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Heroes 6 - Discussion

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#1261
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The editor will be the same as in WarCraft III: you can create maps without knowing how to program.
Heh, well, some programming skills were needed only in the fourth game, when writing those hellish quest scripts. Maybe in the fifth as well, but I was scared of its editor and gave up on it. And in the first three, everything is extremely simple.
Bosses can be placed on the map (in the editor) just like any other object.
This means that we will encounter the same bosses in many campaigns and scenarios. And it's not a fact that only amateur ones will do this.
The game will have "achievements".
Hello, KB and the third Adepts. However, I liked it, so I'm not against it.
If you retake your Castle during the conversion process, the conversion will stop.
*imagined a hybrid of a human and a Necromancer Castle* Should we read "stop" as "return to the starting point and stop"?
Unique buildings cannot be destroyed at will (in order to build other buildings instead). Unique buildings are destroyed only when the Castle is converted.
In my opinion, this is obvious O_o...
Cities will have specializations.
Cool. I like this.
"Tears of Ashi" will remain.
Let them try not to leave it...
There will be 7 schools of magic: Air, Fire, Earth, Water, Light, Darkness, and Primordial.
Yeeees... It will be interesting to see how they distribute all the spells...
Morale in battle gives an extra turn or skips a turn.
Luck in battle affects the damage dealt (from minimum to maximum).
In other words, like in parts 1-3.
Weather conditions can affect the battlefield.
Also interesting.
Improved units inherit all the abilities of unimproved units and are clearly stronger than them.
How much stronger? Will an improved peasant be able to beat an unimproved black orc one on one?
Each Faction has 2-3 "large creatures" (occupying a 2x2 field).
So, two or three? And is it the same in each Faction? Then that's great.
And I would also like "huge creatures" that will be 3x3.
А, вот почему.

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