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Most importantly, the game will turn into a boring "maximum stat accumulation" exercise, and the interest in playing further will immediately disappear (or the apprehension that you still have a weak army) - and it becomes clear: you've reached the limit, which means you'll win against everyone! This "innovation" is absolutely unnecessary in Heroes 6.
Firstly, it was just an idea, and I myself pointed out that it was quite raw. Secondly, the fact that "I'm too weak, I need to gather more troops" already exists, especially among many beginners. Moreover, it was proposed specifically for the campaign, and not on easy difficulty levels, so that you would definitely defeat the enemy "not by quantity."