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Heroes 6 - Discussion

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#3108
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Arandor
Why write the same thing about the graphics? Either someone isn't reading carefully or doesn't understand.
No, in one of the previous posts, the discussion was about a black hole and the fact that they already had their own engine, just like Nival did at the time. I think this was one of the important conditions from Ubisoft, so that the development company could immediately start working on the game without worrying about the engine.
Arandor

But for fantasy, all of this was presented in an original form.
In what specific way does this manifest itself?
Arandor
One of the storylines, there are many of them. But it was the first of its kind for Heroes, and it was repeated in the 5th game.
In the 5th game, the demon attack is also just the beginning of a chain of events, even though this technique is used for the second time. But in the 6th game, it seems that the demon attack happens more in the background of the main events, so you can say that Ubisoft is correcting itself.
Arandor

We're talking about what is most important in the game. Sometimes it's the storyline, i.e., you play to complete the game, and in other games, it's the combat. In the 3rd game, for example, the storyline/world and the combat had almost equal importance, while the 5th game is more focused on combat. This is evident in the character progression, creature upgrades, which provide many tactics, as well as the world itself, which was quickly put together.
And in what way does the "quick and dirty" approach manifest itself? The story is developed in достаточно подробно, as are the Factions and the dragons they worship.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...