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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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15 years ago
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There really haven't been any news updates lately. HeroesWorld seems to be empty again.
But actually, there's quite a lot of news. Here's what I found on Google:
"The French website Archangelcastle.com conducted a series of Q&A sessions with the developers of Heroes VI. The English translation is available there. Here's what's new:
The editor will be the same as in WarCraft III: you'll be able to create maps without knowing how to program.
Bosses can be placed on the map (in the editor) just like any other object.
The game will have "achievements".
If you retake your Castle during the conversion process, the conversion will stop.
Unique buildings cannot be destroyed at will (to build other buildings in their place). Unique buildings are only destroyed during Castle conversion.
Cities will have specializations.
"Tear of Ash" will remain.
There will be 7 schools of magic: Air, Fire, Earth, Water, Light, Darkness, and Primordial.
Morale in battle gives an extra turn or skips a turn.
Luck in battle affects the damage dealt (from minimum to maximum).
Weather conditions can affect the battlefield.
Upgraded units inherit all the abilities of the unupgraded units and are clearly stronger.
Each Faction will have 2-3 "large creatures" (occupying a 2x2 space)"
If you dig around in the Heroes topic on their forum, you can find out more.
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15 years ago
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The editor will be the same as in WarCraft III: you can create maps without knowing how to program.
Heh, well, some programming skills were needed only in the fourth game, when writing those hellish quest scripts. Maybe in the fifth as well, but I was scared of its editor and gave up on it. And in the first three, everything is extremely simple.
Bosses can be placed on the map (in the editor) just like any other object.
This means that we will encounter the same bosses in many campaigns and scenarios. And it's not a fact that only amateur ones will do this.
The game will have "achievements".
Hello, KB and the third Adepts. However, I liked it, so I'm not against it.
If you retake your Castle during the conversion process, the conversion will stop.
*imagined a hybrid of a human and a Necromancer Castle* Should we read "stop" as "return to the starting point and stop"?
Unique buildings cannot be destroyed at will (in order to build other buildings instead). Unique buildings are destroyed only when the Castle is converted.
In my opinion, this is obvious O_o...
Cities will have specializations.
Cool. I like this.
"Tears of Ashi" will remain.
Let them try not to leave it...
There will be 7 schools of magic: Air, Fire, Earth, Water, Light, Darkness, and Primordial.
Yeeees... It will be interesting to see how they distribute all the spells...
Morale in battle gives an extra turn or skips a turn.
Luck in battle affects the damage dealt (from minimum to maximum).
In other words, like in parts 1-3.
Weather conditions can affect the battlefield.
Also interesting.
Improved units inherit all the abilities of unimproved units and are clearly stronger than them.
How much stronger? Will an improved peasant be able to beat an unimproved black orc one on one?
Each Faction has 2-3 "large creatures" (occupying a 2x2 field).
So, two or three? And is it the same in each Faction? Then that's great.
And I would also like "huge creatures" that will be 3x3.
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15 years ago
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Cities will have specializations.
In Heroes of Might and Magic 5, this was partially implemented. I had a city that generated extra gold.

There will be 7 schools of magic: Air, Fire, Earth, Water, Light, Darkness, and Primordial.
The main thing is to have more spells. Otherwise, it will turn out that there are only five spells for each school, and that's it. It will also be interesting to see how they are distributed, i.e., whether they will keep it as in Heroes of Might and Magic 3, where each school had a shield, buffs, and attack spells, or like in Heroes of Might and Magic 5, where damage is separate, buffs are separate, and so on.

If you retake your castle during the conversion process, the conversion will stop.
Play Age of Wonders, and everything will become crystal clear. There is nothing complicated about it.

To what extent? Can an upgraded peasant defeat an unupgraded Black Knight in a one-on-one fight?

We are talking about a regular unit and its upgrade. K.O.
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15 years ago
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I mean a regular unit and its upgrade. K.O.
Thanks, Captain, I wouldn't have figured it out myself. It's obvious that I was asking how much better the upgraded unit is compared to the non-upgraded one. But what's the point in explaining, you wouldn't understand anyway.
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15 years ago
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well, what do you think yourself?) I doubt they'll be very strong. As usual, they'll just add HP, increase stats, and give them a new ability.
Just like a hundred ordinary peasants used to kill a dragon, so will a hundred upgraded peasants kill it.
In reply to Arandor
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15 years ago
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There are some unpleasant rumors going around (at least for me) that there will only be three types of resources(!) and gold; there won't be "city interiors" - cities will grow directly on the map; you won't be able to capture enemy mines, but you will be able to raid them; heroes will be limited to level 30:( :( :( All of this somehow diminishes my interest in this "new" game((((((
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15 years ago
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Most importantly, the game will turn into a boring "maximum stat accumulation" exercise, and the interest in playing further will immediately disappear (or the apprehension that you still have a weak army) - and it becomes clear: you've reached the limit, which means you'll win against everyone! This "innovation" is absolutely unnecessary in Heroes 6.
Firstly, it was just an idea, and I myself pointed out that it was quite raw. Secondly, the fact that "I'm too weak, I need to gather more troops" already exists, especially among many beginners. Moreover, it was proposed specifically for the campaign, and not on easy difficulty levels, so that you would definitely defeat the enemy "not by quantity."
In reply to Valik Renin
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15 years ago
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Valik Renin
There are unpleasant rumors going around (at least for me) that there will only be three types of resources(!) and gold; there won't be "city interiors" - cities will grow directly on the map; you won't be able to capture enemy mines, but you will be able to rob them; heroes will be limited to level 30:( :( :( All of this somehow diminishes my interest in this "new thing"((((((

