, "fairytale-like" and "cartoonish" are almost synonyms in this context.
For me, "cartoonish" is more associated with children's games, while "fairytale-like" is something more than just a bright picture. I consider Heroes 2 to be fairytale-like, but not cartoonish.

Be strong. Believe