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In Heroes of Might and Magic 5, this was partially implemented. I had a city that generated extra gold.
There will be 7 schools of magic: Air, Fire, Earth, Water, Light, Darkness, and Primordial.
The main thing is to have more spells. Otherwise, it will turn out that there are only five spells for each school, and that's it. It will also be interesting to see how they are distributed, i.e., whether they will keep it as in Heroes of Might and Magic 3, where each school had a shield, buffs, and attack spells, or like in Heroes of Might and Magic 5, where damage is separate, buffs are separate, and so on.
If you retake your castle during the conversion process, the conversion will stop.
Play Age of Wonders, and everything will become crystal clear. There is nothing complicated about it.
To what extent? Can an upgraded peasant defeat an unupgraded Black Knight in a one-on-one fight?
We are talking about a regular unit and its upgrade. K.O.