There will indeed be 3 resources in the city plus gold: wood, ore, and dragon blood (crystal). "Interiors" will be present, with 4 unique buildings for each faction, troops, and various taverns and markets. Regarding the rest, everything is correct.
P.S.: I don't know, but I, for example, don't like the resource system, but the rest is designed to increase the game's speed, because in the 5th game, you can play one map for 3-4 hours.
In reply to =Feel999=
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15 years ago
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message from: =Feel999=
There will indeed be 3 resources in the city, plus gold: wood, ore, and dragon blood (crystal). There will also be "innards," 4 unique buildings for each faction, troops, and various taverns and markets. Everything else is correct.
P.S.: I don't know, but I personally don't like the resource system; however, the rest is designed to increase the game's speed, because in Heroes 5, you can spend 3-4 hours playing a single map.
I think the game should "evolve" with each iteration, rather than degrade.
In reply to Valik Renin
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15 years ago
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Valik Renin
I think the game should "mature" with each iteration, not degrade.
In what way is it degrading? The graphics are better, and the gameplay has changed; it's clear that the game is being made with multiplayer in mind. The only thing that's a shame is that there will be 5 factions, and we only know about 3, and even then, we only know about the Necropolis warriors, while we only know a little about the others.
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15 years ago
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The game will have "achievements."
YAY, ACHIEVEMENTS!!!!!!! NOW WE CAN GRIND ONLINE!!!!!!!!!!!! MY FAVORITE, LOL!!!!!!!!
Cities will have specializations.
This was partially the case in the 5th installment. I had a city that generated extra gold.
It already exists. Every city has a feature. They came up with an artistic description for each.
Each faction will have 2-3 "large creatures" (occupying a 2x2 field).
Not very good. A flyer, a spellcaster, two archers, two large creatures. A stupid scheme.
Hello, dear forum members! After reading some of your posts, I am forced to disagree with them, to put it mildly (for example, many suggest introducing a troop limit).
Various nonsense doesn't even need to be considered.
I think the game should "mature" with each iteration, not degrade.
Mass effect 2, Dragon age 2, Witcher 2, TES 4, Call of duty, Splinter cell, C&C 4, et cetera.

Added 5 minutes later
heroes are limited to level 30
And this, in my opinion, has always been the case. And if not, I never leveled up above level thirty. Except in the fourth installment on one magnificent and my favorite map.
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15 years ago
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One flyer, one sorceress, two archers, two large creatures.
The easiest way to quickly accumulate resources. It might not be the best or most interesting, but it's the easiest.
As for me, I just love large creatures like griffins and dragons.
I think it has always been this way. And if not, I never leveled up beyond level 30. Except in Heroes of Might and Magic 4 on one magnificent map, which is my favorite.
I don't think there was a level cap in Heroes of Might and Magic, but getting each new level became increasingly difficult. Personally, I don't understand the point of introducing a level cap. And if they do, let it be higher, like in the second Knights of the Old Republic.
[shameless_offtopic]By the way, what map is that?[/shameless_offtopic]
I think the game should "mature" with each iteration, not degrade.
The problem is that developers often get lazy after the success of a series and just churn out something mediocre, hoping that people will buy it anyway.

And yes, I don't want the game to be heavily focused on Multiplayer. I like playing solo.
In reply to Valik Renin
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15 years ago
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Valik Renin
There are unpleasant rumors circulating (at least for me) that there will only be three types of resources(!) and gold; there won't be "city interiors" - cities will grow directly on the map; you won't be able to capture enemy mines, but you will be able to raid them; heroes will be limited to level 30:( :( :( All of this somehow diminishes my interest in this "new" game((((((
Mines can be captured; there will be control points. As for the hero's level, you can only reach level 30 in the campaign (in the fifth game) or by playing against the computer on a very large map. And in general, you should look not at the maximum level, but at the hero's skill tree, and so far, all that is known is that it will be tree-shaped.
In reply to Vayshan
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15 years ago
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not many factions – only 5 (I hope this is just our misunderstanding), control points (it reminds me of Disciples), and so on:smile51: If the “sixth” installment turns out to be like this, it would be better not to make it at all!
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15 years ago
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The easiest way to create a balanced map. Not the best or most interesting, I agree, but the easiest.
I wouldn't put mages and sorceresses on the same level in terms of usefulness, so these balance adjustments seem questionable.
The problem is that developers often get lazy after the success of a series and just churn out something mediocre, as long as the fans buy it.
Everything is already controlled by the publishers. However, in the case of Heroes of Might and Magic, I don't think it's a problem – it's time to change something. How long can we keep playing the same thing over and over again?

P.S. Map: World Tour 2

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